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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
+#define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "base/shared_memory.h"
+#include "base/sync_socket.h"
+#include "base/threading/simple_thread.h"
+#include "ppapi/c/ppb_audio.h"
+#include "ppapi/shared_impl/resource.h"
+#include "ppapi/thunk/ppb_audio_api.h"
+
+namespace ppapi {
+
+// Implements the logic to map shared memory and run the audio thread signaled
+// from the sync socket. Both the proxy and the renderer implementation use
+// this code.
+class PPAPI_SHARED_EXPORT PPB_Audio_Shared
+ : public thunk::PPB_Audio_API,
+ public base::DelegateSimpleThread::Delegate {
+ public:
+ PPB_Audio_Shared();
+ virtual ~PPB_Audio_Shared();
+
+ bool playing() const { return playing_; }
+
+ // Sets the callback information that the background thread will use. This
+ // is optional. Without a callback, the thread will not be run. This
+ // non-callback mode is used in the renderer with the proxy, since the proxy
+ // handles the callback entirely within the plugin process.
+ void SetCallback(PPB_Audio_Callback callback, void* user_data);
+
+ // Configures the current state to be playing or not. The caller is
+ // responsible for ensuring the new state is the opposite of the current one.
+ //
+ // This is the implementation for PPB_Audio.Start/StopPlayback, except that
+ // it does not actually notify the audio system to stop playback, it just
+ // configures our object to stop generating callbacks. The actual stop
+ // playback request will be done in the derived classes and will be different
+ // from the proxy and the renderer.
+ void SetStartPlaybackState();
+ void SetStopPlaybackState();
+
+ // Sets the shared memory and socket handles. This will automatically start
+ // playback if we're currently set to play.
+ void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle,
+ size_t shared_memory_size,
+ base::SyncSocket::Handle socket_handle);
+
+ private:
+ // Starts execution of the audio thread.
+ void StartThread();
+
+ // DelegateSimpleThread::Delegate implementation. Run on the audio thread.
+ virtual void Run();
+
+ // True if playing the stream.
+ bool playing_;
+
+ // Socket used to notify us when audio is ready to accept new samples. This
+ // pointer is created in StreamCreated().
+ scoped_ptr<base::SyncSocket> socket_;
+
+ // Sample buffer in shared memory. This pointer is created in
+ // StreamCreated(). The memory is only mapped when the audio thread is
+ // created.
+ scoped_ptr<base::SharedMemory> shared_memory_;
+
+ // The size of the sample buffer in bytes.
+ size_t shared_memory_size_;
+
+ // When the callback is set, this thread is spawned for calling it.
+ scoped_ptr<base::DelegateSimpleThread> audio_thread_;
+
+ // Callback to call when audio is ready to accept new samples.
+ PPB_Audio_Callback callback_;
+
+ // User data pointer passed verbatim to the callback function.
+ void* user_data_;
+
+ DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared);
+};
+
+} // namespace ppapi
+
+#endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_