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diff --git a/ppapi/tests/pp_thread.h b/ppapi/tests/pp_thread.h
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+/* Copyright (c) 2011 The Chromium Authors. All rights reserved.
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef PPAPI_TESTS_PP_THREAD_H_
+#define PPAPI_TESTS_PP_THREAD_H_
+
+#include "ppapi/c/pp_macros.h"
+
+/* These precompiler names were copied from chromium's build_config.h. */
+#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || defined(__sun) || defined(__native_client__)
+#define PPAPI_HAS_POSIX_THREADS 1
+#elif defined (_MSC_VER)
+#define PPAPI_HAS_WINDOWS_THREADS 1
+#endif
+
+#if defined(PPAPI_HAS_POSIX_THREADS)
+#include <pthread.h>
+#elif defined(PPAPI_HAS_WINDOWS_THREADS)
+#include <process.h>
+#include <windows.h>
+#endif
+
+/**
+ * @file
+ * This file provides platform-independent wrappers around threads. This is for
+ * use by PPAPI wrappers and tests which need to run on multiple platforms to
+ * support both trusted platforms (Windows, Mac, Linux) and untrusted (Native
+ * Client). Apps that use PPAPI only with Native Client should generally use the
+ * Native Client POSIX implementation instead.
+ *
+ * TODO(dmichael): Move this file to ppapi/c and delete this comment, if we end
+ * up needing platform independent threads in PPAPI C or C++. This file was
+ * written using inline functions and PPAPI naming conventions with the intent
+ * of making it possible to put it in to ppapi/c. Currently, however, it's only
+ * used in ppapi/tests, so is not part of the published API.
+ */
+
+#if defined(PPAPI_HAS_POSIX_THREADS)
+typedef pthread_t PP_ThreadType;
+#elif defined(PPAPI_HAS_WINDOWS_THREADS)
+typedef uintptr_t PP_ThreadType;
+#endif
+
+typedef void (PP_ThreadFunction)(void* data);
+
+PP_INLINE bool PP_CreateThread(PP_ThreadType* thread,
+ PP_ThreadFunction function,
+ void* thread_arg);
+PP_INLINE void PP_JoinThread(PP_ThreadType thread);
+
+#if defined(PPAPI_HAS_POSIX_THREADS)
+/* Because POSIX thread functions return void* and Windows thread functions do
+ * not, we make PPAPI thread functions have the least capability (no returns).
+ * This struct wraps the user data & function so that we can use the correct
+ * function type on POSIX platforms.
+ */
+struct PP_ThreadFunctionArgWrapper {
+ void* user_data;
+ PP_ThreadFunction* user_function;
+};
+
+PP_INLINE void* PP_POSIXThreadFunctionThunk(void* posix_thread_arg) {
+ PP_ThreadFunctionArgWrapper* arg_wrapper =
+ (PP_ThreadFunctionArgWrapper*)posix_thread_arg;
+ arg_wrapper->user_function(arg_wrapper->user_data);
+ free(posix_thread_arg);
+ return NULL;
+}
+
+PP_INLINE bool PP_CreateThread(PP_ThreadType* thread,
+ PP_ThreadFunction function,
+ void* thread_arg) {
+ PP_ThreadFunctionArgWrapper* arg_wrapper =
+ (PP_ThreadFunctionArgWrapper*)malloc(sizeof(PP_ThreadFunctionArgWrapper));
+ arg_wrapper->user_function = function;
+ arg_wrapper->user_data = thread_arg;
+ return (pthread_create(thread,
+ NULL,
+ PP_POSIXThreadFunctionThunk,
+ arg_wrapper) == 0);
+}
+
+PP_INLINE void PP_JoinThread(PP_ThreadType thread) {
+ void* exit_status;
+ pthread_join(thread, &exit_status);
+}
+
+#elif defined(PPAPI_HAS_WINDOWS_THREADS)
+typedef DWORD (PP_WindowsThreadFunction)(void* data);
+
+PP_INLINE bool PP_CreateThread(PP_ThreadType* thread,
+ PP_ThreadFunction function,
+ void* thread_arg) {
+ if (!thread)
+ return false;
+ *thread = ::_beginthread(function,
+ 0, /* Use default stack size. */
+ thread_arg);
+ return (*thread != NULL);
+}
+
+PP_INLINE void PP_JoinThread(PP_ThreadType thread) {
+ ::WaitForSingleObject((HANDLE)thread, INFINITE);
+}
+
+#endif
+
+
+/**
+ * @}
+ */
+
+#endif /* PPAPI_TESTS_PP_THREAD_H_ */
+