diff options
Diffstat (limited to 'ppapi')
-rw-r--r-- | ppapi/c/dev/pp_graphics_3d_dev.h | 13 | ||||
-rw-r--r-- | ppapi/c/dev/ppb_graphics_3d_dev.h | 146 |
2 files changed, 137 insertions, 22 deletions
diff --git a/ppapi/c/dev/pp_graphics_3d_dev.h b/ppapi/c/dev/pp_graphics_3d_dev.h index 6ea2506..49f47c7 100644 --- a/ppapi/c/dev/pp_graphics_3d_dev.h +++ b/ppapi/c/dev/pp_graphics_3d_dev.h @@ -1,4 +1,4 @@ -/* Copyright (c) 2010 The Chromium Authors. All rights reserved. +/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ @@ -8,22 +8,11 @@ #include "ppapi/c/pp_stdint.h" -// TODO(alokp): Using PP_Graphics3D prefix is making these enum names rather -// long. Can we just use PP_GL? It will be a nice short replacement of EGL. -// In which case we should rename associated classes as - PP_GL, PP_GLContext, -// PP_GLContext, PP_GLSurface, PP_GLConfig, and PP_OpenGLES2. -// -// Another option is to rename Surface3D and Context3D to Graphics3DSurface -// and Graphics3DContext respectively But this does not make the names -// any shorter. - enum PP_Graphics3DError_Dev { PP_GRAPHICS3DERROR_BAD_ACCESS = 0x3002, PP_GRAPHICS3DERROR_BAD_ATTRIBUTE = 0x3004, PP_GRAPHICS3DERROR_BAD_CONFIG = 0x3005, - PP_GRAPHICS3DERROR_BAD_CONTEXT = 0x3006, PP_GRAPHICS3DERROR_BAD_MATCH = 0x3009, - PP_GRAPHICS3DERROR_BAD_SURFACE = 0x300D, PP_GRAPHICS3DERROR_CONTEXT_LOST = 0x300E }; diff --git a/ppapi/c/dev/ppb_graphics_3d_dev.h b/ppapi/c/dev/ppb_graphics_3d_dev.h index a5cfc6a..79bf80d 100644 --- a/ppapi/c/dev/ppb_graphics_3d_dev.h +++ b/ppapi/c/dev/ppb_graphics_3d_dev.h @@ -1,4 +1,4 @@ -/* Copyright (c) 2010 The Chromium Authors. All rights reserved. +/* Copyright (c) 2011 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ @@ -7,32 +7,33 @@ #include "ppapi/c/dev/pp_graphics_3d_dev.h" +#include "ppapi/c/pp_bool.h" +#include "ppapi/c/pp_instance.h" +#include "ppapi/c/pp_resource.h" + // Example usage from plugin code: // // // Setup. -// PP_Resource context, surface; +// PP_Resource context; // int32_t config, num_config; // g3d->GetConfigs(&config, 1, &num_config); // int32_t attribs[] = {PP_GRAPHICS_3D_SURFACE_WIDTH, 800, // PP_GRAPHICS_3D_SURFACE_HEIGHT, 800, // PP_GRAPHICS_3D_ATTRIB_NONE}; -// c3d->Create(instance, config, NULL, NULL, &context); -// s3d->Create(instance, config, attribs, &surface); -// c3d->BindSurfaces(context, surface, surface); -// inst->BindGraphics(instance, surface); +// context = g3d->Create(instance, config, attribs, &context); +// inst->BindGraphics(instance, context); // // // Present one frame. // gles2->Clear(context, GL_COLOR_BUFFER); -// c3d->SwapBuffers(context); +// g3d->SwapBuffers(context); // // // Shutdown. // core->ReleaseResource(context); -// core->ReleaseResource(surface); -#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.3" +#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.4" struct PPB_Graphics3D_Dev { - // TODO(alokp): Do these functions need module argument. + // TODO(alokp): Do these functions need module argument? // Retrieves the list of all available PP_Config3D_Devs. // configs is a pointer to a buffer containing config_size elements. @@ -95,6 +96,131 @@ struct PPB_Graphics3D_Dev { // contents are implementation specific. // On failure, PP_VARTYPE_UNDEFINED is returned. struct PP_Var (*GetString)(int32_t name); + + // Creates and initializes a rendering context and returns a handle to it. + // The returned context is off-screen to start with. It must be attached to + // a plugin instance using PPB_Instance::BindGraphics to draw on the web page. + // + // If share_context is not NULL, then all shareable data, as defined + // by the client API (note that for OpenGL and OpenGL ES, shareable data + // excludes texture objects named 0) will be shared by share_context, all + // other contexts share_context already shares with, and the newly created + // context. An arbitrary number of PPB_Context3D_Dev can share data in + // this fashion. + // + // attrib_list specifies a list of attributes for the context. The list + // has the same structure as described for + // PPB_Graphics3D_Dev::GetConfigAttribs. attrib_list may be NULL or empty + // (first attribute is PP_GRAPHICS_3D_ATTRIB_NONE), in which case attributes + // assume their default values. + // Attributes that can be specified in attrib_list include: + // - PP_GRAPHICS3DATTRIB_CONTEXT_CLIENT_VERSION: may only be specified when + // creating a OpenGL ES context. + // - PP_GRAPHICS3DATTRIB_WIDTH: The default value is zero. + // - PP_GRAPHICS3DATTRIB_HEIGHT: The default value is zero. + // - PP_GRAPHICS3DATTRIB_LARGEST_SURFACE: If true, creates the largest + // possible surface when the allocation of the surface would otherwise fail. + // The width and height of the allocated surface will never exceed the + // values of PP_GRAPHICS3DATTRIB_WIDTH and PP_GRAPHICS3DATTRIB_HEIGHT, + // respectively. If this option is used, PPB_Graphics3D_Dev::GetAttrib + // can be used to retrieve surface dimensions. + // - PP_GRAPHICS3DATTRIB_RENDER_BUFFER + // + // It will fail to create a context if config is not a valid PP_Config3D_Dev, + // or does not support the requested client API (this includes requesting + // creation of an OpenGL ES 1.x context when the + // PP_GRAPHICS3DATTRIB_RENDERABLE_TYPE attribute of config does not + // contain PP_GRAPHICS3DATTRIBVALUE_OPENGL_ES_BIT, or creation of an + // OpenGL ES 2.x context when the attribute does not contain + // PP_GRAPHICS3DATTRIBVALUE_OPENGL_ES2_BIT). + // + // On failure Create returns NULL resource. + PP_Resource (*Create)(PP_Instance instance, + PP_Config3D_Dev config, + PP_Resource share_context, + const int32_t* attrib_list); + + // Returns PP_TRUE if the given resource is a valid PPB_Graphics3D_Dev, + // PP_FALSE if it is an invalid resource or is a resource of another type. + PP_Bool (*IsGraphics3D)(PP_Resource resource); + + // Retrieves the values for each attribute in attrib_list. The list + // has the same structure as described for + // PPB_Graphics3D_Dev::GetConfigAttribs. + // + // Attributes that can be queried for include: + // - PP_GRAPHICS3DATTRIB_CONFIG_ID: returns the ID of the + // PP_Config3D_Dev with respect to which the context was created. + // - PP_GRAPHICS3DATTRIB_CONTEXT_CLIENT_TYPE: returns the type of client API + // this context supports. + // - PP_GRAPHICS3DATTRIB_CONTEXT_CLIENT_VERSION: returns the version of the + // client API this context supports, as specified at context creation time. + // - PP_GRAPHICS3DATTRIB_RENDER_BUFFER: returns the buffer which client API + // rendering via this context will use. Either + // PP_GRAPHICS3DATTRIBVALUE_BACK_BUFFER or + // PP_GRAPHICS3DATTRIBVALUE_SINGLE_BUFFER may be returned depending on the + // buffer requested by the setting of the PP_GRAPHICS3DATTRIB_RENDER_BUFFER + // property of the context. + // - PP_GRAPHICS3DATTRIB_LARGEST_SURFACE: returns the same attribute value + // specified when the context was created with PPB_Graphics3D_Dev::Create. + // - PP_GRAPHICS3DATTRIB_WIDTH and PP_GRAPHICS3DATTRIB_HEIGHT: The returned + // size may be less than the requested size if + // PP_GRAPHICS3DATTRIB_LARGEST_SURFACE is true. + // - PP_GRAPHICS3DATTRIB_MULTISAMPLE_RESOLVE + // - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR + // + // On failure the following error codes may be returned: + // - PP_ERROR_BADRESOURCE if context is invalid. + // - PP_GRAPHICS3DERROR_BAD_ATTRIBUTE if any attribute in the attrib_list + // is not a valid attribute + int32_t (*GetAttribs)(PP_Resource context, + int32_t* attrib_list); + + // Sets the values for each attribute in attrib_list. The list + // has the same structure as described for + // PPB_Graphics3D_Dev::GetConfigAttribs. + // + // Attributes that can be specified are: + // - PP_GRAPHICS3DATTRIB_MULTISAMPLE_RESOLVE: If value + // is PP_GRAPHICS3DATTRIBVALUE_MULTISAMPLE_RESOLVE_BOX, and the + // PP_GRAPHICS3DATTRIB_SURFACE_TYPE attribute used to create surface does + // not contain PP_GRAPHICS3DATTRIBVALUE_MULTISAMPLE_RESOLVE_BOX_BIT, a + // PP_GRAPHICS3DERROR_BAD_MATCH error is returned. + // - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR: If value is + // PP_GRAPHICS3DATTRIBVALUE_BUFFER_PRESERVED, and the + // PP_GRAPHICS3DATTRIB_SURFACE_TYPE attribute used to create surface + // does not contain PP_GRAPHICS3DATTRIBVALUE_SWAP_BEHAVIOR_PRESERVED_BIT, + // a PP_GRAPHICS3DERROR_BAD_MATCH error is returned. + int32_t (*SetAttribs)(PP_Resource context, + int32_t* attrib_list); + + // Makes the contents of the color buffer available for compositing. + // This function has no effect on off-screen surfaces - ones not bound + // to any plugin instance. The contents of ancillary buffers are always + // undefined after calling SwapBuffers. The contents of the color buffer are + // undefined if the value of the PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR attribute + // of context is not PP_GRAPHICS3DATTRIBVALUE_BUFFER_PRESERVED. + // + // SwapBuffers performs an implicit flush operation on context. + // + // This functions can run in two modes: + // - In synchronous mode, you specify NULL for the callback and the callback + // data. This function will block the calling thread until the image has + // been painted to the screen. It is not legal to block the main thread of + // the plugin, you can use synchronous mode only from background threads. + // - In asynchronous mode, you specify a callback function and the argument + // for that callback function. The callback function will be executed on + // the calling thread when the image has been painted to the screen. While + // you are waiting for a Flush callback, additional calls to Flush will + // fail. + // + // Because the callback is executed (or thread unblocked) only when the + // plugin's current state is actually on the screen, this function provides a + // way to rate limit animations. By waiting until the image is on the screen + // before painting the next frame, you can ensure you're not generating + // updates faster than the screen can be updated. + int32_t (*SwapBuffers)(PP_Resource context, + struct PP_CompletionCallback callback); }; #endif /* PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_ */ |