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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_
+#define REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_
+
+#include "base/basictypes.h"
+#include "base/memory/ref_counted.h"
+#include "remoting/protocol/input_stub.h"
+
+namespace base {
+class MessageLoopProxy;
+} // namespace base
+
+namespace remoting {
+namespace protocol {
+
+class BufferedSocketWriter;
+class Session;
+
+// ClientEventDispatcher manages the event channel on the client
+// side. It implements InputStub for outgoing input messages.
+class ClientEventDispatcher : public InputStub {
+ public:
+ ClientEventDispatcher();
+ virtual ~ClientEventDispatcher();
+
+ // Initialize the event channel and the dispatcher for the
+ // |session|.
+ void Init(Session* session);
+
+ // InputStub implementation.
+ virtual void InjectKeyEvent(const KeyEvent& event);
+ virtual void InjectMouseEvent(const MouseEvent& event);
+
+ private:
+ scoped_refptr<BufferedSocketWriter> writer_;
+
+ DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher);
+};
+
+} // namespace protocol
+} // namespace remoting
+
+#endif // REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_