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Diffstat (limited to 'skia/effects/SkCullPoints.cpp')
-rw-r--r-- | skia/effects/SkCullPoints.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/skia/effects/SkCullPoints.cpp b/skia/effects/SkCullPoints.cpp new file mode 100644 index 0000000..d272d01 --- /dev/null +++ b/skia/effects/SkCullPoints.cpp @@ -0,0 +1,168 @@ +/* libs/graphics/effects/SkCullPoints.cpp +** +** Copyright 2006, Google Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "SkCullPoints.h" +#include "Sk64.h" + +static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) +{ +#if 0 + return v.fX * dy - v.fY * dx < 0; +#else + Sk64 tmp0, tmp1; + + tmp0.setMul(v.fX, dy); + tmp1.setMul(dx, v.fY); + tmp0.sub(tmp1); + return tmp0.isNeg(); +#endif +} + +bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const +{ + const SkIRect& r = fR; + + if (x0 < r.fLeft && x1 < r.fLeft || + x0 > r.fRight && x1 > r.fRight || + y0 < r.fTop && y1 < r.fTop || + y0 > r.fBottom && y1 > r.fBottom) + return false; + + // since the crossprod test is a little expensive, check for easy-in cases first + if (r.contains(x0, y0) || r.contains(x1, y1)) + return true; + + // At this point we're not sure, so we do a crossprod test + SkIPoint vec; + const SkIPoint* rAsQuad = fAsQuad; + + vec.set(x1 - x0, y1 - y0); + bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); + for (int i = 1; i < 4; i++) { + if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) + { + return true; + } + } + return false; // we didn't intersect +} + +static void toQuad(const SkIRect& r, SkIPoint quad[4]) +{ + SkASSERT(quad); + + quad[0].set(r.fLeft, r.fTop); + quad[1].set(r.fRight, r.fTop); + quad[2].set(r.fRight, r.fBottom); + quad[3].set(r.fLeft, r.fBottom); +} + +SkCullPoints::SkCullPoints() +{ + SkIRect r; + r.setEmpty(); + this->reset(r); +} + +SkCullPoints::SkCullPoints(const SkIRect& r) +{ + this->reset(r); +} + +void SkCullPoints::reset(const SkIRect& r) +{ + fR = r; + toQuad(fR, fAsQuad); + fPrevPt.set(0, 0); + fPrevResult = kNo_Result; +} + +void SkCullPoints::moveTo(int x, int y) +{ + fPrevPt.set(x, y); + fPrevResult = kNo_Result; // so we trigger a movetolineto later +} + +SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) +{ + SkASSERT(line != NULL); + + LineToResult result = kNo_Result; + int x0 = fPrevPt.fX; + int y0 = fPrevPt.fY; + + // need to upgrade sect_test to chop the result + // and to correctly return kLineTo_Result when the result is connected + // to the previous call-out + if (this->sect_test(x0, y0, x, y)) + { + line[0].set(x0, y0); + line[1].set(x, y); + + if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) + result = kLineTo_Result; + else + result = kMoveToLineTo_Result; + } + + fPrevPt.set(x, y); + fPrevResult = result; + + return result; +} + +///////////////////////////////////////////////////////////////////////////////////////////////// + +#include "SkPath.h" + +SkCullPointsPath::SkCullPointsPath() + : fCP(), fPath(NULL) +{ +} + +SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) + : fCP(r), fPath(dst) +{ +} + +void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) +{ + fCP.reset(r); + fPath = dst; +} + +void SkCullPointsPath::moveTo(int x, int y) +{ + fCP.moveTo(x, y); +} + +void SkCullPointsPath::lineTo(int x, int y) +{ + SkIPoint pts[2]; + + switch (fCP.lineTo(x, y, pts)) { + case SkCullPoints::kMoveToLineTo_Result: + fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); + // fall through to the lineto case + case SkCullPoints::kLineTo_Result: + fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); + break; + default: + break; + } +} + |