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-rw-r--r--skia/ext/bitmap_platform_device_mac.cc70
1 files changed, 47 insertions, 23 deletions
diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc
index 79c735a..2daf772 100644
--- a/skia/ext/bitmap_platform_device_mac.cc
+++ b/skia/ext/bitmap_platform_device_mac.cc
@@ -44,6 +44,28 @@ bool Constrain(int available_size, int* position, int *size) {
return true;
}
+static CGContextRef CGContextForData(void* data, int width, int height) {
+ CGColorSpaceRef color_space =
+ CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
+ // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
+ // recommends these flags for improved CG performance.
+ CGContextRef context =
+ CGBitmapContextCreate(data, width, height, 8, width * 4,
+ color_space,
+ kCGImageAlphaPremultipliedFirst |
+ kCGBitmapByteOrder32Host);
+ CGColorSpaceRelease(color_space);
+
+ if (!context)
+ return NULL;
+
+ // Change the coordinate system to match WebCore's
+ CGContextTranslateCTM(context, 0, height);
+ CGContextScaleCTM(context, 1.0, -1.0);
+
+ return context;
+}
+
} // namespace
class BitmapPlatformDevice::BitmapPlatformDeviceData : public SkRefCnt {
@@ -153,15 +175,20 @@ void BitmapPlatformDevice::BitmapPlatformDeviceData::LoadConfig() {
// that we can create the pixel data before calling the constructor. This is
// required so that we can call the base class' constructor with the pixel
// data.
-BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
- int width,
- int height,
- bool is_opaque) {
+BitmapPlatformDevice* BitmapPlatformDevice::CreateWithContext(
+ CGContextRef context, int width, int height, bool is_opaque) {
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
if (bitmap.allocPixels() != true)
return NULL;
- void* data = bitmap.getPixels();
+
+ void* data = NULL;
+ if (context) {
+ data = CGBitmapContextGetData(context);
+ bitmap.setPixels(data);
+ } else {
+ data = bitmap.getPixels();
+ }
// Note: The Windows implementation clears the Bitmap later on.
// This bears mentioning since removal of this line makes the
@@ -170,36 +197,33 @@ BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
bitmap.setIsOpaque(is_opaque);
- if (is_opaque) {
#ifndef NDEBUG
+ if (is_opaque) {
// To aid in finding bugs, we set the background color to something
// obviously wrong so it will be noticable when it is not cleared
bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
-#endif
}
+#endif
- if (!context) {
- CGColorSpaceRef color_space =
- CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
- // allocate a bitmap context with 4 components per pixel (BGRA). Apple
- // recommends these flags for improved CG performance.
- context =
- CGBitmapContextCreate(data, width, height, 8, width*4,
- color_space,
- kCGImageAlphaPremultipliedFirst |
- kCGBitmapByteOrder32Host);
-
- // Change the coordinate system to match WebCore's
- CGContextTranslateCTM(context, 0, height);
- CGContextScaleCTM(context, 1.0, -1.0);
- CGColorSpaceRelease(color_space);
- }
+ if (!context)
+ context = CGContextForData(data, width, height);
// The device object will take ownership of the graphics context.
return new BitmapPlatformDevice(
new BitmapPlatformDeviceData(context), bitmap);
}
+BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data,
+ int width,
+ int height,
+ bool is_opaque) {
+ CGContextRef context = NULL;
+ if (data)
+ context = CGContextForData(data, width, height);
+
+ return CreateWithContext(context, width, height, is_opaque);
+}
+
// The device will own the bitmap, which corresponds to also owning the pixel
// data. Therefore, we do not transfer ownership to the SkDevice's bitmap.
BitmapPlatformDevice::BitmapPlatformDevice(