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Diffstat (limited to 'skia/ext/bitmap_platform_device_mac.h')
-rwxr-xr-x | skia/ext/bitmap_platform_device_mac.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/skia/ext/bitmap_platform_device_mac.h b/skia/ext/bitmap_platform_device_mac.h new file mode 100755 index 0000000..db798eb --- /dev/null +++ b/skia/ext/bitmap_platform_device_mac.h @@ -0,0 +1,95 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ +#define SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ + +#include "base/ref_counted.h" +#include "skia/ext/platform_device_mac.h" + +namespace gfx { + +// A device is basically a wrapper around SkBitmap that provides a surface for +// SkCanvas to draw into. Our device provides a surface CoreGraphics can also +// write to. BitmapPlatformDeviceMac creates a bitmap using +// CGCreateBitmapContext() in a format that Skia supports and can then use this +// to draw text into, etc. This pixel data is provided to the bitmap that the +// device contains so that it can be shared. +// +// The device owns the pixel data, when the device goes away, the pixel data +// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses +// reference counting for the pixel data. In normal Skia, you could assign +// another bitmap to this device's bitmap and everything will work properly. +// For us, that other bitmap will become invalid as soon as the device becomes +// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE +// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. +class BitmapPlatformDeviceMac : public PlatformDeviceMac { + public: + // Factory function. The screen DC is used to create the bitmap, and will not + // be stored beyond this function. is_opaque should be set if the caller + // knows the bitmap will be completely opaque and allows some optimizations. + // + // The shared_section parameter is optional (pass NULL for default behavior). + // If shared_section is non-null, then it must be a handle to a file-mapping + // object returned by CreateFileMapping. See CreateDIBSection for details. + static BitmapPlatformDeviceMac* Create(CGContextRef context, + int width, + int height, + bool is_opaque); + + // Copy constructor. When copied, devices duplicate their internal data, so + // stay linked. This is because their implementation is very heavyweight + // (lots of memory and CoreGraphics state). If a device has been copied, both + // clip rects and other state will stay in sync. + // + // This means it will NOT work to duplicate a device and assign it to a + // canvas, because the two canvases will each set their own clip rects, and + // the resulting CoreGraphics drawing state will be unpredictable. + // + // Copy constucting and "=" is designed for saving the device or passing it + // around to another routine willing to deal with the bitmap data directly. + BitmapPlatformDeviceMac(const BitmapPlatformDeviceMac& other); + virtual ~BitmapPlatformDeviceMac(); + + // See warning for copy constructor above. + BitmapPlatformDeviceMac& operator=(const BitmapPlatformDeviceMac& other); + + virtual CGContextRef GetBitmapContext(); + virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region); + + virtual void DrawToContext(CGContextRef context, int x, int y, + const CGRect* src_rect); + virtual bool IsVectorial() { return false; } + virtual void fixupAlphaBeforeCompositing() { }; + + // Returns the color value at the specified location. This does not + // consider any transforms that may be set on the device. + SkColor getColorAt(int x, int y); + + protected: + // Reference counted data that can be shared between multiple devices. This + // allows copy constructors and operator= for devices to work properly. The + // bitmaps used by the base device class are already refcounted and copyable. + class BitmapPlatformDeviceMacData; + + BitmapPlatformDeviceMac(BitmapPlatformDeviceMacData* data, + const SkBitmap& bitmap); + + // Flushes the CoreGraphics context so that the pixel data can be accessed + // directly by Skia. Overridden from SkDevice, this is called when Skia + // starts accessing pixel data. + virtual void onAccessBitmap(SkBitmap*); + + // Data associated with this device, guaranteed non-null. + scoped_refptr<BitmapPlatformDeviceMacData> data_; + + virtual void processPixels(int x, int y, + int width, int height, + adjustAlpha adjustor); +}; + +} // namespace gfx + +#endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ + |