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-rw-r--r--skia/ext/bitmap_platform_device_mac.h20
1 files changed, 9 insertions, 11 deletions
diff --git a/skia/ext/bitmap_platform_device_mac.h b/skia/ext/bitmap_platform_device_mac.h
index 6580302..d293cd4 100644
--- a/skia/ext/bitmap_platform_device_mac.h
+++ b/skia/ext/bitmap_platform_device_mac.h
@@ -25,17 +25,15 @@ namespace skia {
// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
class BitmapPlatformDevice : public PlatformDevice {
public:
- // Factory function. The screen DC is used to create the bitmap, and will not
- // be stored beyond this function. is_opaque should be set if the caller
- // knows the bitmap will be completely opaque and allows some optimizations.
- //
- // The shared_section parameter is optional (pass NULL for default behavior).
- // If shared_section is non-null, then it must be a handle to a file-mapping
- // object returned by CreateFileMapping. See CreateDIBSection for details.
- static BitmapPlatformDevice* Create(CGContextRef context,
- int width,
- int height,
- bool is_opaque);
+ // |context| may be NULL.
+ static BitmapPlatformDevice* CreateWithContext(CGContextRef context,
+ int width, int height,
+ bool is_opaque);
+
+ // Creates a context for |data| and calls CreateWithContext.
+ static BitmapPlatformDevice* CreateWithData(uint8_t* data,
+ int width, int height,
+ bool is_opaque);
// Copy constructor. When copied, devices duplicate their internal data, so
// stay linked. This is because their implementation is very heavyweight