diff options
Diffstat (limited to 'skia/ext/bitmap_platform_device_win.cc')
-rw-r--r-- | skia/ext/bitmap_platform_device_win.cc | 134 |
1 files changed, 23 insertions, 111 deletions
diff --git a/skia/ext/bitmap_platform_device_win.cc b/skia/ext/bitmap_platform_device_win.cc index 1b5c2eb..5702b55 100644 --- a/skia/ext/bitmap_platform_device_win.cc +++ b/skia/ext/bitmap_platform_device_win.cc @@ -11,33 +11,6 @@ namespace skia { -// When Windows draws text, is sets the fourth byte (which Skia uses for alpha) -// to zero. This means that if we try compositing with text that Windows has -// drawn, we get invalid color values (if the alpha is 0, the other channels -// should be 0 since Skia uses premultiplied colors) and strange results. -// -// HTML rendering only requires one bit of transparency. When you ask for a -// semitransparent div, the div itself is drawn in another layer as completely -// opaque, and then composited onto the lower layer with a transfer function. -// The only place an alpha channel is needed is to track what has been drawn -// and what has not been drawn. -// -// Therefore, when we allocate a new device, we fill it with this special -// color. Because Skia uses premultiplied colors, any color where the alpha -// channel is smaller than any component is impossible, so we know that no -// legitimate drawing will produce this color. We use 1 as the alpha value -// because 0 is produced when Windows draws text (even though it should be -// opaque). -// -// When a layer is done and we want to render it to a lower layer, we use -// fixupAlphaBeforeCompositing. This replaces all 0 alpha channels with -// opaque (to fix the text problem), and replaces this magic color value -// with transparency. The result is something that can be correctly -// composited. However, once this has been done, no more can be drawn to -// the layer because fixing the alphas *again* will result in incorrect -// values. -static const uint32_t kMagicTransparencyColor = 0x01FFFEFD; - namespace { // Constrains position and size to fit within available_size. If |size| is -1, @@ -67,36 +40,6 @@ bool Constrain(int available_size, int* position, int *size) { return true; } -// If the pixel value is 0, it gets set to kMagicTransparencyColor. -void PrepareAlphaForGDI(uint32_t* pixel) { - if (*pixel == 0) { - *pixel = kMagicTransparencyColor; - } -} - -// If the pixel value is kMagicTransparencyColor, it gets set to 0. Otherwise -// if the alpha is 0, the alpha is set to 255. -void PostProcessAlphaForGDI(uint32_t* pixel) { - if (*pixel == kMagicTransparencyColor) { - *pixel = 0; - } else if ((*pixel & 0xFF000000) == 0) { - *pixel |= 0xFF000000; - } -} - -// Sets the opacity of the specified value to 0xFF. -void MakeOpaqueAlphaAdjuster(uint32_t* pixel) { - *pixel |= 0xFF000000; -} - -// See the declaration of kMagicTransparencyColor at the top of the file. -void FixupAlphaBeforeCompositing(uint32_t* pixel) { - if (*pixel == kMagicTransparencyColor) - *pixel = 0; - else - *pixel |= 0xFF000000; -} - } // namespace class BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData : public SkRefCnt { @@ -280,10 +223,7 @@ BitmapPlatformDeviceWin* BitmapPlatformDeviceWin::create( bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green #endif } else { - // A transparent layer is requested: fill with our magic "transparent" - // color, see the declaration of kMagicTransparencyColor above - sk_memset32(static_cast<uint32_t*>(data), kMagicTransparencyColor, - width * height); + bitmap.eraseARGB(0, 0, 0, 0); } // The device object will take ownership of the HBITMAP. The initial refcount @@ -387,56 +327,14 @@ void BitmapPlatformDeviceWin::drawToHDC(HDC dc, int x, int y, data_->ReleaseBitmapDC(); } -void BitmapPlatformDeviceWin::prepareForGDI(int x, int y, int width, - int height) { - processPixels<PrepareAlphaForGDI>(x, y, width, height); -} - -void BitmapPlatformDeviceWin::postProcessGDI(int x, int y, int width, - int height) { - processPixels<PostProcessAlphaForGDI>(x, y, width, height); -} - void BitmapPlatformDeviceWin::makeOpaque(int x, int y, int width, int height) { - processPixels<MakeOpaqueAlphaAdjuster>(x, y, width, height); -} - -void BitmapPlatformDeviceWin::fixupAlphaBeforeCompositing() { - const SkBitmap& bitmap = accessBitmap(true); - SkAutoLockPixels lock(bitmap); - uint32_t* data = bitmap.getAddr32(0, 0); - - size_t words = bitmap.rowBytes() / sizeof(uint32_t) * bitmap.height(); - for (size_t i = 0; i < words; i++) { - if (data[i] == kMagicTransparencyColor) - data[i] = 0; - else - data[i] |= 0xFF000000; - } -} - -// Returns the color value at the specified location. -SkColor BitmapPlatformDeviceWin::getColorAt(int x, int y) { - const SkBitmap& bitmap = accessBitmap(false); - SkAutoLockPixels lock(bitmap); - uint32_t* data = bitmap.getAddr32(0, 0); - return static_cast<SkColor>(data[x + y * width()]); -} - -void BitmapPlatformDeviceWin::onAccessBitmap(SkBitmap* bitmap) { - // FIXME(brettw) OPTIMIZATION: We should only flush if we know a GDI - // operation has occurred on our DC. - if (data_->IsBitmapDCCreated()) - GdiFlush(); -} - -template<BitmapPlatformDeviceWin::adjustAlpha adjustor> -void BitmapPlatformDeviceWin::processPixels(int x, - int y, - int width, - int height) { const SkBitmap& bitmap = accessBitmap(true); SkASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); + + // FIXME(brettw): This is kind of lame, we shouldn't be dealing with + // transforms at this level. Probably there should be a PlatformCanvas + // function that does the transform (using the actual transform not just the + // translation) and calls us with the transformed rect. const SkMatrix& matrix = data_->transform(); int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x; int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y; @@ -450,13 +348,27 @@ void BitmapPlatformDeviceWin::processPixels(int x, uint32_t* data = bitmap.getAddr32(0, 0) + (bitmap_start_y * row_words) + bitmap_start_x; for (int i = 0; i < height; i++) { - for (int j = 0; j < width; j++) { - adjustor(data + j); - } + for (int j = 0; j < width; j++) + data[j] |= (0xFF << SK_A32_SHIFT); data += row_words; } } } +// Returns the color value at the specified location. +SkColor BitmapPlatformDeviceWin::getColorAt(int x, int y) { + const SkBitmap& bitmap = accessBitmap(false); + SkAutoLockPixels lock(bitmap); + uint32_t* data = bitmap.getAddr32(0, 0); + return static_cast<SkColor>(data[x + y * width()]); +} + +void BitmapPlatformDeviceWin::onAccessBitmap(SkBitmap* bitmap) { + // FIXME(brettw) OPTIMIZATION: We should only flush if we know a GDI + // operation has occurred on our DC. + if (data_->IsBitmapDCCreated()) + GdiFlush(); +} + } // namespace skia |