diff options
Diffstat (limited to 'skia/ext/bitmap_platform_device_win.h')
-rw-r--r-- | skia/ext/bitmap_platform_device_win.h | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/skia/ext/bitmap_platform_device_win.h b/skia/ext/bitmap_platform_device_win.h index 428441d..b37792a 100644 --- a/skia/ext/bitmap_platform_device_win.h +++ b/skia/ext/bitmap_platform_device_win.h @@ -11,7 +11,7 @@ namespace skia { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface Windows can also write -// to. BitmapPlatformDeviceWin creates a bitmap using CreateDIBSection() in a +// to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a // format that Skia supports and can then use this to draw ClearType into, etc. // This pixel data is provided to the bitmap that the device contains so that it // can be shared. @@ -23,7 +23,7 @@ namespace skia { // For us, that other bitmap will become invalid as soon as the device becomes // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. -class BitmapPlatformDeviceWin : public PlatformDeviceWin { +class BitmapPlatformDevice : public PlatformDevice { public: // Factory function. The screen DC is used to create the bitmap, and will not // be stored beyond this function. is_opaque should be set if the caller @@ -32,11 +32,17 @@ class BitmapPlatformDeviceWin : public PlatformDeviceWin { // The shared_section parameter is optional (pass NULL for default behavior). // If shared_section is non-null, then it must be a handle to a file-mapping // object returned by CreateFileMapping. See CreateDIBSection for details. - static BitmapPlatformDeviceWin* create(HDC screen_dc, - int width, - int height, - bool is_opaque, - HANDLE shared_section); + static BitmapPlatformDevice* create(HDC screen_dc, + int width, + int height, + bool is_opaque, + HANDLE shared_section); + + // This version is the same as above but will get the screen DC itself. + static BitmapPlatformDevice* create(int width, + int height, + bool is_opaque, + HANDLE shared_section); // Copy constructor. When copied, devices duplicate their internal data, so // stay linked. This is because their implementation is very heavyweight @@ -49,11 +55,11 @@ class BitmapPlatformDeviceWin : public PlatformDeviceWin { // // Copy constucting and "=" is designed for saving the device or passing it // around to another routine willing to deal with the bitmap data directly. - BitmapPlatformDeviceWin(const BitmapPlatformDeviceWin& other); - virtual ~BitmapPlatformDeviceWin(); + BitmapPlatformDevice(const BitmapPlatformDevice& other); + virtual ~BitmapPlatformDevice(); // See warning for copy constructor above. - BitmapPlatformDeviceWin& operator=(const BitmapPlatformDeviceWin& other); + BitmapPlatformDevice& operator=(const BitmapPlatformDevice& other); // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The // bitmap DC is lazy created. @@ -78,15 +84,15 @@ class BitmapPlatformDeviceWin : public PlatformDeviceWin { // Reference counted data that can be shared between multiple devices. This // allows copy constructors and operator= for devices to work properly. The // bitmaps used by the base device class are already refcounted and copyable. - class BitmapPlatformDeviceWinData; + class BitmapPlatformDeviceData; // Private constructor. The data should already be ref'ed for us. - BitmapPlatformDeviceWin(BitmapPlatformDeviceWinData* data, - const SkBitmap& bitmap); + BitmapPlatformDevice(BitmapPlatformDeviceData* data, + const SkBitmap& bitmap); // Data associated with this device, guaranteed non-null. We hold a reference // to this object. - BitmapPlatformDeviceWinData* data_; + BitmapPlatformDeviceData* data_; }; } // namespace skia |