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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SKIA_EXT_PLATFORM_CANVAS_MAC_H_
+#define SKIA_EXT_PLATFORM_CANVAS_MAC_H_
+
+#include "skia/ext/platform_device_mac.h"
+
+#include "SkCanvas.h"
+
+namespace gfx {
+
+// This class is a specialization of the regular SkCanvas that is designed to
+// work with a gfx::PlatformDevice to manage platform-specific drawing. It
+// allows using both Skia operations and platform-specific operations.
+class PlatformCanvasMac : public SkCanvas {
+ public:
+ // Set is_opaque if you are going to erase the bitmap and not use
+ // tranparency: this will enable some optimizations. The shared_section
+ // parameter is passed to gfx::PlatformDevice::create. See it for details.
+ //
+ // If you use the version with no arguments, you MUST call initialize()
+ PlatformCanvasMac();
+ PlatformCanvasMac(int width, int height, bool is_opaque);
+ PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context);
+ virtual ~PlatformCanvasMac();
+
+ // For two-part init, call if you use the no-argument constructor above
+ bool initialize(int width, int height, bool is_opaque);
+
+ // These calls should surround calls to platform drawing routines. The CG
+ // context returned by beginPlatformPaint is the one that can be used to
+ // draw into.
+ // Call endPlatformPaint when you are done and want to use Skia operations
+ // again; this will synchronize the bitmap.
+ virtual CGContextRef beginPlatformPaint();
+ virtual void endPlatformPaint();
+
+ // Returns the platform device pointer of the topmost rect with a non-empty
+ // clip. In practice, this is usually either the top layer or nothing, since
+ // we usually set the clip to new layers when we make them.
+ //
+ // If there is no layer that is not all clipped out, this will return a
+ // dummy device so callers do not have to check. If you are concerned about
+ // performance, check the clip before doing any painting.
+ //
+ // This is different than SkCanvas' getDevice, because that returns the
+ // bottommost device.
+ //
+ // Danger: the resulting device should not be saved. It will be invalidated
+ // by the next call to save() or restore().
+ PlatformDeviceMac& getTopPlatformDevice() const;
+
+ // Allow callers to see the non-virtual function even though we have an
+ // override of a virtual one.
+ using SkCanvas::clipRect;
+
+ protected:
+ // Creates a device store for use by the canvas. We override this so that
+ // the device is always our own so we know that we can use GDI operations
+ // on it. Simply calls into createPlatformDevice().
+ virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
+ bool is_opaque, bool isForLayer);
+
+ // Creates a device store for use by the canvas. By default, it creates a
+ // BitmapPlatformDevice object. Can be overridden to change the object type.
+ virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
+ CGContextRef context);
+
+ private:
+ // Unimplemented. This is to try to prevent people from calling this function
+ // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this
+ // 100%, but hopefully this will make people notice and not use the function.
+ // Calling SkCanvas' version will create a new device which is not compatible
+ // with us and we will crash if somebody tries to draw into it with
+ // CoreGraphics.
+ SkDevice* setBitmapDevice(const SkBitmap& bitmap);
+
+ // Disallow copy and assign.
+ PlatformCanvasMac(const PlatformCanvasMac&);
+ PlatformCanvasMac& operator=(const PlatformCanvasMac&);
+};
+
+} // namespace gfx
+
+#endif // SKIA_EXT_PLATFORM_CANVAS_MAC_H_
+