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-rw-r--r--skia/ext/platform_device.h130
1 files changed, 113 insertions, 17 deletions
diff --git a/skia/ext/platform_device.h b/skia/ext/platform_device.h
index 6b3afb1..55ef1f8 100644
--- a/skia/ext/platform_device.h
+++ b/skia/ext/platform_device.h
@@ -6,24 +6,28 @@
#define SKIA_EXT_PLATFORM_DEVICE_H_
#pragma once
-// This file provides an easy way to include the appropriate PlatformDevice
-// header file for your platform.
+#include "build/build_config.h"
-#if defined(WIN32)
+#if defined(OS_WIN)
#include <windows.h>
+#include <vector>
#endif
#include "third_party/skia/include/core/SkPreConfig.h"
+#include "third_party/skia/include/core/SkDevice.h"
#include "third_party/skia/include/core/SkColor.h"
+class SkMatrix;
+class SkPath;
+class SkRegion;
-class SkDevice;
struct SkIRect;
-#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun)
+#if defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \
+ || defined(OS_SUN)
typedef struct _cairo cairo_t;
typedef struct _cairo_rectangle cairo_rectangle_t;
-#elif defined(__APPLE__)
+#elif defined(OS_MACOSX)
typedef struct CGContext* CGContextRef;
typedef struct CGRect CGRect;
#endif
@@ -32,13 +36,14 @@ namespace skia {
class PlatformDevice;
-#if defined(WIN32)
+#if defined(OS_WIN)
typedef HDC PlatformSurface;
typedef RECT PlatformRect;
-#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun)
+#elif defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \
+ || defined(OS_SUN)
typedef cairo_t* PlatformSurface;
typedef cairo_rectangle_t PlatformRect;
-#elif defined(__APPLE__)
+#elif defined(OS_MACOSX)
typedef CGContextRef PlatformSurface;
typedef CGRect PlatformRect;
#endif
@@ -59,15 +64,106 @@ SK_API void SetPlatformDevice(SkDevice* device,
PlatformDevice* platform_device);
SK_API PlatformDevice* GetPlatformDevice(SkDevice* device);
-} // namespace skia
-#if defined(WIN32)
-#include "skia/ext/platform_device_win.h"
-#elif defined(__APPLE__)
-#include "skia/ext/platform_device_mac.h"
-#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \
- defined(__sun)
-#include "skia/ext/platform_device_linux.h"
+#if defined(OS_WIN)
+// Initializes the default settings and colors in a device context.
+SK_API void InitializeDC(HDC context);
+#elif defined (OS_MACOSX)
+// Returns the CGContext that backing the SkDevice. Forwards to the bound
+// PlatformDevice. Returns NULL if no PlatformDevice is bound.
+SK_API CGContextRef GetBitmapContext(SkDevice* device);
+#endif
+
+// A SkDevice is basically a wrapper around SkBitmap that provides a surface for
+// SkCanvas to draw into. PlatformDevice provides a surface Windows can also
+// write to. It also provides functionality to play well with GDI drawing
+// functions. This class is abstract and must be subclassed. It provides the
+// basic interface to implement it either with or without a bitmap backend.
+//
+// PlatformDevice provides an interface which sub-classes of SkDevice can also
+// provide to allow for drawing by the native platform into the device.
+class SK_API PlatformDevice {
+ public:
+ virtual ~PlatformDevice() {}
+
+#if defined(OS_MACOSX)
+ // The CGContext that corresponds to the bitmap, used for CoreGraphics
+ // operations drawing into the bitmap. This is possibly heavyweight, so it
+ // should exist only during one pass of rendering.
+ virtual CGContextRef GetBitmapContext() = 0;
#endif
+ // The DC that corresponds to the bitmap, used for GDI operations drawing
+ // into the bitmap. This is possibly heavyweight, so it should be existant
+ // only during one pass of rendering.
+ virtual PlatformSurface BeginPlatformPaint();
+
+ // Finish a previous call to beginPlatformPaint.
+ virtual void EndPlatformPaint();
+
+ // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
+ // temporarily create it. However, if you have created the bitmap DC, it will
+ // be more efficient if you don't free it until after this call so it doesn't
+ // have to be created twice. If src_rect is null, then the entirety of the
+ // source device will be copied.
+ virtual void DrawToNativeContext(PlatformSurface surface, int x, int y,
+ const PlatformRect* src_rect) = 0;
+
+ // Sets the opacity of each pixel in the specified region to be opaque.
+ virtual void MakeOpaque(int x, int y, int width, int height) { }
+
+ // Returns if GDI is allowed to render text to this device.
+ virtual bool IsNativeFontRenderingAllowed();
+
+ // True if AlphaBlend() was called during a
+ // BeginPlatformPaint()/EndPlatformPaint() pair.
+ // Used by the printing subclasses. See |VectorPlatformDeviceEmf|.
+ virtual bool AlphaBlendUsed() const;
+
+#if defined(OS_WIN)
+ // Loads a SkPath into the GDI context. The path can there after be used for
+ // clipping or as a stroke. Returns false if the path failed to be loaded.
+ static bool LoadPathToDC(HDC context, const SkPath& path);
+
+ // Loads a SkRegion into the GDI context.
+ static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
+ const SkMatrix& transformation);
+#elif defined(OS_MACOSX)
+ // Loads a SkPath into the CG context. The path can there after be used for
+ // clipping or as a stroke.
+ static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
+
+ // Initializes the default settings and colors in a device context.
+ static void InitializeCGContext(CGContextRef context);
+
+ // Loads a SkRegion into the CG context.
+ static void LoadClippingRegionToCGContext(CGContextRef context,
+ const SkRegion& region,
+ const SkMatrix& transformation);
+#endif
+
+ protected:
+#if defined(OS_WIN)
+ // Arrays must be inside structures.
+ struct CubicPoints {
+ SkPoint p[4];
+ };
+ typedef std::vector<CubicPoints> CubicPath;
+ typedef std::vector<CubicPath> CubicPaths;
+
+ // Loads the specified Skia transform into the device context, excluding
+ // perspective (which GDI doesn't support).
+ static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
+
+ // Transforms SkPath's paths into a series of cubic path.
+ static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
+#elif defined(OS_MACOSX)
+ // Loads the specified Skia transform into the device context
+ static void LoadTransformToCGContext(CGContextRef context,
+ const SkMatrix& matrix);
+#endif
+};
+
+} // namespace skia
+
#endif