diff options
Diffstat (limited to 'skia/ext/platform_device.h')
-rw-r--r-- | skia/ext/platform_device.h | 130 |
1 files changed, 113 insertions, 17 deletions
diff --git a/skia/ext/platform_device.h b/skia/ext/platform_device.h index 6b3afb1..55ef1f8 100644 --- a/skia/ext/platform_device.h +++ b/skia/ext/platform_device.h @@ -6,24 +6,28 @@ #define SKIA_EXT_PLATFORM_DEVICE_H_ #pragma once -// This file provides an easy way to include the appropriate PlatformDevice -// header file for your platform. +#include "build/build_config.h" -#if defined(WIN32) +#if defined(OS_WIN) #include <windows.h> +#include <vector> #endif #include "third_party/skia/include/core/SkPreConfig.h" +#include "third_party/skia/include/core/SkDevice.h" #include "third_party/skia/include/core/SkColor.h" +class SkMatrix; +class SkPath; +class SkRegion; -class SkDevice; struct SkIRect; -#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun) +#if defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ + || defined(OS_SUN) typedef struct _cairo cairo_t; typedef struct _cairo_rectangle cairo_rectangle_t; -#elif defined(__APPLE__) +#elif defined(OS_MACOSX) typedef struct CGContext* CGContextRef; typedef struct CGRect CGRect; #endif @@ -32,13 +36,14 @@ namespace skia { class PlatformDevice; -#if defined(WIN32) +#if defined(OS_WIN) typedef HDC PlatformSurface; typedef RECT PlatformRect; -#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun) +#elif defined(OS_LINUX) || defined(OS_OPENBSD) || defined(OS_FREEBSD) \ + || defined(OS_SUN) typedef cairo_t* PlatformSurface; typedef cairo_rectangle_t PlatformRect; -#elif defined(__APPLE__) +#elif defined(OS_MACOSX) typedef CGContextRef PlatformSurface; typedef CGRect PlatformRect; #endif @@ -59,15 +64,106 @@ SK_API void SetPlatformDevice(SkDevice* device, PlatformDevice* platform_device); SK_API PlatformDevice* GetPlatformDevice(SkDevice* device); -} // namespace skia -#if defined(WIN32) -#include "skia/ext/platform_device_win.h" -#elif defined(__APPLE__) -#include "skia/ext/platform_device_mac.h" -#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ - defined(__sun) -#include "skia/ext/platform_device_linux.h" +#if defined(OS_WIN) +// Initializes the default settings and colors in a device context. +SK_API void InitializeDC(HDC context); +#elif defined (OS_MACOSX) +// Returns the CGContext that backing the SkDevice. Forwards to the bound +// PlatformDevice. Returns NULL if no PlatformDevice is bound. +SK_API CGContextRef GetBitmapContext(SkDevice* device); +#endif + +// A SkDevice is basically a wrapper around SkBitmap that provides a surface for +// SkCanvas to draw into. PlatformDevice provides a surface Windows can also +// write to. It also provides functionality to play well with GDI drawing +// functions. This class is abstract and must be subclassed. It provides the +// basic interface to implement it either with or without a bitmap backend. +// +// PlatformDevice provides an interface which sub-classes of SkDevice can also +// provide to allow for drawing by the native platform into the device. +class SK_API PlatformDevice { + public: + virtual ~PlatformDevice() {} + +#if defined(OS_MACOSX) + // The CGContext that corresponds to the bitmap, used for CoreGraphics + // operations drawing into the bitmap. This is possibly heavyweight, so it + // should exist only during one pass of rendering. + virtual CGContextRef GetBitmapContext() = 0; #endif + // The DC that corresponds to the bitmap, used for GDI operations drawing + // into the bitmap. This is possibly heavyweight, so it should be existant + // only during one pass of rendering. + virtual PlatformSurface BeginPlatformPaint(); + + // Finish a previous call to beginPlatformPaint. + virtual void EndPlatformPaint(); + + // Draws to the given screen DC, if the bitmap DC doesn't exist, this will + // temporarily create it. However, if you have created the bitmap DC, it will + // be more efficient if you don't free it until after this call so it doesn't + // have to be created twice. If src_rect is null, then the entirety of the + // source device will be copied. + virtual void DrawToNativeContext(PlatformSurface surface, int x, int y, + const PlatformRect* src_rect) = 0; + + // Sets the opacity of each pixel in the specified region to be opaque. + virtual void MakeOpaque(int x, int y, int width, int height) { } + + // Returns if GDI is allowed to render text to this device. + virtual bool IsNativeFontRenderingAllowed(); + + // True if AlphaBlend() was called during a + // BeginPlatformPaint()/EndPlatformPaint() pair. + // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. + virtual bool AlphaBlendUsed() const; + +#if defined(OS_WIN) + // Loads a SkPath into the GDI context. The path can there after be used for + // clipping or as a stroke. Returns false if the path failed to be loaded. + static bool LoadPathToDC(HDC context, const SkPath& path); + + // Loads a SkRegion into the GDI context. + static void LoadClippingRegionToDC(HDC context, const SkRegion& region, + const SkMatrix& transformation); +#elif defined(OS_MACOSX) + // Loads a SkPath into the CG context. The path can there after be used for + // clipping or as a stroke. + static void LoadPathToCGContext(CGContextRef context, const SkPath& path); + + // Initializes the default settings and colors in a device context. + static void InitializeCGContext(CGContextRef context); + + // Loads a SkRegion into the CG context. + static void LoadClippingRegionToCGContext(CGContextRef context, + const SkRegion& region, + const SkMatrix& transformation); +#endif + + protected: +#if defined(OS_WIN) + // Arrays must be inside structures. + struct CubicPoints { + SkPoint p[4]; + }; + typedef std::vector<CubicPoints> CubicPath; + typedef std::vector<CubicPath> CubicPaths; + + // Loads the specified Skia transform into the device context, excluding + // perspective (which GDI doesn't support). + static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); + + // Transforms SkPath's paths into a series of cubic path. + static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); +#elif defined(OS_MACOSX) + // Loads the specified Skia transform into the device context + static void LoadTransformToCGContext(CGContextRef context, + const SkMatrix& matrix); +#endif +}; + +} // namespace skia + #endif |