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-rwxr-xr-xskia/ext/platform_device_mac.cc161
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diff --git a/skia/ext/platform_device_mac.cc b/skia/ext/platform_device_mac.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "skia/ext/bitmap_platform_device_mac.h"
+
+#include "base/logging.h"
+#include "base/gfx/skia_utils_mac.h"
+#include "SkMatrix.h"
+#include "SkPath.h"
+#include "SkUtils.h"
+
+namespace gfx {
+
+namespace {
+
+// Constrains position and size to fit within available_size.
+bool constrain(int available_size, int* position, int *size) {
+ if (*position < 0) {
+ *size += *position;
+ *position = 0;
+ }
+ if (*size > 0 && *position < available_size) {
+ int overflow = (*position + *size) - available_size;
+ if (overflow > 0) {
+ *size -= overflow;
+ }
+ return true;
+ }
+ return false;
+}
+
+// Sets the opacity of the specified value to 0xFF.
+void makeOpaqueAlphaAdjuster(uint32_t* pixel) {
+ *pixel |= 0xFF000000;
+}
+
+} // namespace
+
+PlatformDeviceMac::PlatformDeviceMac(const SkBitmap& bitmap)
+ : SkDevice(bitmap) {
+}
+
+void PlatformDeviceMac::makeOpaque(int x, int y, int width, int height) {
+ processPixels(x, y, width, height, makeOpaqueAlphaAdjuster);
+}
+
+// Set up the CGContextRef for peaceful coexistence with Skia
+void PlatformDeviceMac::InitializeCGContext(CGContextRef context) {
+ // CG defaults to the same settings as Skia
+}
+
+// static
+void PlatformDeviceMac::LoadPathToCGContext(CGContextRef context,
+ const SkPath& path) {
+ // instead of a persistent attribute of the context, CG specifies the fill
+ // type per call, so we just have to load up the geometry.
+ CGContextBeginPath(context);
+
+ SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+ SkPath::Iter iter(path, false);
+ for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb;
+ verb = iter.next(points)) {
+ switch (verb) {
+ case SkPath::kMove_Verb: { // iter.next returns 1 point
+ CGContextMoveToPoint(context, points[0].fX, points[0].fY);
+ break;
+ }
+ case SkPath::kLine_Verb: { // iter.next returns 2 points
+ CGContextAddLineToPoint(context, points[1].fX, points[1].fY);
+ break;
+ }
+ case SkPath::kQuad_Verb: { // iter.next returns 3 points
+ CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY,
+ points[2].fX, points[2].fY);
+ break;
+ }
+ case SkPath::kCubic_Verb: { // iter.next returns 4 points
+ CGContextAddCurveToPoint(context, points[1].fX, points[1].fY,
+ points[2].fX, points[2].fY,
+ points[3].fX, points[3].fY);
+ break;
+ }
+ case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point)
+ break;
+ }
+ case SkPath::kDone_Verb: // iter.next returns 0 points
+ default: {
+ NOTREACHED();
+ break;
+ }
+ }
+ }
+ CGContextClosePath(context);
+}
+
+// static
+void PlatformDeviceMac::LoadTransformToCGContext(CGContextRef context,
+ const SkMatrix& matrix) {
+ // CoreGraphics can concatenate transforms, but not reset the current one.
+ // So in order to get the required behavior here, we need to first make
+ // the current transformation matrix identity and only then load the new one.
+
+ // Reset matrix to identity.
+ CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
+ CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert(orig_cg_matrix);
+ CGContextConcatCTM(context, orig_cg_matrix_inv);
+
+ // assert that we have indeed returned to the identity Matrix.
+ DCHECK(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
+
+ // Convert xform to CG-land.
+ // Our coordinate system is flipped to match WebKit's so we need to modify
+ // the xform to match that.
+ SkMatrix transformed_matrix = matrix;
+ SkScalar sy = matrix.getScaleY() * (SkScalar)-1;
+ transformed_matrix.setScaleY(sy);
+ size_t height = CGBitmapContextGetHeight(context);
+ SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
+ transformed_matrix.setTranslateY(ty + (SkScalar)height);
+
+ CGAffineTransform cg_matrix = SkMatrixToCGAffineTransform(transformed_matrix);
+
+ // Load final transform into context.
+ CGContextConcatCTM(context, cg_matrix);
+}
+
+// static
+void PlatformDeviceMac::LoadClippingRegionToCGContext(
+ CGContextRef context,
+ const SkRegion& region,
+ const SkMatrix& transformation) {
+ if (region.isEmpty()) {
+ // region can be empty, in which case everything will be clipped.
+ SkRect rect;
+ rect.setEmpty();
+ CGContextClipToRect(context, SkRectToCGRect(rect));
+ } else if (region.isRect()) {
+ // Do the transformation.
+ SkRect rect;
+ rect.set(region.getBounds());
+ transformation.mapRect(&rect);
+ SkIRect irect;
+ rect.round(&irect);
+ CGContextClipToRect(context, SkIRectToCGRect(irect));
+ } else {
+ // It is complex.
+ SkPath path;
+ region.getBoundaryPath(&path);
+ // Clip. Note that windows clipping regions are not affected by the
+ // transform so apply it manually.
+ path.transform(transformation);
+ // TODO(playmobil): Implement.
+ NOTREACHED();
+ // LoadPathToDC(context, path);
+ // hrgn = PathToRegion(context);
+ }
+}
+
+} // namespace gfx
+