diff options
Diffstat (limited to 'skia/ext/platform_device_mac.h')
-rw-r--r-- | skia/ext/platform_device_mac.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/skia/ext/platform_device_mac.h b/skia/ext/platform_device_mac.h index b65d791..0aa8d9d 100644 --- a/skia/ext/platform_device_mac.h +++ b/skia/ext/platform_device_mac.h @@ -17,6 +17,10 @@ class SkRegion; namespace skia { +// Returns the CGContext that backing the SkDevice. Forwards to the bound +// PlatformDevice. Returns NULL if no PlatformDevice is bound. +CGContextRef GetBitmapContext(SkDevice* device); + // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface CoreGraphics can also // write to. It also provides functionality to play well with CG drawing @@ -37,8 +41,11 @@ class PlatformDevice : public SkDevice { // context, it will be more efficient if you don't free it until after this // call so it doesn't have to be created twice. If src_rect is null, then // the entirety of the source device will be copied. - virtual void DrawToContext(CGContextRef context, int x, int y, - const CGRect* src_rect) = 0; + virtual void DrawToNativeContext(CGContextRef context, int x, int y, + const CGRect* src_rect) = 0; + + // Sets the opacity of each pixel in the specified region to be opaque. + virtual void MakeOpaque(int x, int y, int width, int height) { } // Returns if the preferred rendering engine is vectorial or bitmap based. virtual bool IsVectorial() = 0; |