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-rwxr-xr-xskia/ext/platform_device_mac.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/skia/ext/platform_device_mac.h b/skia/ext/platform_device_mac.h
index dbfed5c..b2136af 100755
--- a/skia/ext/platform_device_mac.h
+++ b/skia/ext/platform_device_mac.h
@@ -35,18 +35,9 @@ class PlatformDeviceMac : public SkDevice {
virtual void DrawToContext(CGContextRef context, int x, int y,
const CGRect* src_rect) = 0;
- // Sets the opacity of each pixel in the specified region to be opaque.
- void makeOpaque(int x, int y, int width, int height);
-
// Returns if the preferred rendering engine is vectorial or bitmap based.
virtual bool IsVectorial() = 0;
- // On platforms where the native rendering API does not support rendering
- // into bitmaps with a premultiplied alpha channel, this call is responsible
- // for doing any fixup necessary. It is not used on the Mac, since
- // CoreGraphics can handle premultiplied alpha just fine.
- virtual void fixupAlphaBeforeCompositing() = 0;
-
// Initializes the default settings and colors in a device context.
static void InitializeCGContext(CGContextRef context);