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Diffstat (limited to 'skia/ext/platform_device_mac.h')
-rwxr-xr-x | skia/ext/platform_device_mac.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/skia/ext/platform_device_mac.h b/skia/ext/platform_device_mac.h new file mode 100755 index 0000000..589448c --- /dev/null +++ b/skia/ext/platform_device_mac.h @@ -0,0 +1,86 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ +#define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ + +#import <ApplicationServices/ApplicationServices.h> +#include "SkDevice.h" + +class SkMatrix; +class SkPath; +class SkRegion; + +namespace gfx { + +// A device is basically a wrapper around SkBitmap that provides a surface for +// SkCanvas to draw into. Our device provides a surface CoreGraphics can also +// write to. It also provides functionality to play well with CG drawing +// functions. +// This class is abstract and must be subclassed. It provides the basic +// interface to implement it either with or without a bitmap backend. +class PlatformDeviceMac : public SkDevice { + public: + // The CGContext that corresponds to the bitmap, used for CoreGraphics + // operations drawing into the bitmap. This is possibly heavyweight, so it + // should exist only during one pass of rendering. + virtual CGContextRef GetBitmapContext() = 0; + + // Draws to the given graphics context. If the bitmap context doesn't exist, + // this will temporarily create it. However, if you have created the bitmap + // context, it will be more efficient if you don't free it until after this + // call so it doesn't have to be created twice. If src_rect is null, then + // the entirety of the source device will be copied. + virtual void DrawToContext(CGContextRef context, int x, int y, + const CGRect* src_rect) = 0; + + // Sets the opacity of each pixel in the specified region to be opaque. + void makeOpaque(int x, int y, int width, int height); + + // Returns if the preferred rendering engine is vectorial or bitmap based. + virtual bool IsVectorial() = 0; + + // On platforms where the native rendering API does not support rendering + // into bitmaps with a premultiplied alpha channel, this call is responsible + // for doing any fixup necessary. It is not used on the Mac, since + // CoreGraphics can handle premultiplied alpha just fine. + virtual void fixupAlphaBeforeCompositing() = 0; + + // Initializes the default settings and colors in a device context. + static void InitializeCGContext(CGContextRef context); + + // Loads a SkPath into the CG context. The path can there after be used for + // clipping or as a stroke. + static void LoadPathToCGContext(CGContextRef context, const SkPath& path); + + // Loads a SkRegion into the CG context. + static void LoadClippingRegionToCGContext(CGContextRef context, + const SkRegion& region, + const SkMatrix& transformation); + + protected: + // Forwards |bitmap| to SkDevice's constructor. + PlatformDeviceMac(const SkBitmap& bitmap); + + // Loads the specified Skia transform into the device context + static void LoadTransformToCGContext(CGContextRef context, + const SkMatrix& matrix); + + // Function pointer used by the processPixels method for setting the alpha + // value of a particular pixel. + typedef void (*adjustAlpha)(uint32_t* pixel); + + // Loops through each of the pixels in the specified range, invoking + // adjustor for the alpha value of each pixel. + virtual void processPixels(int x, + int y, + int width, + int height, + adjustAlpha adjustor) = 0; +}; + +} // namespace gfx + +#endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ + |