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-rw-r--r--skia/ext/platform_device_win.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/skia/ext/platform_device_win.cc b/skia/ext/platform_device_win.cc
index dd79ab3..7fbb746 100644
--- a/skia/ext/platform_device_win.cc
+++ b/skia/ext/platform_device_win.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "skia/ext/platform_device_win.h"
+#include "skia/ext/platform_device.h"
#include "skia/ext/skia_utils_win.h"
#include "third_party/skia/include/core/SkMatrix.h"
@@ -12,17 +12,7 @@
namespace skia {
-PlatformDevice::PlatformDevice(const SkBitmap& bitmap)
- : SkDevice(NULL, bitmap, /*isForLayer=*/false) {
-}
-
-void PlatformDevice::EndPlatformPaint() {
- // We don't clear the DC here since it will be likely to be used again.
- // Flushing will be done in onAccessBitmap.
-}
-
-// static
-void PlatformDevice::InitializeDC(HDC context) {
+void InitializeDC(HDC context) {
// Enables world transformation.
// If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the
// counterclockwise direction in logical space. This is equivalent to the
@@ -61,6 +51,16 @@ void PlatformDevice::InitializeDC(HDC context) {
SkASSERT(res != 0);
}
+PlatformDevice::PlatformDevice(const SkBitmap& bitmap)
+ : SkDevice(NULL, bitmap, /*isForLayer=*/false) {
+ SetPlatformDevice(this, this);
+}
+
+void PlatformDevice::EndPlatformPaint() {
+ // We don't clear the DC here since it will be likely to be used again.
+ // Flushing will be done in onAccessBitmap.
+}
+
// static
void PlatformDevice::LoadPathToDC(HDC context, const SkPath& path) {
switch (path.getFillType()) {