diff options
Diffstat (limited to 'skia/ext/platform_device_win.h')
-rw-r--r-- | skia/ext/platform_device_win.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/skia/ext/platform_device_win.h b/skia/ext/platform_device_win.h index 5523ef9..2452fc2 100644 --- a/skia/ext/platform_device_win.h +++ b/skia/ext/platform_device_win.h @@ -18,6 +18,9 @@ class SkRegion; namespace skia { +// Initializes the default settings and colors in a device context. +SK_API void InitializeDC(HDC context); + // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface Windows can also write // to. It also provides functionality to play well with GDI drawing functions. @@ -40,10 +43,11 @@ class SK_API PlatformDevice : public SkDevice { // be more efficient if you don't free it until after this call so it doesn't // have to be created twice. If src_rect is null, then the entirety of the // source device will be copied. - virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0; + virtual void DrawToNativeContext(HDC dc, int x, int y, + const RECT* src_rect) = 0; // Sets the opacity of each pixel in the specified region to be opaque. - virtual void makeOpaque(int x, int y, int width, int height) { } + virtual void MakeOpaque(int x, int y, int width, int height) { } // Returns if the preferred rendering engine is vectorial or bitmap based. virtual bool IsVectorial() = 0; @@ -51,9 +55,6 @@ class SK_API PlatformDevice : public SkDevice { // Returns if GDI is allowed to render text to this device. virtual bool IsNativeFontRenderingAllowed() { return true; } - // Initializes the default settings and colors in a device context. - static void InitializeDC(HDC context); - // Loads a SkPath into the GDI context. The path can there after be used for // clipping or as a stroke. static void LoadPathToDC(HDC context, const SkPath& path); |