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-rw-r--r--skia/ext/vector_canvas.cc58
1 files changed, 1 insertions, 57 deletions
diff --git a/skia/ext/vector_canvas.cc b/skia/ext/vector_canvas.cc
index 75b7310..c80d0c3 100644
--- a/skia/ext/vector_canvas.cc
+++ b/skia/ext/vector_canvas.cc
@@ -1,36 +1,17 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "skia/ext/vector_canvas.h"
-#include "skia/ext/bitmap_platform_device_win.h"
-#include "skia/ext/vector_platform_device_win.h"
-
namespace skia {
VectorCanvas::VectorCanvas() {
}
-VectorCanvas::VectorCanvas(HDC dc, int width, int height) {
- bool initialized = initialize(dc, width, height);
- if (!initialized)
- __debugbreak();
-}
-
VectorCanvas::~VectorCanvas() {
}
-bool VectorCanvas::initialize(HDC context, int width, int height) {
- SkDevice* device = createPlatformDevice(width, height, true, context);
- if (!device)
- return false;
-
- setDevice(device);
- device->unref(); // was created with refcount 1, and setDevice also refs
- return true;
-}
-
SkBounder* VectorCanvas::setBounder(SkBounder* bounder) {
if (!IsTopDeviceVectorial())
return PlatformCanvas::setBounder(bounder);
@@ -40,49 +21,12 @@ SkBounder* VectorCanvas::setBounder(SkBounder* bounder) {
return NULL;
}
-SkDevice* VectorCanvas::createDevice(SkBitmap::Config config,
- int width, int height,
- bool is_opaque, bool isForLayer) {
- SkASSERT(config == SkBitmap::kARGB_8888_Config);
- return createPlatformDevice(width, height, is_opaque, NULL);
-}
-
SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) {
// This function isn't used in the code. Verify this assumption.
SkASSERT(false);
return NULL;
}
-SkDevice* VectorCanvas::createPlatformDevice(int width,
- int height, bool is_opaque,
- HANDLE shared_section) {
- if (!is_opaque) {
- // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent
- // layer, i.e. merging it, we need to rasterize it because GDI doesn't
- // support transparency except for AlphaBlend(). Right now, a
- // BitmapPlatformDevice is created when VectorCanvas think a saveLayers()
- // call is being done. The way to save a layer would be to create an
- // EMF-based VectorDevice and have this device registers the drawing. When
- // playing back the device into a bitmap, do it at the printer's dpi instead
- // of the layout's dpi (which is much lower).
- return BitmapPlatformDevice::create(width, height,
- is_opaque, shared_section);
- }
-
- // TODO(maruel): http://b/1183870 Look if it would be worth to increase the
- // resolution by ~10x (any worthy factor) to increase the rendering precision
- // (think about printing) while using a relatively low dpi. This happens
- // because we receive float as input but the GDI functions works with
- // integers. The idea is to premultiply the matrix with this factor and
- // multiply each SkScalar that are passed to SkScalarRound(value) as
- // SkScalarRound(value * 10). Safari is already doing the same for text
- // rendering.
- SkASSERT(shared_section);
- PlatformDevice* device = VectorPlatformDevice::create(
- reinterpret_cast<HDC>(shared_section), width, height);
- return device;
-}
-
bool VectorCanvas::IsTopDeviceVectorial() const {
return getTopPlatformDevice().IsVectorial();
}