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Diffstat (limited to 'skia/ext/vector_canvas.cc')
-rw-r--r-- | skia/ext/vector_canvas.cc | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/skia/ext/vector_canvas.cc b/skia/ext/vector_canvas.cc new file mode 100644 index 0000000..440ee64 --- /dev/null +++ b/skia/ext/vector_canvas.cc @@ -0,0 +1,90 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "base/gfx/vector_canvas.h" + +#include "base/gfx/vector_device.h" +#include "base/logging.h" + +namespace gfx { + +VectorCanvas::VectorCanvas() { +} + +VectorCanvas::VectorCanvas(HDC dc, int width, int height) { + bool initialized = initialize(dc, width, height); + CHECK(initialized); +} + +VectorCanvas::~VectorCanvas() { +} + +bool VectorCanvas::initialize(HDC context, int width, int height) { + SkDevice* device = createPlatformDevice(width, height, true, context); + if (!device) + return false; + + setDevice(device); + device->unref(); // was created with refcount 1, and setDevice also refs + return true; +} + +SkBounder* VectorCanvas::setBounder(SkBounder* bounder) { + if (!IsTopDeviceVectorial()) + return PlatformCanvasWin::setBounder(bounder); + + // This function isn't used in the code. Verify this assumption. + NOTREACHED(); + return NULL; +} + +SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, + int width, int height, + bool is_opaque, bool isForLayer) { + DCHECK(config == SkBitmap::kARGB_8888_Config); + return createPlatformDevice(width, height, is_opaque, NULL); +} + +SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) { + // This function isn't used in the code. Verify this assumption. + NOTREACHED(); + return NULL; +} + +SkDevice* VectorCanvas::createPlatformDevice(int width, + int height, bool is_opaque, + HANDLE shared_section) { + if (!is_opaque) { + // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent + // layer, i.e. merging it, we need to rasterize it because GDI doesn't + // support transparency except for AlphaBlend(). Right now, a + // BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers() + // call is being done. The way to save a layer would be to create an + // EMF-based VectorDevice and have this device registers the drawing. When + // playing back the device into a bitmap, do it at the printer's dpi instead + // of the layout's dpi (which is much lower). + return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque, + shared_section); + } + + // TODO(maruel): http://b/1183870 Look if it would be worth to increase the + // resolution by ~10x (any worthy factor) to increase the rendering precision + // (think about printing) while using a relatively low dpi. This happens + // because we receive float as input but the GDI functions works with + // integers. The idea is to premultiply the matrix with this factor and + // multiply each SkScalar that are passed to SkScalarRound(value) as + // SkScalarRound(value * 10). Safari is already doing the same for text + // rendering. + DCHECK(shared_section); + PlatformDeviceWin* device = VectorDevice::create( + reinterpret_cast<HDC>(shared_section), width, height); + return device; +} + +bool VectorCanvas::IsTopDeviceVectorial() const { + return getTopPlatformDevice().IsVectorial(); +} + +} // namespace gfx + |