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Diffstat (limited to 'skia/images/SkImageDecoder_libico.cpp')
-rw-r--r-- | skia/images/SkImageDecoder_libico.cpp | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/skia/images/SkImageDecoder_libico.cpp b/skia/images/SkImageDecoder_libico.cpp new file mode 100644 index 0000000..8b1be08 --- /dev/null +++ b/skia/images/SkImageDecoder_libico.cpp @@ -0,0 +1,372 @@ +/* libs/graphics/images/SkImageDecoder_libico.cpp +** +** Copyright 2006, Google Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "SkImageDecoder.h" +#include "SkStream.h" +#include "SkColorPriv.h" +#include "SkTypes.h" + +class SkICOImageDecoder : public SkImageDecoder { +public: + SkICOImageDecoder(); + + virtual Format getFormat() const { + return kICO_Format; + } + +protected: + virtual bool onDecode(SkStream* stream, SkBitmap* bm, + SkBitmap::Config pref, Mode); +}; + +///////////////////////////////////////////////////////////////////////////////////////// + +//read bytes starting from the begin-th index in the buffer +//read in Intel order, and return an integer + +#define readByte(buffer,begin) buffer[begin] +#define read2Bytes(buffer,begin) buffer[begin]+(buffer[begin+1]<<8) +#define read4Bytes(buffer,begin) buffer[begin]+(buffer[begin+1]<<8)+(buffer[begin+2]<<16)+(buffer[begin+3]<<24) + +///////////////////////////////////////////////////////////////////////////////////////// + +SkImageDecoder* SkImageDecoder_ICO_Factory(SkStream*); +SkImageDecoder* SkImageDecoder_ICO_Factory(SkStream* stream) +{ + //i'm going to check if we basically have 0,0,1,0 (reserved = 0, type = 1) + //is that required and sufficient? + SkAutoMalloc autoMal(4); + unsigned char* buf = (unsigned char*)autoMal.get(); + stream->read((void*)buf, 4); + int reserved = read2Bytes(buf, 0); + int type = read2Bytes(buf, 2); + if (reserved != 0 || type != 1) //it's not an ico + return NULL; + return SkNEW(SkICOImageDecoder); +} + +///////////////////////////////////////////////////////////////////////////////////////// + +SkICOImageDecoder::SkICOImageDecoder() +{ +} + +//helpers - my function pointer will call one of these, depending on the bitCount, each time through the inner loop +static void editPixelBit1(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); +static void editPixelBit4(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); +static void editPixelBit8(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); +static void editPixelBit24(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); +static void editPixelBit32(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); + +bool SkICOImageDecoder::onDecode(SkStream* stream, SkBitmap* bm, + SkBitmap::Config pref, Mode mode) +{ + size_t length = stream->read(NULL, 0); + SkAutoMalloc autoMal(length); + unsigned char* buf = (unsigned char*)autoMal.get(); + if (stream->read((void*)buf, length) != length) { + return false; + } + + //these should always be the same - should i use for error checking? - what about files that have some + //incorrect values, but still decode properly? + int reserved = read2Bytes(buf, 0); // 0 + int type = read2Bytes(buf, 2); // 1 + if (reserved != 0 || type != 1) + return false; + int count = read2Bytes(buf, 4); + + //need to at least have enough space to hold the initial table of info + if (length < (size_t)(6 + count*16)) + return false; + + int choice; + Chooser* chooser = this->getChooser(); + //FIXME:if no chooser, consider providing the largest color image + //what are the odds that the largest image would be monochrome? + if (NULL == chooser) { + choice = 0; + } else { + chooser->begin(count); + for (int i = 0; i < count; i++) + { + //need to find out the config, width, and height from the stream + int width = readByte(buf, 6 + i*16); + int height = readByte(buf, 7 + i*16); + int offset = read4Bytes(buf, 18 + i*16); + int bitCount = read2Bytes(buf, offset+14); + SkBitmap::Config c; + //currently only provide ARGB_8888_, but maybe we want kIndex8_Config for 1 and 4, and possibly 8? + //or maybe we'll determine this based on the provided config + switch (bitCount) + { + case 1: + case 4: + // In reality, at least for the moment, these will be decoded into kARGB_8888 bitmaps. + // However, this will be used to distinguish between the lower quality 1bpp and 4 bpp + // images and the higher quality images. + c = SkBitmap::kIndex8_Config; + break; + case 8: + case 24: + case 32: + c = SkBitmap::kARGB_8888_Config; + break; + default: + SkDEBUGF(("Image with %ibpp not supported\n", bitCount)); + continue; + } + chooser->inspect(i, c, width, height); + } + choice = chooser->choose(); + } + + //you never know what the chooser is going to supply + if (choice >= count || choice < 0) + return false; + + //skip ahead to the correct header + //commented out lines are not used, but if i switch to other read method, need to know how many to skip + //otherwise, they could be used for error checking + int w = readByte(buf, 6 + choice*16); + int h = readByte(buf, 7 + choice*16); + int colorCount = readByte(buf, 8 + choice*16); + //int reservedToo = readByte(buf, 9 + choice*16); //0 + //int planes = read2Bytes(buf, 10 + choice*16); //1 - but often 0 + //int fakeBitCount = read2Bytes(buf, 12 + choice*16); //should be real - usually 0 + int size = read4Bytes(buf, 14 + choice*16); //matters? + int offset = read4Bytes(buf, 18 + choice*16); + if ((size_t)(offset + size) > length) + return false; + //int infoSize = read4Bytes(buf, offset); //40 + //int width = read4Bytes(buf, offset+4); //should == w + //int height = read4Bytes(buf, offset+8); //should == 2*h + //int planesToo = read2Bytes(buf, offset+12); //should == 1 (does it?) + int bitCount = read2Bytes(buf, offset+14); + + void (*placePixel)(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) = NULL; + switch (bitCount) + { + case 1: + placePixel = &editPixelBit1; + colorCount = 2; + break; + case 4: + placePixel = &editPixelBit4; + colorCount = 16; + break; + case 8: + placePixel = &editPixelBit8; + colorCount = 256; + break; + case 24: + placePixel = &editPixelBit24; + colorCount = 0; + break; + case 32: + placePixel = &editPixelBit32; + colorCount = 0; + break; + default: + SkDEBUGF(("Decoding %ibpp is unimplemented\n", bitCount)); + return false; + } + + //these should all be zero, but perhaps are not - need to check + //int compression = read4Bytes(buf, offset+16); //0 + //int imageSize = read4Bytes(buf, offset+20); //0 - sometimes has a value + //int xPixels = read4Bytes(buf, offset+24); //0 + //int yPixels = read4Bytes(buf, offset+28); //0 + //int colorsUsed = read4Bytes(buf, offset+32) //0 - might have an actual value though + //int colorsImportant = read4Bytes(buf, offset+36); //0 + + int begin = offset + 40; + //this array represents the colortable + //if i allow other types of bitmaps, it may actually be used as a part of the bitmap + SkPMColor* colors = NULL; + int blue, green, red; + if (colorCount) + { + colors = new SkPMColor[colorCount]; + for (int j = 0; j < colorCount; j++) + { + //should this be a function - maybe a #define? + blue = readByte(buf, begin + 4*j); + green = readByte(buf, begin + 4*j + 1); + red = readByte(buf, begin + 4*j + 2); + colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF); + } + } + int bitWidth = w*bitCount; + int test = bitWidth & 0x1F; + int mask = -(((test >> 4) | (test >> 3) | (test >> 2) | (test >> 1) | test) & 0x1); //either 0xFFFFFFFF or 0 + int lineBitWidth = (bitWidth & 0xFFFFFFE0) + (0x20 & mask); + int lineWidth = lineBitWidth/bitCount; + + int xorOffset = begin + colorCount*4; //beginning of the color bitmap + //other read method means we will just be here already + int andOffset = xorOffset + ((lineWidth*h*bitCount) >> 3); + + /*int */test = w & 0x1F; //the low 5 bits - we are rounding up to the next 32 (2^5) + /*int */mask = -(((test >> 4) | (test >> 3) | (test >> 2) | (test >> 1) | test) & 0x1); //either 0xFFFFFFFF or 0 + int andLineWidth = (w & 0xFFFFFFE0) + (0x20 & mask); + //if we allow different Configs, everything is the same til here + //change the config, and use different address getter, and place index vs color, and add the color table + //FIXME: what is the tradeoff in size? + //if the andbitmap (mask) is all zeroes, then we can easily do an index bitmap + //however, with small images with large colortables, maybe it's better to still do argb_8888 + //default rowBytes is w << 2 for kARGB_8888 + //i'm adding one - it's only truly necessary in the case that w is odd and we are four bit + //so we can go off the end of the drawn bitmap + //FIXME: need to test with an odd width bitmap that is 4bit + bm->setConfig(SkBitmap::kARGB_8888_Config, w, h, (w << 2) + (0x1 & w & (bitCount >> 2))); + + if (SkImageDecoder::kDecodeBounds_Mode == mode) { + delete[] colors; + return true; + } + + if (!this->allocPixelRef(bm, NULL)) + { + delete[] colors; + return false; + } + + SkAutoLockPixels alp(*bm); + + for (int y = 0; y < h; y++) + { + for (int x = 0; x < w; x++) + { + //U32* address = bm->getAddr32(x, y); + + //check the alpha bit first, but pass it along to the function to figure out how to deal with it + int andPixelNo = andLineWidth*(h-y-1)+x; + //only need to get a new alphaByte when x %8 == 0 + //but that introduces an if and a mod - probably much slower + //that's ok, it's just a read of an array, not a stream + int alphaByte = readByte(buf, andOffset + (andPixelNo >> 3)); + int shift = 7 - (andPixelNo & 0x7); + int m = 1 << shift; + + int pixelNo = lineWidth*(h-y-1)+x; + placePixel(pixelNo, buf, xorOffset, x, y, w, bm, alphaByte, m, shift, colors); + + } + } + + delete [] colors; + //ensure we haven't read off the end? + //of course this doesn't help us if the andOffset was a lie... + //return andOffset + (andLineWidth >> 3) <= length; + return true; +} //onDecode + +//function to place the pixel, determined by the bitCount +static void editPixelBit1(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) +{ + // note that this should be the same as/similar to the AND bitmap + SkPMColor* address = bm->getAddr32(x,y); + int byte = readByte(buf, xorOffset + (pixelNo >> 3)); + int colorBit; + int alphaBit; + int i = x + 8; + while (x < i) + { + + colorBit = (byte & m) >> shift; + alphaBit = (alphaByte & m) >> shift; + *address = (alphaBit-1)&(colors[colorBit]); + x++; + // setup for the next pixel + address = address + 1; + m = m >> 1; + shift -= 1; + } + x--; +} +static void editPixelBit4(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) +{ + SkPMColor* address = bm->getAddr32(x, y); + int byte = readByte(buf, xorOffset + (pixelNo >> 1)); + int pixel = (byte >> 4) & 0xF; + int alphaBit = (alphaByte & m) >> shift; + *address = (alphaBit-1)&(colors[pixel]); + x++; + //if w is odd, x may be the same as w, which means we are writing to an unused portion of the bitmap + //but that's okay, since i've added an extra rowByte for just this purpose + address = address + 1; + pixel = byte & 0xF; + m = m >> 1; + alphaBit = (alphaByte & m) >> (shift-1); + //speed up trick here + *address = (alphaBit-1)&(colors[pixel]); +} + +static void editPixelBit8(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) +{ + SkPMColor* address = bm->getAddr32(x, y); + int pixel = readByte(buf, xorOffset + pixelNo); + int alphaBit = (alphaByte & m) >> shift; + *address = (alphaBit-1)&(colors[pixel]); +} + +static void editPixelBit24(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) +{ + SkPMColor* address = bm->getAddr32(x, y); + int blue = readByte(buf, xorOffset + 3*pixelNo); + int green = readByte(buf, xorOffset + 3*pixelNo + 1); + int red = readByte(buf, xorOffset + 3*pixelNo + 2); + int alphaBit = (alphaByte & m) >> shift; + //alphaBit == 1 => alpha = 0 + int alpha = (alphaBit-1) & 0xFF; + *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha); +} + +static void editPixelBit32(const int pixelNo, const unsigned char* buf, + const int xorOffset, int& x, int y, const int w, + SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) +{ + SkPMColor* address = bm->getAddr32(x, y); + int blue = readByte(buf, xorOffset + 4*pixelNo); + int green = readByte(buf, xorOffset + 4*pixelNo + 1); + int red = readByte(buf, xorOffset + 4*pixelNo + 2); + int alphaBit = (alphaByte & m) >> shift; + int alpha = readByte(buf, xorOffset + 4*pixelNo + 3) & ((alphaBit-1)&0xFF); + *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha); +} + |