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-rw-r--r--skia/include/SkGradientShader.h97
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diff --git a/skia/include/SkGradientShader.h b/skia/include/SkGradientShader.h
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--- a/skia/include/SkGradientShader.h
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-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SkGradientShader_DEFINED
-#define SkGradientShader_DEFINED
-
-#include "SkShader.h"
-
-class SkUnitMapper;
-
-/** \class SkGradientShader
-
- SkGradientShader hosts factories for creating subclasses of SkShader that
- render linear and radial gradients.
-*/
-class SkGradientShader {
-public:
- /** Returns a shader that generates a linear gradient between the two
- specified points.
- <p />
- CreateLinear returns a shader with a reference count of 1.
- The caller should decrement the shader's reference count when done with the shader.
- It is an error for count to be < 2.
- @param pts The start and end points for the gradient.
- @param colors The array[count] of colors, to be distributed between the two points
- @param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
- each corresponding color in the colors array. If this is NULL,
- the the colors are distributed evenly between the start and end point.
- If this is not null, the values must begin with 0, end with 1.0, and
- intermediate values must be strictly increasing.
- @param count Must be >=2. The number of colors (and pos if not NULL) entries.
- @param mode The tiling mode
- @param mapper May be NULL. Callback to modify the spread of the colors.
- */
- static SkShader* CreateLinear( const SkPoint pts[2],
- const SkColor colors[], const SkScalar pos[], int count,
- SkShader::TileMode mode,
- SkUnitMapper* mapper = NULL);
-
- /** Returns a shader that generates a radial gradient given the center and radius.
- <p />
- CreateRadial returns a shader with a reference count of 1.
- The caller should decrement the shader's reference count when done with the shader.
- It is an error for colorCount to be < 2, or for radius to be <= 0.
- @param center The center of the circle for this gradient
- @param radius Must be positive. The radius of the circle for this gradient
- @param colors The array[count] of colors, to be distributed between the center and edge of the circle
- @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
- each corresponding color in the colors array. If this is NULL,
- the the colors are distributed evenly between the center and edge of the circle.
- If this is not null, the values must begin with 0, end with 1.0, and
- intermediate values must be strictly increasing.
- @param count Must be >= 2. The number of colors (and pos if not NULL) entries
- @param mode The tiling mode
- @param mapper May be NULL. Callback to modify the spread of the colors.
- */
- static SkShader* CreateRadial( const SkPoint& center, SkScalar radius,
- const SkColor colors[], const SkScalar pos[], int count,
- SkShader::TileMode mode,
- SkUnitMapper* mapper = NULL);
-
- /** Returns a shader that generates a sweep gradient given a center.
- <p />
- CreateRadial returns a shader with a reference count of 1.
- The caller should decrement the shader's reference count when done with the shader.
- It is an error for colorCount to be < 2.
- @param cx The X coordinate of the center of the sweep
- @param cx The Y coordinate of the center of the sweep
- @param colors The array[count] of colors, to be distributed around the center.
- @param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
- each corresponding color in the colors array. If this is NULL,
- the the colors are distributed evenly between the center and edge of the circle.
- If this is not null, the values must begin with 0, end with 1.0, and
- intermediate values must be strictly increasing.
- @param count Must be >= 2. The number of colors (and pos if not NULL) entries
- @param mapper May be NULL. Callback to modify the spread of the colors.
- */
- static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
- const SkColor colors[], const SkScalar pos[],
- int count, SkUnitMapper* mapper = NULL);
-};
-
-#endif
-