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diff --git a/skia/include/SkView.h b/skia/include/SkView.h
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-/*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SkView_DEFINED
-#define SkView_DEFINED
-
-#include "SkEventSink.h"
-#include "SkRect.h"
-#include "SkDOM.h"
-#include "SkTDict.h"
-
-class SkCanvas;
-class SkLayerView;
-
-/** \class SkView
-
- SkView is the base class for screen management. All widgets and controls inherit
- from SkView.
-*/
-class SkView : public SkEventSink {
-public:
- enum Flag_Shift {
- kVisible_Shift,
- kEnabled_Shift,
- kFocusable_Shift,
- kFlexH_Shift,
- kFlexV_Shift,
-
- kFlagShiftCount
- };
- enum Flag_Mask {
- kVisible_Mask = 1 << kVisible_Shift, //!< set if the view is visible
- kEnabled_Mask = 1 << kEnabled_Shift, //!< set if the view is enabled
- kFocusable_Mask = 1 << kFocusable_Shift, //!< set if the view can receive focus
- kFlexH_Mask = 1 << kFlexH_Shift, //!< set if the view's width is stretchable
- kFlexV_Mask = 1 << kFlexV_Shift, //!< set if the view's height is stretchable
-
- kAllFlagMasks = (uint32_t)(0 - 1) >> (32 - kFlagShiftCount)
- };
-
- SkView(uint32_t flags = 0);
- virtual ~SkView();
-
- /** Return the flags associated with the view
- */
- uint32_t getFlags() const { return fFlags; }
- /** Set the flags associated with the view
- */
- void setFlags(uint32_t flags);
-
- /** Helper that returns non-zero if the kVisible_Mask bit is set in the view's flags
- */
- int isVisible() const { return fFlags & kVisible_Mask; }
- int isEnabled() const { return fFlags & kEnabled_Mask; }
- int isFocusable() const { return fFlags & kFocusable_Mask; }
- /** Helper to set/clear the view's kVisible_Mask flag */
- void setVisibleP(bool);
- void setEnabledP(bool);
- void setFocusableP(bool);
-
- /** Return the view's width */
- SkScalar width() const { return fWidth; }
- /** Return the view's height */
- SkScalar height() const { return fHeight; }
- /** Set the view's width and height. These must both be >= 0. This does not affect the view's loc */
- void setSize(SkScalar width, SkScalar height);
- void setSize(const SkPoint& size) { this->setSize(size.fX, size.fY); }
- void setWidth(SkScalar width) { this->setSize(width, fHeight); }
- void setHeight(SkScalar height) { this->setSize(fWidth, height); }
- /** Return a rectangle set to [0, 0, width, height] */
- void getLocalBounds(SkRect* bounds) const;
-
- /** Return the view's left edge */
- SkScalar locX() const { return fLoc.fX; }
- /** Return the view's top edge */
- SkScalar locY() const { return fLoc.fY; }
- /** Set the view's left and top edge. This does not affect the view's size */
- void setLoc(SkScalar x, SkScalar y);
- void setLoc(const SkPoint& loc) { this->setLoc(loc.fX, loc.fY); }
- void setLocX(SkScalar x) { this->setLoc(x, fLoc.fY); }
- void setLocY(SkScalar y) { this->setLoc(fLoc.fX, y); }
- /** Offset (move) the view by the specified dx and dy. This does not affect the view's size */
- void offset(SkScalar dx, SkScalar dy);
-
- /** Call this to have the view draw into the specified canvas. */
- void draw(SkCanvas* canvas);
- /** Call this to invalidate part of all of a view, requesting that the view's
- draw method be called. The rectangle parameter specifies the part of the view
- that should be redrawn. If it is null, it specifies the entire view bounds.
- */
- void inval(SkRect* rectOrNull);
-
- // Focus management
-
- SkView* getFocusView() const;
- bool hasFocus() const;
-
- enum FocusDirection {
- kNext_FocusDirection,
- kPrev_FocusDirection,
-
- kFocusDirectionCount
- };
- bool acceptFocus();
- SkView* moveFocus(FocusDirection);
-
- // Click handling
-
- class Click {
- public:
- Click(SkView* target);
- virtual ~Click();
-
- const char* getType() const { return fType; }
- bool isType(const char type[]) const;
- void setType(const char type[]); // does NOT make a copy of the string
- void copyType(const char type[]); // makes a copy of the string
-
- enum State {
- kDown_State,
- kMoved_State,
- kUp_State
- };
- SkPoint fOrig, fPrev, fCurr;
- SkIPoint fIOrig, fIPrev, fICurr;
- State fState;
- private:
- SkEventSinkID fTargetID;
- char* fType;
- bool fWeOwnTheType;
-
- void resetType();
-
- friend class SkView;
- };
- Click* findClickHandler(SkScalar x, SkScalar y);
-
- static void DoClickDown(Click*, int x, int y);
- static void DoClickMoved(Click*, int x, int y);
- static void DoClickUp(Click*, int x, int y);
-
- /** Send the event to the view's parent, and its parent etc. until one of them
- returns true from its onEvent call. This view is returned. If no parent handles
- the event, null is returned.
- */
- SkView* sendEventToParents(const SkEvent&);
- /** Depricated helper function. Just call event->post(sinkID, delay);
- */
- bool postEvent(SkEvent* evt, SkEventSinkID sinkID, SkMSec delay) { return evt->post(sinkID, delay); }
-
- // View hierarchy management
-
- /** Return the view's parent, or null if it has none. This does not affect the parent's reference count. */
- SkView* getParent() const { return fParent; }
- SkView* attachChildToFront(SkView* child);
- /** Attach the child view to this view, and increment the child's reference count. The child view is added
- such that it will be drawn before all other child views.
- The child view parameter is returned.
- */
- SkView* attachChildToBack(SkView* child);
- /** If the view has a parent, detach the view from its parent and decrement the view's reference count.
- If the parent was the only owner of the view, this will cause the view to be deleted.
- */
- void detachFromParent();
- /** Attach the child view to this view, and increment the child's reference count. The child view is added
- such that it will be drawn after all other child views.
- The child view parameter is returned.
- */
- /** Detach all child views from this view. */
- void detachAllChildren();
-
- /** Convert the specified point from global coordinates into view-local coordinates
- */
- void globalToLocal(SkPoint* pt) const { if (pt) this->globalToLocal(pt->fX, pt->fY, pt); }
- /** Convert the specified x,y from global coordinates into view-local coordinates, returning
- the answer in the local parameter.
- */
- void globalToLocal(SkScalar globalX, SkScalar globalY, SkPoint* local) const;
-
- /** \class F2BIter
-
- Iterator that will return each of this view's children, in
- front-to-back order (the order used for clicking). The first
- call to next() returns the front-most child view. When
- next() returns null, there are no more child views.
- */
- class F2BIter {
- public:
- F2BIter(const SkView* parent);
- SkView* next();
- private:
- SkView* fFirstChild, *fChild;
- };
-
- /** \class B2FIter
-
- Iterator that will return each of this view's children, in
- back-to-front order (the order they are drawn). The first
- call to next() returns the back-most child view. When
- next() returns null, there are no more child views.
- */
- class B2FIter {
- public:
- B2FIter(const SkView* parent);
- SkView* next();
- private:
- SkView* fFirstChild, *fChild;
- };
-
- /** \class Artist
-
- Install a subclass of this in a view (calling setArtist()), and then the
- default implementation of that view's onDraw() will invoke this object
- automatically.
- */
- class Artist : public SkRefCnt {
- public:
- void draw(SkView*, SkCanvas*);
- void inflate(const SkDOM&, const SkDOM::Node*);
- protected:
- virtual void onDraw(SkView*, SkCanvas*) = 0;
- virtual void onInflate(const SkDOM&, const SkDOM::Node*);
- };
- /** Return the artist attached to this view (or null). The artist's reference
- count is not affected.
- */
- Artist* getArtist() const;
- /** Attach the specified artist (or null) to the view, replacing any existing
- artist. If the new artist is not null, its reference count is incremented.
- The artist parameter is returned.
- */
- Artist* setArtist(Artist* artist);
-
- /** \class Layout
-
- Install a subclass of this in a view (calling setLayout()), and then the
- default implementation of that view's onLayoutChildren() will invoke
- this object automatically.
- */
- class Layout : public SkRefCnt {
- public:
- void layoutChildren(SkView* parent);
- void inflate(const SkDOM&, const SkDOM::Node*);
- protected:
- virtual void onLayoutChildren(SkView* parent) = 0;
- virtual void onInflate(const SkDOM&, const SkDOM::Node*);
- };
-
- /** Return the layout attached to this view (or null). The layout's reference
- count is not affected.
- */
- Layout* getLayout() const;
- /** Attach the specified layout (or null) to the view, replacing any existing
- layout. If the new layout is not null, its reference count is incremented.
- The layout parameter is returned.
- */
- Layout* setLayout(Layout*, bool invokeLayoutNow = true);
- /** If a layout is attached to this view, call its layoutChildren() method
- */
- void invokeLayout();
-
- /** Call this to initialize this view based on the specified XML node
- */
- void inflate(const SkDOM& dom, const SkDOM::Node* node);
- /** After a view hierarchy is inflated, this may be called with a dictionary
- containing pairs of <name, view*>, where the name string was the view's
- "id" attribute when it was inflated.
-
- This will call the virtual onPostInflate for this view, and the recursively
- call postInflate on all of the view's children.
- */
- void postInflate(const SkTDict<SkView*>& ids);
-
- SkDEBUGCODE(void dump(bool recurse) const;)
-
-protected:
- /** Override this to draw inside the view. Be sure to call the inherited version too */
- virtual void onDraw(SkCanvas*);
- /** Override this to be notified when the view's size changes. Be sure to call the inherited version too */
- virtual void onSizeChange();
- /** Override this if you want to handle an inval request from this view or one of its children.
- Tyically this is only overridden by the by the "window". If your subclass does handle the
- request, return true so the request will not continue to propogate to the parent.
- */
- virtual bool handleInval(const SkRect&);
- virtual SkCanvas* beforeChildren(SkCanvas* c) { return c; }
- virtual void afterChildren(SkCanvas* orig) {}
- /** Override this if you might handle the click
- */
- virtual Click* onFindClickHandler(SkScalar x, SkScalar y);
- /** Override this to track clicks, returning true as long as you want to track
- the pen/mouse.
- */
- virtual bool onClick(Click*);
- /** Override this to initialize your subclass from the XML node. Be sure to call the inherited version too */
- virtual void onInflate(const SkDOM& dom, const SkDOM::Node* node);
- /** Override this if you want to perform post initialization work based on the ID dictionary built
- during XML parsing. Be sure to call the inherited version too.
- */
- virtual void onPostInflate(const SkTDict<SkView*>&);
-
-public:
- // default action is to inval the view
- virtual void onFocusChange(bool gainFocusP);
-protected:
-
- // override these if you're acting as a layer/host
- virtual bool onGetFocusView(SkView**) const { return false; }
- virtual bool onSetFocusView(SkView*) { return false; }
-
-private:
- SkScalar fWidth, fHeight;
- SkPoint fLoc;
- SkView* fParent;
- SkView* fFirstChild;
- SkView* fNextSibling;
- SkView* fPrevSibling;
- uint8_t fFlags;
- uint8_t fContainsFocus;
-
- friend class B2FIter;
- friend class F2BIter;
-
- friend class SkLayerView;
-
- bool setFocusView(SkView* fvOrNull);
- SkView* acceptFocus(FocusDirection);
- void detachFromParent_NoLayout();
-};
-
-#endif
-