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Diffstat (limited to 'skia/include/corecg/SkRegion.h')
-rw-r--r-- | skia/include/corecg/SkRegion.h | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/skia/include/corecg/SkRegion.h b/skia/include/corecg/SkRegion.h new file mode 100644 index 0000000..238524a --- /dev/null +++ b/skia/include/corecg/SkRegion.h @@ -0,0 +1,339 @@ +/* + * Copyright (C) 2005-2007 Google Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef SkRegion_DEFINED +#define SkRegion_DEFINED + +#include "SkRect.h" + +class SkPath; +class SkRgnBuilder; + +namespace android { + class Region; +} + +#define SkRegion_gEmptyRunHeadPtr ((SkRegion::RunHead*)-1) +#define SkRegion_gRectRunHeadPtr 0 + +/** \class SkRegion + + The SkRegion class encapsulates the geometric region used to specify + clipping areas for drawing. +*/ +class SkRegion { +public: + typedef int32_t RunType; + enum { + kRunTypeSentinel = 0x7FFFFFFF + }; + + SkRegion(); + SkRegion(const SkRegion&); + explicit SkRegion(const SkIRect&); + ~SkRegion(); + + SkRegion& operator=(const SkRegion&); + + friend int operator==(const SkRegion& a, const SkRegion& b); + friend int operator!=(const SkRegion& a, const SkRegion& b) { + return !(a == b); + } + + /** Replace this region with the specified region, and return true if the + resulting region is non-empty. + */ + bool set(const SkRegion& src) { + SkASSERT(&src); + *this = src; + return !this->isEmpty(); + } + + /** Swap the contents of this and the specified region. This operation + is gauarenteed to never fail. + */ + void swap(SkRegion&); + + /** Return true if this region is empty */ + bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; } + /** Return true if this region is a single, non-empty rectangle */ + bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; } + /** Return true if this region consists of more than 1 rectangular area */ + bool isComplex() const { return !this->isEmpty() && !this->isRect(); } + /** Return the bounds of this region. If the region is empty, returns an + empty rectangle. + */ + const SkIRect& getBounds() const { return fBounds; } + + /** Returns true if the region is non-empty, and if so, sets the specified + path to the boundary(s) of the region. + */ + bool getBoundaryPath(SkPath* path) const; + + /** Set the region to be empty, and return false, since the resulting + region is empty + */ + bool setEmpty(); + + /** If rect is non-empty, set this region to that rectangle and return true, + otherwise set this region to empty and return false. + */ + bool setRect(const SkIRect&); + + /** If left < right and top < bottom, set this region to that rectangle and + return true, otherwise set this region to empty and return false. + */ + bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom); + + /** Set this region to the specified region, and return true if it is + non-empty. */ + bool setRegion(const SkRegion&); + + /** Set this region to the area described by the path, clipped. + Return true if the resulting region is non-empty. + This produces a region that is identical to the pixels that would be + drawn by the path (with no antialiasing) with the specified clip. + */ + bool setPath(const SkPath&, const SkRegion& clip); + + /** Return true if the specified x,y coordinate is inside the region. + */ + bool contains(int32_t x, int32_t y) const; + + /** Return true if the specified rectangle is completely inside the region. + This works for simple (rectangular) and complex regions, and always + returns the correct result. Note: if either this region or the rectangle + is empty, contains() returns false. + */ + bool contains(const SkIRect&) const; + + /** Return true if the specified region is completely inside the region. + This works for simple (rectangular) and complex regions, and always + returns the correct result. Note: if either region is empty, contains() + returns false. + */ + bool contains(const SkRegion&) const; + + /** Return true if this region is a single rectangle (not complex) and the + specified rectangle is contained by this region. Returning false is not + a guarantee that the rectangle is not contained by this region, but + return true is a guarantee that the rectangle is contained by this region. + */ + bool quickContains(const SkIRect& r) const { + return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom); + } + + /** Return true if this region is a single rectangle (not complex) and the + specified rectangle is contained by this region. Returning false is not + a guarantee that the rectangle is not contained by this region, but + return true is a guarantee that the rectangle is contained by this + region. + */ + bool quickContains(int32_t left, int32_t top, int32_t right, + int32_t bottom) const { + SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region + + return left < right && top < bottom && + fRunHead == SkRegion_gRectRunHeadPtr && // this->isRect() + /* fBounds.contains(left, top, right, bottom); */ + fBounds.fLeft <= left && fBounds.fTop <= top && + fBounds.fRight >= right && fBounds.fBottom >= bottom; + } + + /** Return true if this region is empty, or if the specified rectangle does + not intersect the region. Returning false is not a guarantee that they + intersect, but returning true is a guarantee that they do not. + */ + bool quickReject(const SkIRect& rect) const + { + return this->isEmpty() || rect.isEmpty() || + !SkIRect::Intersects(fBounds, rect); + } + + /** Return true if this region, or rgn, is empty, or if their bounds do not + intersect. Returning false is not a guarantee that they intersect, but + returning true is a guarantee that they do not. + */ + bool quickReject(const SkRegion& rgn) const { + return this->isEmpty() || rgn.isEmpty() || + !SkIRect::Intersects(fBounds, rgn.fBounds); + } + + /** Translate the region by the specified (dx, dy) amount. + */ + void translate(int dx, int dy) { this->translate(dx, dy, this); } + + /** Translate the region by the specified (dx, dy) amount, writing the + resulting region into dst. Note: it is legal to pass this region as the + dst parameter, effectively translating the region in place. If dst is + null, nothing happens. + */ + void translate(int dx, int dy, SkRegion* dst) const; + + /** The logical operations that can be performed when combining two regions. + */ + enum Op { + kDifference_Op, //!< subtract the op region from the first region + kIntersect_Op, //!< intersect the two regions + kUnion_Op, //!< union (inclusive-or) the two regions + kXOR_Op, //!< exclusive-or the two regions + /** subtract the first region from the op region */ + kReverseDifference_Op, + kReplace_Op //!< replace the dst region with the op region + }; + + /** Set this region to the result of applying the Op to this region and the + specified rectangle: this = (this op rect). + Return true if the resulting region is non-empty. + */ + bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); } + + /** Set this region to the result of applying the Op to this region and the + specified rectangle: this = (this op rect). + Return true if the resulting region is non-empty. + */ + bool op(int left, int top, int right, int bottom, Op op) { + SkIRect rect; + rect.set(left, top, right, bottom); + return this->op(*this, rect, op); + } + + /** Set this region to the result of applying the Op to this region and the + specified region: this = (this op rgn). + Return true if the resulting region is non-empty. + */ + bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); } + /** Set this region to the result of applying the Op to the specified + rectangle and region: this = (rect op rgn). + Return true if the resulting region is non-empty. + */ + bool op(const SkIRect& rect, const SkRegion& rgn, Op); + /** Set this region to the result of applying the Op to the specified + region and rectangle: this = (rgn op rect). + Return true if the resulting region is non-empty. + */ + bool op(const SkRegion& rgn, const SkIRect& rect, Op); + /** Set this region to the result of applying the Op to the specified + regions: this = (rgna op rgnb). + Return true if the resulting region is non-empty. + */ + bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op); + + /** Returns the sequence of rectangles, sorted in Y and X, that make up + this region. + */ + class Iterator { + public: + Iterator() : fRgn(NULL), fDone(true) {} + Iterator(const SkRegion&); + // if we have a region, reset to it and return true, else return false + bool rewind(); + // reset the iterator, using the new region + void reset(const SkRegion&); + bool done() { return fDone; } + void next(); + const SkIRect& rect() const { return fRect; } + + private: + const SkRegion* fRgn; + const RunType* fRuns; + SkIRect fRect; + bool fDone; + }; + + /** Returns the sequence of rectangles, sorted in Y and X, that make up + this region intersected with the specified clip rectangle. + */ + class Cliperator { + public: + Cliperator(const SkRegion&, const SkIRect& clip); + bool done() { return fDone; } + void next(); + const SkIRect& rect() const { return fRect; } + + private: + Iterator fIter; + SkIRect fClip; + SkIRect fRect; + bool fDone; + }; + + /** Returns the sequence of runs that make up this region for the specified + Y scanline, clipped to the specified left and right X values. + */ + class Spanerator { + public: + Spanerator(const SkRegion&, int y, int left, int right); + bool next(int* left, int* right); + + private: + const SkRegion::RunType* fRuns; + int fLeft, fRight; + bool fDone; + }; + + /** Write the region to the buffer, and return the number of bytes written. + If buffer is NULL, it still returns the number of bytes. + */ + uint32_t flatten(void* buffer) const; + /** Initialized the region from the buffer, returning the number + of bytes actually read. + */ + uint32_t unflatten(const void* buffer); + + SkDEBUGCODE(void dump() const;) + SkDEBUGCODE(void validate() const;) + SkDEBUGCODE(static void UnitTest();) + +private: + enum { + kOpCount = kReplace_Op + 1 + }; + + enum { + kRectRegionRuns = 6 // need to store a region of a rect [T B L R S S] + }; + + friend class android::Region; // needed for marshalling efficiently + void allocateRuns(int count); // allocate space for count runs + + struct RunHead; + + SkIRect fBounds; + RunHead* fRunHead; + + void freeRuns(); + const RunType* getRuns(RunType tmpStorage[], int* count) const; + bool setRuns(RunType runs[], int count); + + int count_runtype_values(int* itop, int* ibot) const; + + static void BuildRectRuns(const SkIRect& bounds, + RunType runs[kRectRegionRuns]); + // returns true if runs are just a rect + static bool ComputeRunBounds(const RunType runs[], int count, + SkIRect* bounds); + + friend struct RunHead; + friend class Iterator; + friend class Spanerator; + friend class SkRgnBuilder; + friend class SkFlatRegion; +}; + + +#endif + |