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+/* libs/graphics/sgl/SkBlitter.h
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef SkBlitter_DEFINED
+#define SkBlitter_DEFINED
+
+#include "SkBitmap.h"
+#include "SkMatrix.h"
+#include "SkPaint.h"
+#include "SkRefCnt.h"
+#include "SkRegion.h"
+#include "SkMask.h"
+
+class SkBlitter {
+public:
+ virtual ~SkBlitter();
+
+ virtual void blitH(int x, int y, int width);
+ virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]);
+ virtual void blitV(int x, int y, int height, SkAlpha alpha);
+ virtual void blitRect(int x, int y, int width, int height);
+ virtual void blitMask(const SkMask&, const SkIRect& clip);
+
+ /* If the blitter just sets a single value for each pixel, return the
+ bitmap it draws into, and assign value. If not, return NULL and ignore
+ the value parameter.
+ */
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value);
+
+ // not virtual, just helpers
+ void blitMaskRegion(const SkMask& mask, const SkRegion& clip);
+ void blitRectRegion(const SkIRect& rect, const SkRegion& clip);
+ void blitRegion(const SkRegion& clip);
+
+ // factories
+ static SkBlitter* Choose(const SkBitmap& device,
+ const SkMatrix& matrix,
+ const SkPaint& paint) {
+ return Choose(device, matrix, paint, NULL, 0);
+ }
+
+ static SkBlitter* Choose(const SkBitmap& device,
+ const SkMatrix& matrix,
+ const SkPaint& paint,
+ void* storage, size_t storageSize);
+
+ static SkBlitter* ChooseSprite(const SkBitmap& device,
+ const SkPaint&,
+ const SkBitmap& src,
+ int left, int top,
+ void* storage, size_t storageSize);
+
+private:
+};
+
+/** This blitter silently never draws anything.
+*/
+class SkNullBlitter : public SkBlitter {
+public:
+ virtual void blitH(int x, int y, int width);
+ virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]);
+ virtual void blitV(int x, int y, int height, SkAlpha alpha);
+ virtual void blitRect(int x, int y, int width, int height);
+ virtual void blitMask(const SkMask&, const SkIRect& clip);
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value);
+};
+
+/** Wraps another (real) blitter, and ensures that the real blitter is only
+ called with coordinates that have been clipped by the specified clipRect.
+ This means the caller need not perform the clipping ahead of time.
+*/
+class SkRectClipBlitter : public SkBlitter {
+public:
+ void init(SkBlitter* blitter, const SkIRect& clipRect) {
+ SkASSERT(!clipRect.isEmpty());
+ fBlitter = blitter;
+ fClipRect = clipRect;
+ }
+
+ // overrides
+ virtual void blitH(int x, int y, int width);
+ virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]);
+ virtual void blitV(int x, int y, int height, SkAlpha alpha);
+ virtual void blitRect(int x, int y, int width, int height);
+ virtual void blitMask(const SkMask&, const SkIRect& clip);
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value);
+
+private:
+ SkBlitter* fBlitter;
+ SkIRect fClipRect;
+};
+
+/** Wraps another (real) blitter, and ensures that the real blitter is only
+called with coordinates that have been clipped by the specified clipRgn.
+This means the caller need not perform the clipping ahead of time.
+*/
+class SkRgnClipBlitter : public SkBlitter {
+public:
+ void init(SkBlitter* blitter, const SkRegion* clipRgn) {
+ SkASSERT(clipRgn && !clipRgn->isEmpty());
+ fBlitter = blitter;
+ fRgn = clipRgn;
+ }
+
+ // overrides
+ virtual void blitH(int x, int y, int width);
+ virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]);
+ virtual void blitV(int x, int y, int height, SkAlpha alpha);
+ virtual void blitRect(int x, int y, int width, int height);
+ virtual void blitMask(const SkMask&, const SkIRect& clip);
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value);
+
+private:
+ SkBlitter* fBlitter;
+ const SkRegion* fRgn;
+};
+
+class SkBlitterClipper {
+public:
+ SkBlitter* apply(SkBlitter* blitter, const SkRegion* clip,
+ const SkIRect* bounds = NULL);
+
+private:
+ SkNullBlitter fNullBlitter;
+ SkRectClipBlitter fRectBlitter;
+ SkRgnClipBlitter fRgnBlitter;
+};
+
+#endif