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-rw-r--r--skia/sgl/SkBlitter_A8.cpp387
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diff --git a/skia/sgl/SkBlitter_A8.cpp b/skia/sgl/SkBlitter_A8.cpp
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+/* libs/graphics/sgl/SkBlitter_A8.cpp
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include "SkCoreBlitters.h"
+#include "SkColorPriv.h"
+#include "SkShader.h"
+#include "SkXfermode.h"
+
+SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint)
+ : INHERITED(device)
+{
+ fSrcA = SkColorGetA(paint.getColor());
+}
+
+const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value)
+{
+ if (255 == fSrcA)
+ {
+ *value = 255;
+ return &fDevice;
+ }
+ return NULL;
+}
+
+void SkA8_Blitter::blitH(int x, int y, int width)
+{
+ SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width());
+
+ if (fSrcA == 0)
+ return;
+
+ uint8_t* device = fDevice.getAddr8(x, y);
+
+ if (fSrcA == 255)
+ {
+ memset(device, 0xFF, width);
+ }
+ else
+ {
+ unsigned scale = 256 - SkAlpha255To256(fSrcA);
+ unsigned srcA = fSrcA;
+
+ for (int i = 0; i < width; i++)
+ {
+ device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
+ }
+ }
+}
+
+void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
+{
+ if (fSrcA == 0)
+ return;
+
+ uint8_t* device = fDevice.getAddr8(x, y);
+ unsigned srcA = fSrcA;
+
+ for (;;)
+ {
+ int count = runs[0];
+ SkASSERT(count >= 0);
+ if (count == 0)
+ return;
+ unsigned aa = antialias[0];
+
+ if (aa == 255 && srcA == 255)
+ memset(device, 0xFF, count);
+ else
+ {
+ unsigned sa = SkAlphaMul(srcA, SkAlpha255To256(aa));
+ unsigned scale = 256 - sa;
+
+ for (int i = 0; i < count; i++)
+ {
+ device[i] = SkToU8(sa + SkAlphaMul(device[i], scale));
+ }
+ }
+ runs += count;
+ antialias += count;
+ device += count;
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+
+#define solid_8_pixels(mask, dst) \
+ do { \
+ if (mask & 0x80) dst[0] = 0xFF; \
+ if (mask & 0x40) dst[1] = 0xFF; \
+ if (mask & 0x20) dst[2] = 0xFF; \
+ if (mask & 0x10) dst[3] = 0xFF; \
+ if (mask & 0x08) dst[4] = 0xFF; \
+ if (mask & 0x04) dst[5] = 0xFF; \
+ if (mask & 0x02) dst[6] = 0xFF; \
+ if (mask & 0x01) dst[7] = 0xFF; \
+ } while (0)
+
+#define SK_BLITBWMASK_NAME SkA8_BlitBW
+#define SK_BLITBWMASK_ARGS
+#define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst)
+#define SK_BLITBWMASK_GETADDR getAddr8
+#define SK_BLITBWMASK_DEVTYPE uint8_t
+#include "SkBlitBWMaskTemplate.h"
+
+static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa, unsigned dst_scale)
+{
+ if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale));
+ if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale));
+ if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale));
+ if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale));
+ if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale));
+ if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale));
+ if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale));
+ if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale));
+}
+
+#define SK_BLITBWMASK_NAME SkA8_BlendBW
+#define SK_BLITBWMASK_ARGS , U8CPU sa, unsigned dst_scale
+#define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sa, dst_scale)
+#define SK_BLITBWMASK_GETADDR getAddr8
+#define SK_BLITBWMASK_DEVTYPE uint8_t
+#include "SkBlitBWMaskTemplate.h"
+
+void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
+{
+ if (fSrcA == 0)
+ return;
+
+ if (mask.fFormat == SkMask::kBW_Format)
+ {
+ if (fSrcA == 0xFF)
+ SkA8_BlitBW(fDevice, mask, clip);
+ else
+ SkA8_BlendBW(fDevice, mask, clip, fSrcA, SkAlpha255To256(255 - fSrcA));
+ return;
+ }
+
+ int x = clip.fLeft;
+ int y = clip.fTop;
+ int width = clip.width();
+ int height = clip.height();
+ uint8_t* device = fDevice.getAddr8(x, y);
+ const uint8_t* alpha = mask.getAddr(x, y);
+ unsigned srcA = fSrcA;
+
+ while (--height >= 0)
+ {
+ for (int i = width - 1; i >= 0; --i)
+ {
+ unsigned sa;
+ // scale our src by the alpha value
+ {
+ int aa = alpha[i];
+ if (aa == 0)
+ continue;
+
+ if (aa == 255)
+ {
+ if (srcA == 255)
+ {
+ device[i] = 0xFF;
+ continue;
+ }
+ sa = srcA;
+ }
+ else
+ sa = SkAlphaMul(srcA, SkAlpha255To256(aa));
+ }
+
+ int scale = 256 - SkAlpha255To256(sa);
+ device[i] = SkToU8(sa + SkAlphaMul(device[i], scale));
+ }
+ device += fDevice.rowBytes();
+ alpha += mask.fRowBytes;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+
+void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha)
+{
+ if (fSrcA == 0)
+ return;
+
+ unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha));
+ uint8_t* device = fDevice.getAddr8(x, y);
+ int rowBytes = fDevice.rowBytes();
+
+ if (sa == 0xFF)
+ {
+ for (int i = 0; i < height; i++)
+ {
+ *device = SkToU8(sa);
+ device += rowBytes;
+ }
+ }
+ else
+ {
+ unsigned scale = 256 - SkAlpha255To256(sa);
+
+ for (int i = 0; i < height; i++)
+ {
+ *device = SkToU8(sa + SkAlphaMul(*device, scale));
+ device += rowBytes;
+ }
+ }
+}
+
+void SkA8_Blitter::blitRect(int x, int y, int width, int height)
+{
+ SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width() && (unsigned)(y + height) <= (unsigned)fDevice.height());
+
+ if (fSrcA == 0)
+ return;
+
+ uint8_t* device = fDevice.getAddr8(x, y);
+ unsigned srcA = fSrcA;
+
+ if (srcA == 255)
+ {
+ while (--height >= 0)
+ {
+ memset(device, 0xFF, width);
+ device += fDevice.rowBytes();
+ }
+ }
+ else
+ {
+ unsigned scale = 256 - SkAlpha255To256(srcA);
+
+ while (--height >= 0)
+ {
+ for (int i = 0; i < width; i++)
+ {
+ device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
+ }
+ device += fDevice.rowBytes();
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////
+
+SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint)
+ : INHERITED(device, paint)
+{
+ if ((fXfermode = paint.getXfermode()) != NULL)
+ {
+ fXfermode->ref();
+ SkASSERT(fShader);
+ }
+
+ int width = device.width();
+ fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4(width) >> 2)));
+ fAAExpand = (uint8_t*)(fBuffer + width);
+}
+
+SkA8_Shader_Blitter::~SkA8_Shader_Blitter()
+{
+ fXfermode->safeUnref();
+ sk_free(fBuffer);
+}
+
+void SkA8_Shader_Blitter::blitH(int x, int y, int width)
+{
+ SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width());
+
+ uint8_t* device = fDevice.getAddr8(x, y);
+
+ if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && fXfermode == NULL)
+ {
+ memset(device, 0xFF, width);
+ }
+ else
+ {
+ SkPMColor* span = fBuffer;
+
+ fShader->shadeSpan(x, y, span, width);
+ if (fXfermode)
+ fXfermode->xferA8(device, span, width, NULL);
+ else
+ {
+ for (int i = width - 1; i >= 0; --i)
+ {
+ unsigned srcA = SkGetPackedA32(span[i]);
+ unsigned scale = 256 - SkAlpha255To256(srcA);
+
+ device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale));
+ }
+ }
+ }
+}
+
+static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa)
+{
+ SkASSERT((unsigned)aa <= 255);
+
+ int src_scale = SkAlpha255To256(aa);
+ int sa = SkGetPackedA32(src);
+ int dst_scale = 256 - SkAlphaMul(sa, src_scale);
+
+ return SkToU8((sa * src_scale + da * dst_scale) >> 8);
+}
+
+void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
+{
+ SkShader* shader = fShader;
+ SkXfermode* mode = fXfermode;
+ uint8_t* aaExpand = fAAExpand;
+ SkPMColor* span = fBuffer;
+ uint8_t* device = fDevice.getAddr8(x, y);
+ int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag;
+
+ for (;;)
+ {
+ int count = *runs;
+ if (count == 0)
+ break;
+ int aa = *antialias;
+ if (aa)
+ {
+ if (opaque && aa == 255 && mode == NULL)
+ memset(device, 0xFF, count);
+ else
+ {
+ shader->shadeSpan(x, y, span, count);
+ if (mode)
+ {
+ memset(aaExpand, aa, count);
+ mode->xferA8(device, span, count, aaExpand);
+ }
+ else
+ {
+ for (int i = count - 1; i >= 0; --i)
+ device[i] = aa_blend8(span[i], device[i], aa);
+ }
+ }
+ }
+ device += count;
+ runs += count;
+ antialias += count;
+ x += count;
+ }
+}
+
+void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
+{
+ if (mask.fFormat == SkMask::kBW_Format)
+ {
+ this->INHERITED::blitMask(mask, clip);
+ return;
+ }
+
+ int x = clip.fLeft;
+ int y = clip.fTop;
+ int width = clip.width();
+ int height = clip.height();
+ uint8_t* device = fDevice.getAddr8(x, y);
+ const uint8_t* alpha = mask.getAddr(x, y);
+
+ SkPMColor* span = fBuffer;
+
+ while (--height >= 0)
+ {
+ fShader->shadeSpan(x, y, span, width);
+ fXfermode->xferA8(device, span, width, alpha);
+
+ y += 1;
+ device += fDevice.rowBytes();
+ alpha += mask.fRowBytes;
+ }
+}
+