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Diffstat (limited to 'skia/sgl/SkBlitter_A8.cpp')
-rw-r--r-- | skia/sgl/SkBlitter_A8.cpp | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/skia/sgl/SkBlitter_A8.cpp b/skia/sgl/SkBlitter_A8.cpp new file mode 100644 index 0000000..23f7f01 --- /dev/null +++ b/skia/sgl/SkBlitter_A8.cpp @@ -0,0 +1,387 @@ +/* libs/graphics/sgl/SkBlitter_A8.cpp +** +** Copyright 2006, Google Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "SkCoreBlitters.h" +#include "SkColorPriv.h" +#include "SkShader.h" +#include "SkXfermode.h" + +SkA8_Blitter::SkA8_Blitter(const SkBitmap& device, const SkPaint& paint) + : INHERITED(device) +{ + fSrcA = SkColorGetA(paint.getColor()); +} + +const SkBitmap* SkA8_Blitter::justAnOpaqueColor(uint32_t* value) +{ + if (255 == fSrcA) + { + *value = 255; + return &fDevice; + } + return NULL; +} + +void SkA8_Blitter::blitH(int x, int y, int width) +{ + SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width()); + + if (fSrcA == 0) + return; + + uint8_t* device = fDevice.getAddr8(x, y); + + if (fSrcA == 255) + { + memset(device, 0xFF, width); + } + else + { + unsigned scale = 256 - SkAlpha255To256(fSrcA); + unsigned srcA = fSrcA; + + for (int i = 0; i < width; i++) + { + device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); + } + } +} + +void SkA8_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) +{ + if (fSrcA == 0) + return; + + uint8_t* device = fDevice.getAddr8(x, y); + unsigned srcA = fSrcA; + + for (;;) + { + int count = runs[0]; + SkASSERT(count >= 0); + if (count == 0) + return; + unsigned aa = antialias[0]; + + if (aa == 255 && srcA == 255) + memset(device, 0xFF, count); + else + { + unsigned sa = SkAlphaMul(srcA, SkAlpha255To256(aa)); + unsigned scale = 256 - sa; + + for (int i = 0; i < count; i++) + { + device[i] = SkToU8(sa + SkAlphaMul(device[i], scale)); + } + } + runs += count; + antialias += count; + device += count; + } +} + +///////////////////////////////////////////////////////////////////////////////////// + +#define solid_8_pixels(mask, dst) \ + do { \ + if (mask & 0x80) dst[0] = 0xFF; \ + if (mask & 0x40) dst[1] = 0xFF; \ + if (mask & 0x20) dst[2] = 0xFF; \ + if (mask & 0x10) dst[3] = 0xFF; \ + if (mask & 0x08) dst[4] = 0xFF; \ + if (mask & 0x04) dst[5] = 0xFF; \ + if (mask & 0x02) dst[6] = 0xFF; \ + if (mask & 0x01) dst[7] = 0xFF; \ + } while (0) + +#define SK_BLITBWMASK_NAME SkA8_BlitBW +#define SK_BLITBWMASK_ARGS +#define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst) +#define SK_BLITBWMASK_GETADDR getAddr8 +#define SK_BLITBWMASK_DEVTYPE uint8_t +#include "SkBlitBWMaskTemplate.h" + +static inline void blend_8_pixels(U8CPU bw, uint8_t dst[], U8CPU sa, unsigned dst_scale) +{ + if (bw & 0x80) dst[0] = SkToU8(sa + SkAlphaMul(dst[0], dst_scale)); + if (bw & 0x40) dst[1] = SkToU8(sa + SkAlphaMul(dst[1], dst_scale)); + if (bw & 0x20) dst[2] = SkToU8(sa + SkAlphaMul(dst[2], dst_scale)); + if (bw & 0x10) dst[3] = SkToU8(sa + SkAlphaMul(dst[3], dst_scale)); + if (bw & 0x08) dst[4] = SkToU8(sa + SkAlphaMul(dst[4], dst_scale)); + if (bw & 0x04) dst[5] = SkToU8(sa + SkAlphaMul(dst[5], dst_scale)); + if (bw & 0x02) dst[6] = SkToU8(sa + SkAlphaMul(dst[6], dst_scale)); + if (bw & 0x01) dst[7] = SkToU8(sa + SkAlphaMul(dst[7], dst_scale)); +} + +#define SK_BLITBWMASK_NAME SkA8_BlendBW +#define SK_BLITBWMASK_ARGS , U8CPU sa, unsigned dst_scale +#define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sa, dst_scale) +#define SK_BLITBWMASK_GETADDR getAddr8 +#define SK_BLITBWMASK_DEVTYPE uint8_t +#include "SkBlitBWMaskTemplate.h" + +void SkA8_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) +{ + if (fSrcA == 0) + return; + + if (mask.fFormat == SkMask::kBW_Format) + { + if (fSrcA == 0xFF) + SkA8_BlitBW(fDevice, mask, clip); + else + SkA8_BlendBW(fDevice, mask, clip, fSrcA, SkAlpha255To256(255 - fSrcA)); + return; + } + + int x = clip.fLeft; + int y = clip.fTop; + int width = clip.width(); + int height = clip.height(); + uint8_t* device = fDevice.getAddr8(x, y); + const uint8_t* alpha = mask.getAddr(x, y); + unsigned srcA = fSrcA; + + while (--height >= 0) + { + for (int i = width - 1; i >= 0; --i) + { + unsigned sa; + // scale our src by the alpha value + { + int aa = alpha[i]; + if (aa == 0) + continue; + + if (aa == 255) + { + if (srcA == 255) + { + device[i] = 0xFF; + continue; + } + sa = srcA; + } + else + sa = SkAlphaMul(srcA, SkAlpha255To256(aa)); + } + + int scale = 256 - SkAlpha255To256(sa); + device[i] = SkToU8(sa + SkAlphaMul(device[i], scale)); + } + device += fDevice.rowBytes(); + alpha += mask.fRowBytes; + } +} + +/////////////////////////////////////////////////////////////////////////////////////// + +void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) +{ + if (fSrcA == 0) + return; + + unsigned sa = SkAlphaMul(fSrcA, SkAlpha255To256(alpha)); + uint8_t* device = fDevice.getAddr8(x, y); + int rowBytes = fDevice.rowBytes(); + + if (sa == 0xFF) + { + for (int i = 0; i < height; i++) + { + *device = SkToU8(sa); + device += rowBytes; + } + } + else + { + unsigned scale = 256 - SkAlpha255To256(sa); + + for (int i = 0; i < height; i++) + { + *device = SkToU8(sa + SkAlphaMul(*device, scale)); + device += rowBytes; + } + } +} + +void SkA8_Blitter::blitRect(int x, int y, int width, int height) +{ + SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width() && (unsigned)(y + height) <= (unsigned)fDevice.height()); + + if (fSrcA == 0) + return; + + uint8_t* device = fDevice.getAddr8(x, y); + unsigned srcA = fSrcA; + + if (srcA == 255) + { + while (--height >= 0) + { + memset(device, 0xFF, width); + device += fDevice.rowBytes(); + } + } + else + { + unsigned scale = 256 - SkAlpha255To256(srcA); + + while (--height >= 0) + { + for (int i = 0; i < width; i++) + { + device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); + } + device += fDevice.rowBytes(); + } + } +} + +/////////////////////////////////////////////////////////////////////// + +SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint) + : INHERITED(device, paint) +{ + if ((fXfermode = paint.getXfermode()) != NULL) + { + fXfermode->ref(); + SkASSERT(fShader); + } + + int width = device.width(); + fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4(width) >> 2))); + fAAExpand = (uint8_t*)(fBuffer + width); +} + +SkA8_Shader_Blitter::~SkA8_Shader_Blitter() +{ + fXfermode->safeUnref(); + sk_free(fBuffer); +} + +void SkA8_Shader_Blitter::blitH(int x, int y, int width) +{ + SkASSERT(x >= 0 && y >= 0 && (unsigned)(x + width) <= (unsigned)fDevice.width()); + + uint8_t* device = fDevice.getAddr8(x, y); + + if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && fXfermode == NULL) + { + memset(device, 0xFF, width); + } + else + { + SkPMColor* span = fBuffer; + + fShader->shadeSpan(x, y, span, width); + if (fXfermode) + fXfermode->xferA8(device, span, width, NULL); + else + { + for (int i = width - 1; i >= 0; --i) + { + unsigned srcA = SkGetPackedA32(span[i]); + unsigned scale = 256 - SkAlpha255To256(srcA); + + device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); + } + } + } +} + +static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) +{ + SkASSERT((unsigned)aa <= 255); + + int src_scale = SkAlpha255To256(aa); + int sa = SkGetPackedA32(src); + int dst_scale = 256 - SkAlphaMul(sa, src_scale); + + return SkToU8((sa * src_scale + da * dst_scale) >> 8); +} + +void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) +{ + SkShader* shader = fShader; + SkXfermode* mode = fXfermode; + uint8_t* aaExpand = fAAExpand; + SkPMColor* span = fBuffer; + uint8_t* device = fDevice.getAddr8(x, y); + int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag; + + for (;;) + { + int count = *runs; + if (count == 0) + break; + int aa = *antialias; + if (aa) + { + if (opaque && aa == 255 && mode == NULL) + memset(device, 0xFF, count); + else + { + shader->shadeSpan(x, y, span, count); + if (mode) + { + memset(aaExpand, aa, count); + mode->xferA8(device, span, count, aaExpand); + } + else + { + for (int i = count - 1; i >= 0; --i) + device[i] = aa_blend8(span[i], device[i], aa); + } + } + } + device += count; + runs += count; + antialias += count; + x += count; + } +} + +void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) +{ + if (mask.fFormat == SkMask::kBW_Format) + { + this->INHERITED::blitMask(mask, clip); + return; + } + + int x = clip.fLeft; + int y = clip.fTop; + int width = clip.width(); + int height = clip.height(); + uint8_t* device = fDevice.getAddr8(x, y); + const uint8_t* alpha = mask.getAddr(x, y); + + SkPMColor* span = fBuffer; + + while (--height >= 0) + { + fShader->shadeSpan(x, y, span, width); + fXfermode->xferA8(device, span, width, alpha); + + y += 1; + device += fDevice.rowBytes(); + alpha += mask.fRowBytes; + } +} + |