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+/* libs/graphics/sgl/SkFP.h
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef SkFP_DEFINED
+#define SkFP_DEFINED
+
+#include "SkMath.h"
+
+#ifdef SK_SCALAR_IS_FLOAT
+
+ typedef float SkFP;
+
+ #define SkScalarToFP(n) (n)
+ #define SkFPToScalar(n) (n)
+ #define SkIntToFP(n) SkIntToScalar(n)
+ #define SkFPRound(x) SkScalarRound(n)
+ #define SkFPCeil(x) SkScalarCeil(n)
+ #define SkFPFloor(x) SkScalarFloor(n)
+
+ #define SkFPNeg(x) (-(x))
+ #define SkFPAbs(x) SkScalarAbs(x)
+ #define SkFPAdd(a, b) ((a) + (b))
+ #define SkFPSub(a, b) ((a) - (b))
+ #define SkFPMul(a, b) ((a) * (b))
+ #define SkFPMulInt(a, n) ((a) * (n))
+ #define SkFPDiv(a, b) ((a) / (b))
+ #define SkFPDivInt(a, n) ((a) / (n))
+ #define SkFPInvert(x) SkScalarInvert(x)
+ #define SkFPSqrt(x) SkScalarSqrt(x)
+ #define SkFPCubeRoot(x) pow(x, 1.0f/3)
+
+ #define SkFPLT(a, b) ((a) < (b))
+ #define SkFPLE(a, b) ((a) <= (b))
+ #define SkFPGT(a, b) ((a) > (b))
+ #define SkFPGE(a, b) ((a) >= (b))
+
+#else // scalar is fixed
+
+ #include "SkFloat.h"
+
+ typedef int32_t SkFP;
+
+ #define SkScalarToFP(n) SkFloat::SetShift(n, -16)
+ #define SkFPToScalar(n) SkFloat::GetShift(n, -16)
+ #define SkIntToFP(n) SkFloat::SetShift(n, 0)
+ #define SkFPRound(x) SkFloat::Round(x);
+ #define SkFPCeil(x) SkFloat::Ceil();
+ #define SkFPFloor(x) SkFloat::Floor();
+
+ #define SkFPNeg(x) SkFloat::Neg(x)
+ #define SkFPAbs(x) SkFloat::Abs(x)
+ #define SkFPAdd(a, b) SkFloat::Add(a, b)
+ #define SkFPSub(a, b) SkFloat::Add(a, SkFloat::Neg(b))
+ #define SkFPMul(a, b) SkFloat::Mul(a, b)
+ #define SkFPMulInt(a, n) SkFloat::MulInt(a, n)
+ #define SkFPDiv(a, b) SkFloat::Div(a, b)
+ #define SkFPDivInt(a, n) SkFloat::DivInt(a, n)
+ #define SkFPInvert(x) SkFloat::Invert(x)
+ #define SkFPSqrt(x) SkFloat::Sqrt(x)
+ #define SkFPCubeRoot(x) SkFloat::CubeRoot(x)
+
+ #define SkFPLT(a, b) (SkFloat::Cmp(a, b) < 0)
+ #define SkFPLE(a, b) (SkFloat::Cmp(a, b) <= 0)
+ #define SkFPGT(a, b) (SkFloat::Cmp(a, b) > 0)
+ #define SkFPGE(a, b) (SkFloat::Cmp(a, b) >= 0)
+
+#endif
+
+#ifdef SK_DEBUG
+ void SkFP_UnitTest();
+#endif
+
+#endif