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-rw-r--r--skia/ext/bitmap_platform_device_win.cc57
-rw-r--r--skia/ext/canvas_paint_win.h5
2 files changed, 58 insertions, 4 deletions
diff --git a/skia/ext/bitmap_platform_device_win.cc b/skia/ext/bitmap_platform_device_win.cc
index 3a2a5b4..b655810 100644
--- a/skia/ext/bitmap_platform_device_win.cc
+++ b/skia/ext/bitmap_platform_device_win.cc
@@ -7,12 +7,64 @@
#include "skia/ext/bitmap_platform_device_win.h"
+#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/process_util.h"
#include "skia/ext/bitmap_platform_device_data.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/core/SkUtils.h"
+namespace {
+// Crashes the process. This is called when a bitmap allocation fails, and this
+// function tries to determine why it might have failed, and crash on different
+// lines. This allows us to see in crash dumps the most likely reason for the
+// failure. It takes the size of the bitmap we were trying to allocate as its
+// arguments so we can check that as well.
+// Bitmap allocation failures are occuring under conditions outside of GDI and
+// address space pressure, so we only crash when resources are not low.
+void CrashForBitmapAllocationFailure(int w, int h) {
+
+ DWORD last_error = GetLastError();
+
+ // The maximum number of GDI objects per process is 10K. If we're very close
+ // to that, it's probably the problem.
+ const int kLotsOfGDIObjs = 9990;
+ if (GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) > kLotsOfGDIObjs)
+ return;
+
+ // If the bitmap is ginormous, then we probably can't allocate it.
+ // We use 64M pixels.
+ const int64 kGinormousBitmapPxl = 64000000;
+ if (static_cast<int64>(w) * static_cast<int64>(h) > kGinormousBitmapPxl)
+ return;
+
+ // If we're using a crazy amount of virtual address space, then maybe there
+ // isn't enough for our bitmap.
+ const int64 kLotsOfMem = 1500000000; // 1.5GB.
+ scoped_ptr<base::ProcessMetrics> process_metrics(
+ base::ProcessMetrics::CreateProcessMetrics(GetCurrentProcess()));
+ if (process_metrics->GetPagefileUsage() > kLotsOfMem)
+ return;
+
+ LPVOID lpMsgBuf = NULL;
+ FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ last_error,
+ 0,
+ reinterpret_cast<LPTSTR>(&lpMsgBuf),
+ 0,
+ NULL);
+
+ CHECK(NO_ERROR == last_error);
+ LocalFree(lpMsgBuf);
+}
+
+}
+
namespace skia {
BitmapPlatformDevice::BitmapPlatformDeviceData::BitmapPlatformDeviceData(
@@ -117,11 +169,16 @@ BitmapPlatformDevice* BitmapPlatformDevice::create(
hdr.biClrImportant = 0;
void* data = NULL;
+
+ // Force the last error to success so that we can accurately track failures
+ // in CrashForBitmapAllocationFailure.
+ SetLastError(ERROR_SUCCESS);
HBITMAP hbitmap = CreateDIBSection(screen_dc,
reinterpret_cast<BITMAPINFO*>(&hdr), 0,
&data,
shared_section, 0);
if (!hbitmap) {
+ CrashForBitmapAllocationFailure(width, height);
return NULL;
}
diff --git a/skia/ext/canvas_paint_win.h b/skia/ext/canvas_paint_win.h
index 9610025..f03ef55 100644
--- a/skia/ext/canvas_paint_win.h
+++ b/skia/ext/canvas_paint_win.h
@@ -109,10 +109,7 @@ class CanvasPaintT : public T {
// inset pixels to the screen.
const int width = ps_.rcPaint.right - ps_.rcPaint.left;
const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
- if (!canvas->initialize(width, height, opaque, NULL)) {
- // Cause a deliberate crash;
- *(char*) 0 = 0;
- }
+ CHECK(canvas->initialize(width, height, opaque, NULL));
// This will bring the canvas into the screen coordinate system for the
// dirty rect