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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SQL_CONNECTION_H_
+#define SQL_CONNECTION_H_
+#pragma once
+
+#include <map>
+#include <set>
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/memory/ref_counted.h"
+#include "base/time.h"
+
+class FilePath;
+struct sqlite3;
+struct sqlite3_stmt;
+
+namespace sql {
+
+class Statement;
+
+// Uniquely identifies a statement. There are two modes of operation:
+//
+// - In the most common mode, you will use the source file and line number to
+// identify your statement. This is a convienient way to get uniqueness for
+// a statement that is only used in one place. Use the SQL_FROM_HERE macro
+// to generate a StatementID.
+//
+// - In the "custom" mode you may use the statement from different places or
+// need to manage it yourself for whatever reason. In this case, you should
+// make up your own unique name and pass it to the StatementID. This name
+// must be a static string, since this object only deals with pointers and
+// assumes the underlying string doesn't change or get deleted.
+//
+// This object is copyable and assignable using the compiler-generated
+// operator= and copy constructor.
+class StatementID {
+ public:
+ // Creates a uniquely named statement with the given file ane line number.
+ // Normally you will use SQL_FROM_HERE instead of calling yourself.
+ StatementID(const char* file, int line)
+ : number_(line),
+ str_(file) {
+ }
+
+ // Creates a uniquely named statement with the given user-defined name.
+ explicit StatementID(const char* unique_name)
+ : number_(-1),
+ str_(unique_name) {
+ }
+
+ // This constructor is unimplemented and will generate a linker error if
+ // called. It is intended to try to catch people dynamically generating
+ // a statement name that will be deallocated and will cause a crash later.
+ // All strings must be static and unchanging!
+ explicit StatementID(const std::string& dont_ever_do_this);
+
+ // We need this to insert into our map.
+ bool operator<(const StatementID& other) const;
+
+ private:
+ int number_;
+ const char* str_;
+};
+
+#define SQL_FROM_HERE sql::StatementID(__FILE__, __LINE__)
+
+class Connection;
+
+// ErrorDelegate defines the interface to implement error handling and recovery
+// for sqlite operations. This allows the rest of the classes to return true or
+// false while the actual error code and causing statement are delivered using
+// the OnError() callback.
+// The tipical usage is to centralize the code designed to handle database
+// corruption, low-level IO errors or locking violations.
+class ErrorDelegate : public base::RefCounted<ErrorDelegate> {
+ public:
+ ErrorDelegate();
+
+ // |error| is an sqlite result code as seen in sqlite\preprocessed\sqlite3.h
+ // |connection| is db connection where the error happened and |stmt| is
+ // our best guess at the statement that triggered the error. Do not store
+ // these pointers.
+ //
+ // |stmt| MAY BE NULL if there is no statement causing the problem (i.e. on
+ // initialization).
+ //
+ // If the error condition has been fixed an the original statement succesfuly
+ // re-tried then returning SQLITE_OK is appropiate; otherwise is recomended
+ // that you return the original |error| or the appropiae error code.
+ virtual int OnError(int error, Connection* connection, Statement* stmt) = 0;
+
+ protected:
+ friend class base::RefCounted<ErrorDelegate>;
+
+ virtual ~ErrorDelegate();
+};
+
+class Connection {
+ private:
+ class StatementRef; // Forward declaration, see real one below.
+
+ public:
+ // The database is opened by calling Open[InMemory](). Any uncommitted
+ // transactions will be rolled back when this object is deleted.
+ Connection();
+ ~Connection();
+
+ // Pre-init configuration ----------------------------------------------------
+
+ // Sets the page size that will be used when creating a new database. This
+ // must be called before Init(), and will only have an effect on new
+ // databases.
+ //
+ // From sqlite.org: "The page size must be a power of two greater than or
+ // equal to 512 and less than or equal to SQLITE_MAX_PAGE_SIZE. The maximum
+ // value for SQLITE_MAX_PAGE_SIZE is 32768."
+ void set_page_size(int page_size) { page_size_ = page_size; }
+
+ // Sets the number of pages that will be cached in memory by sqlite. The
+ // total cache size in bytes will be page_size * cache_size. This must be
+ // called before Open() to have an effect.
+ void set_cache_size(int cache_size) { cache_size_ = cache_size; }
+
+ // Call to put the database in exclusive locking mode. There is no "back to
+ // normal" flag because of some additional requirements sqlite puts on this
+ // transaition (requires another access to the DB) and because we don't
+ // actually need it.
+ //
+ // Exclusive mode means that the database is not unlocked at the end of each
+ // transaction, which means there may be less time spent initializing the
+ // next transaction because it doesn't have to re-aquire locks.
+ //
+ // This must be called before Open() to have an effect.
+ void set_exclusive_locking() { exclusive_locking_ = true; }
+
+ // Sets the object that will handle errors. Recomended that it should be set
+ // before calling Open(). If not set, the default is to ignore errors on
+ // release and assert on debug builds.
+ void set_error_delegate(ErrorDelegate* delegate) {
+ error_delegate_ = delegate;
+ }
+
+ // Initialization ------------------------------------------------------------
+
+ // Initializes the SQL connection for the given file, returning true if the
+ // file could be opened. You can call this or OpenInMemory.
+ bool Open(const FilePath& path);
+
+ // Initializes the SQL connection for a temporary in-memory database. There
+ // will be no associated file on disk, and the initial database will be
+ // empty. You can call this or Open.
+ bool OpenInMemory();
+
+ // Returns trie if the database has been successfully opened.
+ bool is_open() const { return !!db_; }
+
+ // Closes the database. This is automatically performed on destruction for
+ // you, but this allows you to close the database early. You must not call
+ // any other functions after closing it. It is permissable to call Close on
+ // an uninitialized or already-closed database.
+ void Close();
+
+ // Pre-loads the first <cache-size> pages into the cache from the file.
+ // If you expect to soon use a substantial portion of the database, this
+ // is much more efficient than allowing the pages to be populated organically
+ // since there is no per-page hard drive seeking. If the file is larger than
+ // the cache, the last part that doesn't fit in the cache will be brought in
+ // organically.
+ //
+ // This function assumes your class is using a meta table on the current
+ // database, as it openes a transaction on the meta table to force the
+ // database to be initialized. You should feel free to initialize the meta
+ // table after calling preload since the meta table will already be in the
+ // database if it exists, and if it doesn't exist, the database won't
+ // generally exist either.
+ void Preload();
+
+ // Transactions --------------------------------------------------------------
+
+ // Transaction management. We maintain a virtual transaction stack to emulate
+ // nested transactions since sqlite can't do nested transactions. The
+ // limitation is you can't roll back a sub transaction: if any transaction
+ // fails, all transactions open will also be rolled back. Any nested
+ // transactions after one has rolled back will return fail for Begin(). If
+ // Begin() fails, you must not call Commit or Rollback().
+ //
+ // Normally you should use sql::Transaction to manage a transaction, which
+ // will scope it to a C++ context.
+ bool BeginTransaction();
+ void RollbackTransaction();
+ bool CommitTransaction();
+
+ // Returns the current transaction nesting, which will be 0 if there are
+ // no open transactions.
+ int transaction_nesting() const { return transaction_nesting_; }
+
+ // Statements ----------------------------------------------------------------
+
+ // Executes the given SQL string, returning true on success. This is
+ // normally used for simple, 1-off statements that don't take any bound
+ // parameters and don't return any data (e.g. CREATE TABLE).
+ bool Execute(const char* sql);
+
+ // Returns true if we have a statement with the given identifier already
+ // cached. This is normally not necessary to call, but can be useful if the
+ // caller has to dynamically build up SQL to avoid doing so if it's already
+ // cached.
+ bool HasCachedStatement(const StatementID& id) const;
+
+ // Returns a statement for the given SQL using the statement cache. It can
+ // take a nontrivial amount of work to parse and compile a statement, so
+ // keeping commonly-used ones around for future use is important for
+ // performance.
+ //
+ // The SQL may have an error, so the caller must check validity of the
+ // statement before using it.
+ //
+ // The StatementID and the SQL must always correspond to one-another. The
+ // ID is the lookup into the cache, so crazy things will happen if you use
+ // different SQL with the same ID.
+ //
+ // You will normally use the SQL_FROM_HERE macro to generate a statement
+ // ID associated with the current line of code. This gives uniqueness without
+ // you having to manage unique names. See StatementID above for more.
+ //
+ // Example:
+ // sql::Statement stmt(connection_.GetCachedStatement(
+ // SQL_FROM_HERE, "SELECT * FROM foo"));
+ // if (!stmt)
+ // return false; // Error creating statement.
+ scoped_refptr<StatementRef> GetCachedStatement(const StatementID& id,
+ const char* sql);
+
+ // Returns a non-cached statement for the given SQL. Use this for SQL that
+ // is only executed once or only rarely (there is overhead associated with
+ // keeping a statement cached).
+ //
+ // See GetCachedStatement above for examples and error information.
+ scoped_refptr<StatementRef> GetUniqueStatement(const char* sql);
+
+ // Info querying -------------------------------------------------------------
+
+ // Returns true if the given table exists.
+ bool DoesTableExist(const char* table_name) const;
+
+ // Returns true if a column with the given name exists in the given table.
+ bool DoesColumnExist(const char* table_name, const char* column_name) const;
+
+ // Returns sqlite's internal ID for the last inserted row. Valid only
+ // immediately after an insert.
+ int64 GetLastInsertRowId() const;
+
+ // Returns sqlite's count of the number of rows modified by the last
+ // statement executed. Will be 0 if no statement has executed or the database
+ // is closed.
+ int GetLastChangeCount() const;
+
+ // Errors --------------------------------------------------------------------
+
+ // Returns the error code associated with the last sqlite operation.
+ int GetErrorCode() const;
+
+ // Returns the errno associated with GetErrorCode(). See
+ // SQLITE_LAST_ERRNO in SQLite documentation.
+ int GetLastErrno() const;
+
+ // Returns a pointer to a statically allocated string associated with the
+ // last sqlite operation.
+ const char* GetErrorMessage() const;
+
+ private:
+ // Statement access StatementRef which we don't want to expose to erverybody
+ // (they should go through Statement).
+ friend class Statement;
+
+ // Internal initialize function used by both Init and InitInMemory. The file
+ // name is always 8 bits since we want to use the 8-bit version of
+ // sqlite3_open. The string can also be sqlite's special ":memory:" string.
+ bool OpenInternal(const std::string& file_name);
+
+ // A StatementRef is a refcounted wrapper around a sqlite statement pointer.
+ // Refcounting allows us to give these statements out to sql::Statement
+ // objects while also optionally maintaining a cache of compiled statements
+ // by just keeping a refptr to these objects.
+ //
+ // A statement ref can be valid, in which case it can be used, or invalid to
+ // indicate that the statement hasn't been created yet, has an error, or has
+ // been destroyed.
+ //
+ // The Connection may revoke a StatementRef in some error cases, so callers
+ // should always check validity before using.
+ class StatementRef : public base::RefCounted<StatementRef> {
+ public:
+ // Default constructor initializes to an invalid statement.
+ StatementRef();
+ StatementRef(Connection* connection, sqlite3_stmt* stmt);
+
+ // When true, the statement can be used.
+ bool is_valid() const { return !!stmt_; }
+
+ // If we've not been linked to a connection, this will be NULL. Guaranteed
+ // non-NULL when is_valid().
+ Connection* connection() const { return connection_; }
+
+ // Returns the sqlite statement if any. If the statement is not active,
+ // this will return NULL.
+ sqlite3_stmt* stmt() const { return stmt_; }
+
+ // Destroys the compiled statement and marks it NULL. The statement will
+ // no longer be active.
+ void Close();
+
+ private:
+ friend class base::RefCounted<StatementRef>;
+
+ ~StatementRef();
+
+ Connection* connection_;
+ sqlite3_stmt* stmt_;
+
+ DISALLOW_COPY_AND_ASSIGN(StatementRef);
+ };
+ friend class StatementRef;
+
+ // Executes a rollback statement, ignoring all transaction state. Used
+ // internally in the transaction management code.
+ void DoRollback();
+
+ // Called by a StatementRef when it's being created or destroyed. See
+ // open_statements_ below.
+ void StatementRefCreated(StatementRef* ref);
+ void StatementRefDeleted(StatementRef* ref);
+
+ // Frees all cached statements from statement_cache_.
+ void ClearCache();
+
+ // Called by Statement objects when an sqlite function returns an error.
+ // The return value is the error code reflected back to client code.
+ int OnSqliteError(int err, Statement* stmt);
+
+ // Like |Execute()|, but retries if the database is locked.
+ bool ExecuteWithTimeout(const char* sql, base::TimeDelta ms_timeout);
+
+ // The actual sqlite database. Will be NULL before Init has been called or if
+ // Init resulted in an error.
+ sqlite3* db_;
+
+ // Parameters we'll configure in sqlite before doing anything else. Zero means
+ // use the default value.
+ int page_size_;
+ int cache_size_;
+ bool exclusive_locking_;
+
+ // All cached statements. Keeping a reference to these statements means that
+ // they'll remain active.
+ typedef std::map<StatementID, scoped_refptr<StatementRef> >
+ CachedStatementMap;
+ CachedStatementMap statement_cache_;
+
+ // A list of all StatementRefs we've given out. Each ref must register with
+ // us when it's created or destroyed. This allows us to potentially close
+ // any open statements when we encounter an error.
+ typedef std::set<StatementRef*> StatementRefSet;
+ StatementRefSet open_statements_;
+
+ // Number of currently-nested transactions.
+ int transaction_nesting_;
+
+ // True if any of the currently nested transactions have been rolled back.
+ // When we get to the outermost transaction, this will determine if we do
+ // a rollback instead of a commit.
+ bool needs_rollback_;
+
+ // This object handles errors resulting from all forms of executing sqlite
+ // commands or statements. It can be null which means default handling.
+ scoped_refptr<ErrorDelegate> error_delegate_;
+
+ DISALLOW_COPY_AND_ASSIGN(Connection);
+};
+
+} // namespace sql
+
+#endif // SQL_CONNECTION_H_