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Diffstat (limited to 'sql/connection.h')
-rw-r--r-- | sql/connection.h | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/sql/connection.h b/sql/connection.h new file mode 100644 index 0000000..5807e36 --- /dev/null +++ b/sql/connection.h @@ -0,0 +1,387 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef SQL_CONNECTION_H_ +#define SQL_CONNECTION_H_ +#pragma once + +#include <map> +#include <set> +#include <string> + +#include "base/basictypes.h" +#include "base/memory/ref_counted.h" +#include "base/time.h" + +class FilePath; +struct sqlite3; +struct sqlite3_stmt; + +namespace sql { + +class Statement; + +// Uniquely identifies a statement. There are two modes of operation: +// +// - In the most common mode, you will use the source file and line number to +// identify your statement. This is a convienient way to get uniqueness for +// a statement that is only used in one place. Use the SQL_FROM_HERE macro +// to generate a StatementID. +// +// - In the "custom" mode you may use the statement from different places or +// need to manage it yourself for whatever reason. In this case, you should +// make up your own unique name and pass it to the StatementID. This name +// must be a static string, since this object only deals with pointers and +// assumes the underlying string doesn't change or get deleted. +// +// This object is copyable and assignable using the compiler-generated +// operator= and copy constructor. +class StatementID { + public: + // Creates a uniquely named statement with the given file ane line number. + // Normally you will use SQL_FROM_HERE instead of calling yourself. + StatementID(const char* file, int line) + : number_(line), + str_(file) { + } + + // Creates a uniquely named statement with the given user-defined name. + explicit StatementID(const char* unique_name) + : number_(-1), + str_(unique_name) { + } + + // This constructor is unimplemented and will generate a linker error if + // called. It is intended to try to catch people dynamically generating + // a statement name that will be deallocated and will cause a crash later. + // All strings must be static and unchanging! + explicit StatementID(const std::string& dont_ever_do_this); + + // We need this to insert into our map. + bool operator<(const StatementID& other) const; + + private: + int number_; + const char* str_; +}; + +#define SQL_FROM_HERE sql::StatementID(__FILE__, __LINE__) + +class Connection; + +// ErrorDelegate defines the interface to implement error handling and recovery +// for sqlite operations. This allows the rest of the classes to return true or +// false while the actual error code and causing statement are delivered using +// the OnError() callback. +// The tipical usage is to centralize the code designed to handle database +// corruption, low-level IO errors or locking violations. +class ErrorDelegate : public base::RefCounted<ErrorDelegate> { + public: + ErrorDelegate(); + + // |error| is an sqlite result code as seen in sqlite\preprocessed\sqlite3.h + // |connection| is db connection where the error happened and |stmt| is + // our best guess at the statement that triggered the error. Do not store + // these pointers. + // + // |stmt| MAY BE NULL if there is no statement causing the problem (i.e. on + // initialization). + // + // If the error condition has been fixed an the original statement succesfuly + // re-tried then returning SQLITE_OK is appropiate; otherwise is recomended + // that you return the original |error| or the appropiae error code. + virtual int OnError(int error, Connection* connection, Statement* stmt) = 0; + + protected: + friend class base::RefCounted<ErrorDelegate>; + + virtual ~ErrorDelegate(); +}; + +class Connection { + private: + class StatementRef; // Forward declaration, see real one below. + + public: + // The database is opened by calling Open[InMemory](). Any uncommitted + // transactions will be rolled back when this object is deleted. + Connection(); + ~Connection(); + + // Pre-init configuration ---------------------------------------------------- + + // Sets the page size that will be used when creating a new database. This + // must be called before Init(), and will only have an effect on new + // databases. + // + // From sqlite.org: "The page size must be a power of two greater than or + // equal to 512 and less than or equal to SQLITE_MAX_PAGE_SIZE. The maximum + // value for SQLITE_MAX_PAGE_SIZE is 32768." + void set_page_size(int page_size) { page_size_ = page_size; } + + // Sets the number of pages that will be cached in memory by sqlite. The + // total cache size in bytes will be page_size * cache_size. This must be + // called before Open() to have an effect. + void set_cache_size(int cache_size) { cache_size_ = cache_size; } + + // Call to put the database in exclusive locking mode. There is no "back to + // normal" flag because of some additional requirements sqlite puts on this + // transaition (requires another access to the DB) and because we don't + // actually need it. + // + // Exclusive mode means that the database is not unlocked at the end of each + // transaction, which means there may be less time spent initializing the + // next transaction because it doesn't have to re-aquire locks. + // + // This must be called before Open() to have an effect. + void set_exclusive_locking() { exclusive_locking_ = true; } + + // Sets the object that will handle errors. Recomended that it should be set + // before calling Open(). If not set, the default is to ignore errors on + // release and assert on debug builds. + void set_error_delegate(ErrorDelegate* delegate) { + error_delegate_ = delegate; + } + + // Initialization ------------------------------------------------------------ + + // Initializes the SQL connection for the given file, returning true if the + // file could be opened. You can call this or OpenInMemory. + bool Open(const FilePath& path); + + // Initializes the SQL connection for a temporary in-memory database. There + // will be no associated file on disk, and the initial database will be + // empty. You can call this or Open. + bool OpenInMemory(); + + // Returns trie if the database has been successfully opened. + bool is_open() const { return !!db_; } + + // Closes the database. This is automatically performed on destruction for + // you, but this allows you to close the database early. You must not call + // any other functions after closing it. It is permissable to call Close on + // an uninitialized or already-closed database. + void Close(); + + // Pre-loads the first <cache-size> pages into the cache from the file. + // If you expect to soon use a substantial portion of the database, this + // is much more efficient than allowing the pages to be populated organically + // since there is no per-page hard drive seeking. If the file is larger than + // the cache, the last part that doesn't fit in the cache will be brought in + // organically. + // + // This function assumes your class is using a meta table on the current + // database, as it openes a transaction on the meta table to force the + // database to be initialized. You should feel free to initialize the meta + // table after calling preload since the meta table will already be in the + // database if it exists, and if it doesn't exist, the database won't + // generally exist either. + void Preload(); + + // Transactions -------------------------------------------------------------- + + // Transaction management. We maintain a virtual transaction stack to emulate + // nested transactions since sqlite can't do nested transactions. The + // limitation is you can't roll back a sub transaction: if any transaction + // fails, all transactions open will also be rolled back. Any nested + // transactions after one has rolled back will return fail for Begin(). If + // Begin() fails, you must not call Commit or Rollback(). + // + // Normally you should use sql::Transaction to manage a transaction, which + // will scope it to a C++ context. + bool BeginTransaction(); + void RollbackTransaction(); + bool CommitTransaction(); + + // Returns the current transaction nesting, which will be 0 if there are + // no open transactions. + int transaction_nesting() const { return transaction_nesting_; } + + // Statements ---------------------------------------------------------------- + + // Executes the given SQL string, returning true on success. This is + // normally used for simple, 1-off statements that don't take any bound + // parameters and don't return any data (e.g. CREATE TABLE). + bool Execute(const char* sql); + + // Returns true if we have a statement with the given identifier already + // cached. This is normally not necessary to call, but can be useful if the + // caller has to dynamically build up SQL to avoid doing so if it's already + // cached. + bool HasCachedStatement(const StatementID& id) const; + + // Returns a statement for the given SQL using the statement cache. It can + // take a nontrivial amount of work to parse and compile a statement, so + // keeping commonly-used ones around for future use is important for + // performance. + // + // The SQL may have an error, so the caller must check validity of the + // statement before using it. + // + // The StatementID and the SQL must always correspond to one-another. The + // ID is the lookup into the cache, so crazy things will happen if you use + // different SQL with the same ID. + // + // You will normally use the SQL_FROM_HERE macro to generate a statement + // ID associated with the current line of code. This gives uniqueness without + // you having to manage unique names. See StatementID above for more. + // + // Example: + // sql::Statement stmt(connection_.GetCachedStatement( + // SQL_FROM_HERE, "SELECT * FROM foo")); + // if (!stmt) + // return false; // Error creating statement. + scoped_refptr<StatementRef> GetCachedStatement(const StatementID& id, + const char* sql); + + // Returns a non-cached statement for the given SQL. Use this for SQL that + // is only executed once or only rarely (there is overhead associated with + // keeping a statement cached). + // + // See GetCachedStatement above for examples and error information. + scoped_refptr<StatementRef> GetUniqueStatement(const char* sql); + + // Info querying ------------------------------------------------------------- + + // Returns true if the given table exists. + bool DoesTableExist(const char* table_name) const; + + // Returns true if a column with the given name exists in the given table. + bool DoesColumnExist(const char* table_name, const char* column_name) const; + + // Returns sqlite's internal ID for the last inserted row. Valid only + // immediately after an insert. + int64 GetLastInsertRowId() const; + + // Returns sqlite's count of the number of rows modified by the last + // statement executed. Will be 0 if no statement has executed or the database + // is closed. + int GetLastChangeCount() const; + + // Errors -------------------------------------------------------------------- + + // Returns the error code associated with the last sqlite operation. + int GetErrorCode() const; + + // Returns the errno associated with GetErrorCode(). See + // SQLITE_LAST_ERRNO in SQLite documentation. + int GetLastErrno() const; + + // Returns a pointer to a statically allocated string associated with the + // last sqlite operation. + const char* GetErrorMessage() const; + + private: + // Statement access StatementRef which we don't want to expose to erverybody + // (they should go through Statement). + friend class Statement; + + // Internal initialize function used by both Init and InitInMemory. The file + // name is always 8 bits since we want to use the 8-bit version of + // sqlite3_open. The string can also be sqlite's special ":memory:" string. + bool OpenInternal(const std::string& file_name); + + // A StatementRef is a refcounted wrapper around a sqlite statement pointer. + // Refcounting allows us to give these statements out to sql::Statement + // objects while also optionally maintaining a cache of compiled statements + // by just keeping a refptr to these objects. + // + // A statement ref can be valid, in which case it can be used, or invalid to + // indicate that the statement hasn't been created yet, has an error, or has + // been destroyed. + // + // The Connection may revoke a StatementRef in some error cases, so callers + // should always check validity before using. + class StatementRef : public base::RefCounted<StatementRef> { + public: + // Default constructor initializes to an invalid statement. + StatementRef(); + StatementRef(Connection* connection, sqlite3_stmt* stmt); + + // When true, the statement can be used. + bool is_valid() const { return !!stmt_; } + + // If we've not been linked to a connection, this will be NULL. Guaranteed + // non-NULL when is_valid(). + Connection* connection() const { return connection_; } + + // Returns the sqlite statement if any. If the statement is not active, + // this will return NULL. + sqlite3_stmt* stmt() const { return stmt_; } + + // Destroys the compiled statement and marks it NULL. The statement will + // no longer be active. + void Close(); + + private: + friend class base::RefCounted<StatementRef>; + + ~StatementRef(); + + Connection* connection_; + sqlite3_stmt* stmt_; + + DISALLOW_COPY_AND_ASSIGN(StatementRef); + }; + friend class StatementRef; + + // Executes a rollback statement, ignoring all transaction state. Used + // internally in the transaction management code. + void DoRollback(); + + // Called by a StatementRef when it's being created or destroyed. See + // open_statements_ below. + void StatementRefCreated(StatementRef* ref); + void StatementRefDeleted(StatementRef* ref); + + // Frees all cached statements from statement_cache_. + void ClearCache(); + + // Called by Statement objects when an sqlite function returns an error. + // The return value is the error code reflected back to client code. + int OnSqliteError(int err, Statement* stmt); + + // Like |Execute()|, but retries if the database is locked. + bool ExecuteWithTimeout(const char* sql, base::TimeDelta ms_timeout); + + // The actual sqlite database. Will be NULL before Init has been called or if + // Init resulted in an error. + sqlite3* db_; + + // Parameters we'll configure in sqlite before doing anything else. Zero means + // use the default value. + int page_size_; + int cache_size_; + bool exclusive_locking_; + + // All cached statements. Keeping a reference to these statements means that + // they'll remain active. + typedef std::map<StatementID, scoped_refptr<StatementRef> > + CachedStatementMap; + CachedStatementMap statement_cache_; + + // A list of all StatementRefs we've given out. Each ref must register with + // us when it's created or destroyed. This allows us to potentially close + // any open statements when we encounter an error. + typedef std::set<StatementRef*> StatementRefSet; + StatementRefSet open_statements_; + + // Number of currently-nested transactions. + int transaction_nesting_; + + // True if any of the currently nested transactions have been rolled back. + // When we get to the outermost transaction, this will determine if we do + // a rollback instead of a commit. + bool needs_rollback_; + + // This object handles errors resulting from all forms of executing sqlite + // commands or statements. It can be null which means default handling. + scoped_refptr<ErrorDelegate> error_delegate_; + + DISALLOW_COPY_AND_ASSIGN(Connection); +}; + +} // namespace sql + +#endif // SQL_CONNECTION_H_ |