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Diffstat (limited to 'sync/engine/model_type_sync_proxy_impl.h')
-rw-r--r-- | sync/engine/model_type_sync_proxy_impl.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/sync/engine/model_type_sync_proxy_impl.h b/sync/engine/model_type_sync_proxy_impl.h new file mode 100644 index 0000000..0091112 --- /dev/null +++ b/sync/engine/model_type_sync_proxy_impl.h @@ -0,0 +1,137 @@ +// Copyright 2014 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef SYNC_ENGINE_MODEL_TYPE_SYNC_PROXY_IMPL_H_ +#define SYNC_ENGINE_MODEL_TYPE_SYNC_PROXY_IMPL_H_ + +#include "base/memory/weak_ptr.h" +#include "base/stl_util.h" +#include "base/threading/non_thread_safe.h" +#include "sync/base/sync_export.h" +#include "sync/engine/non_blocking_sync_common.h" +#include "sync/internal_api/public/base/model_type.h" +#include "sync/protocol/sync.pb.h" + +namespace syncer { + +class SyncContextProxy; +class ModelTypeEntity; +class ModelTypeSyncWorker; + +// A sync component embedded on the synced type's thread that helps to handle +// communication between sync and model type threads. +class SYNC_EXPORT_PRIVATE ModelTypeSyncProxyImpl : base::NonThreadSafe { + public: + ModelTypeSyncProxyImpl(ModelType type); + virtual ~ModelTypeSyncProxyImpl(); + + // Returns true if this object believes that sync is preferred for this type. + // + // By "preferred", we mean that a policy decision has been made that this + // type should be synced. Most of the time this is controlled by a user + // clicking a checkbox on the settings page. + // + // The canonical preferred state is based on SyncPrefs on the UI thread. At + // best, this value is stale and may lag behind the one set on the UI thread. + // Before this type has registered with the UI thread, it's mostly just an + // informed guess. + bool IsPreferred() const; + + // Returns true if the handshake with sync thread is complete. + bool IsConnected() const; + + // Returns the model type handled by this type sync proxy. + ModelType GetModelType() const; + + // Starts the handshake with the sync thread. + void Enable(scoped_ptr<SyncContextProxy> context_proxy); + + // Severs all ties to the sync thread and may delete local sync state. + // Another call to Enable() can be used to re-establish this connection. + void Disable(); + + // Severs all ties to the sync thread. + // Another call to Enable() can be used to re-establish this connection. + void Disconnect(); + + // Callback used to process the handshake response. + void OnConnect(scoped_ptr<ModelTypeSyncWorker> worker); + + // Requests that an item be stored in sync. + void Put(const std::string& client_tag, + const sync_pb::EntitySpecifics& specifics); + + // Deletes an item from sync. + void Delete(const std::string& client_tag); + + // Informs this object that some of its commit requests have been + // successfully serviced. + void OnCommitCompletion(const DataTypeState& type_state, + const CommitResponseDataList& response_list); + + // Informs this object that there are some incoming updates is should + // handle. + void OnUpdateReceived(const DataTypeState& type_state, + const UpdateResponseDataList& response_list); + + // Returns the long-lived WeakPtr that is intended to be registered with the + // ProfileSyncService. + base::WeakPtr<ModelTypeSyncProxyImpl> AsWeakPtrForUI(); + + private: + typedef std::map<std::string, ModelTypeEntity*> EntityMap; + + // Sends all commit requests that are due to be sent to the sync thread. + void FlushPendingCommitRequests(); + + // Clears any state related to outstanding communications with the + // ModelTypeSyncWorker. Used when we want to disconnect from + // the current worker. + void ClearTransientSyncState(); + + // Clears any state related to our communications with the current sync + // account. Useful when a user signs out of the current account. + void ClearSyncState(); + + ModelType type_; + DataTypeState data_type_state_; + + // Whether or not sync is preferred for this type. This is a cached copy of + // the canonical copy information on the UI thread. + bool is_preferred_; + + // Whether or not this object has completed its initial handshake with the + // SyncContextProxy. + bool is_connected_; + + // Our link to data type management on the sync thread. + // Used for enabling and disabling sync for this type. + // + // Beware of NULL pointers: This object is uninitialized when we are not + // connected to sync. + scoped_ptr<SyncContextProxy> sync_context_proxy_; + + // Reference to the ModelTypeSyncWorker. + // + // The interface hides the posting of tasks across threads as well as the + // ModelTypeSyncWorker's implementation. Both of these features are + // useful in tests. + scoped_ptr<ModelTypeSyncWorker> worker_; + + // The set of sync entities known to this object. + EntityMap entities_; + STLValueDeleter<EntityMap> entities_deleter_; + + // We use two different WeakPtrFactories because we want the pointers they + // issue to have different lifetimes. When asked to disconnect from the sync + // thread, we want to make sure that no tasks generated as part of the + // now-obsolete connection to affect us. But we also want the WeakPtr we + // sent to the UI thread to remain valid. + base::WeakPtrFactory<ModelTypeSyncProxyImpl> weak_ptr_factory_for_ui_; + base::WeakPtrFactory<ModelTypeSyncProxyImpl> weak_ptr_factory_for_sync_; +}; + +} // namespace syncer + +#endif // SYNC_ENGINE_MODEL_TYPE_SYNC_PROXY_IMPL_H_ |