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+/*
+ * libjingle
+ * Copyright 2004--2006, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <algorithm>
+
+#include "talk/base/task.h"
+#include "talk/base/common.h"
+#include "talk/base/taskrunner.h"
+
+namespace talk_base {
+
+int32 Task::unique_id_seed_ = 0;
+
+Task::Task(Task *parent)
+ : state_(STATE_INIT),
+ parent_(parent),
+ blocked_(false),
+ done_(false),
+ aborted_(false),
+ busy_(false),
+ error_(false),
+ child_error_(false),
+ start_time_(0),
+ timeout_seconds_(0),
+ timeout_time_(0),
+ timeout_suspended_(false) {
+ children_.reset(new ChildSet());
+ runner_ = ((parent == NULL) ?
+ reinterpret_cast<TaskRunner *>(this) :
+ parent->GetRunner());
+ if (parent_ != NULL) {
+ parent_->AddChild(this);
+ }
+
+ unique_id_ = unique_id_seed_++;
+
+ // sanity check that we didn't roll-over our id seed
+ ASSERT(unique_id_ < unique_id_seed_);
+}
+
+int64 Task::CurrentTime() {
+ return runner_->CurrentTime();
+}
+
+int64 Task::ElapsedTime() {
+ return CurrentTime() - start_time_;
+}
+
+void Task::Start() {
+ if (state_ != STATE_INIT)
+ return;
+ // Set the start time before starting the task. Otherwise if the task
+ // finishes quickly and deletes the Task object, setting start_time_
+ // will crash.
+ start_time_ = CurrentTime();
+ GetRunner()->StartTask(this);
+}
+
+void Task::Step() {
+ if (done_) {
+#ifdef DEBUG
+ // we do not know how !blocked_ happens when done_ - should be impossible.
+ // But it causes problems, so in retail build, we force blocked_, and
+ // under debug we assert.
+ assert(blocked_);
+#else
+ blocked_ = true;
+#endif
+ return;
+ }
+
+ // Async Error() was called
+ if (error_) {
+ done_ = true;
+ state_ = STATE_ERROR;
+ blocked_ = true;
+// obsolete - an errored task is not considered done now
+// SignalDone();
+ Stop();
+ return;
+ }
+
+ busy_ = true;
+ int new_state = Process(state_);
+ busy_ = false;
+
+ if (aborted_) {
+ Abort(true); // no need to wake because we're awake
+ return;
+ }
+
+ if (new_state == STATE_BLOCKED) {
+ blocked_ = true;
+ // Let the timeout continue
+ } else {
+ state_ = new_state;
+ blocked_ = false;
+ ResetTimeout();
+ }
+
+ if (new_state == STATE_DONE) {
+ done_ = true;
+ } else if (new_state == STATE_ERROR) {
+ done_ = true;
+ error_ = true;
+ }
+
+ if (done_) {
+// obsolete - call this yourself
+// SignalDone();
+ Stop();
+ blocked_ = true;
+ }
+}
+
+void Task::Abort(bool nowake) {
+ if (done_)
+ return;
+ aborted_ = true;
+ if (!busy_) {
+ done_ = true;
+ blocked_ = true;
+ error_ = true;
+ Stop();
+ if (!nowake)
+ GetRunner()->WakeTasks();
+ }
+}
+
+void Task::Wake() {
+ if (done_)
+ return;
+ if (blocked_) {
+ blocked_ = false;
+ GetRunner()->WakeTasks();
+ }
+}
+
+void Task::Error() {
+ if (error_ || done_)
+ return;
+ error_ = true;
+ Wake();
+}
+
+std::string Task::GetStateName(int state) const {
+ static const std::string STR_BLOCKED("BLOCKED");
+ static const std::string STR_INIT("INIT");
+ static const std::string STR_START("START");
+ static const std::string STR_DONE("DONE");
+ static const std::string STR_ERROR("ERROR");
+ static const std::string STR_RESPONSE("RESPONSE");
+ static const std::string STR_HUH("??");
+ switch (state) {
+ case STATE_BLOCKED: return STR_BLOCKED;
+ case STATE_INIT: return STR_INIT;
+ case STATE_START: return STR_START;
+ case STATE_DONE: return STR_DONE;
+ case STATE_ERROR: return STR_ERROR;
+ case STATE_RESPONSE: return STR_RESPONSE;
+ }
+ return STR_HUH;
+}
+
+int Task::Process(int state) {
+ int newstate = STATE_ERROR;
+
+ if (TimedOut()) {
+ ClearTimeout();
+ newstate = OnTimeout();
+ SignalTimeout();
+ } else {
+ switch (state) {
+ case STATE_INIT:
+ newstate = STATE_START;
+ break;
+ case STATE_START:
+ newstate = ProcessStart();
+ break;
+ case STATE_RESPONSE:
+ newstate = ProcessResponse();
+ break;
+ case STATE_DONE:
+ case STATE_ERROR:
+ newstate = STATE_BLOCKED;
+ break;
+ }
+ }
+
+ return newstate;
+}
+
+void Task::AddChild(Task *child) {
+ children_->insert(child);
+}
+
+bool Task::AllChildrenDone() {
+ for (ChildSet::iterator it = children_->begin();
+ it != children_->end();
+ ++it) {
+ if (!(*it)->IsDone())
+ return false;
+ }
+ return true;
+}
+
+bool Task::AnyChildError() {
+ return child_error_;
+}
+
+void Task::AbortAllChildren() {
+ if (children_->size() > 0) {
+ ChildSet copy = *children_;
+ for (ChildSet::iterator it = copy.begin(); it != copy.end(); ++it) {
+ (*it)->Abort(true); // Note we do not wake
+ }
+ }
+}
+
+void Task::Stop() {
+ // No need to wake because we're either awake or in abort
+ AbortAllChildren();
+ parent_->OnChildStopped(this);
+}
+
+void Task::OnChildStopped(Task *child) {
+ if (child->HasError())
+ child_error_ = true;
+ children_->erase(child);
+}
+
+void Task::set_timeout_seconds(const int timeout_seconds) {
+ timeout_seconds_ = timeout_seconds;
+ ResetTimeout();
+}
+
+bool Task::TimedOut() {
+ return timeout_seconds_ &&
+ timeout_time_ &&
+ CurrentTime() > timeout_time_;
+}
+
+void Task::ResetTimeout() {
+ bool timeout_allowed = (state_ != STATE_INIT)
+ && (state_ != STATE_DONE)
+ && (state_ != STATE_ERROR);
+ if (timeout_seconds_ && timeout_allowed && !timeout_suspended_)
+ timeout_time_ = CurrentTime() +
+ (timeout_seconds_ * kSecToMsec * kMsecTo100ns);
+ else
+ timeout_time_ = 0;
+
+ GetRunner()->UpdateTaskTimeout(this);
+}
+
+void Task::ClearTimeout() {
+ timeout_time_ = 0;
+ GetRunner()->UpdateTaskTimeout(this);
+}
+
+void Task::SuspendTimeout() {
+ if (!timeout_suspended_) {
+ timeout_suspended_ = true;
+ ResetTimeout();
+ }
+}
+
+void Task::ResumeTimeout() {
+ if (timeout_suspended_) {
+ timeout_suspended_ = false;
+ ResetTimeout();
+ }
+}
+
+} // namespace talk_base