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Diffstat (limited to 'third_party/libjingle/files/talk/base/task.h')
-rw-r--r-- | third_party/libjingle/files/talk/base/task.h | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/third_party/libjingle/files/talk/base/task.h b/third_party/libjingle/files/talk/base/task.h new file mode 100644 index 0000000..b524ab7 --- /dev/null +++ b/third_party/libjingle/files/talk/base/task.h @@ -0,0 +1,218 @@ +/* + * libjingle + * Copyright 2004--2006, Google Inc. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef TALK_BASE_TASK_H__ +#define TALK_BASE_TASK_H__ + +#include <string> +#include "talk/base/scoped_ptr.h" +#include "talk/base/basictypes.h" +#include "talk/base/sigslot.h" + +///////////////////////////////////////////////////////////////////// +// +// TASK +// +///////////////////////////////////////////////////////////////////// +// +// Task is a state machine infrastructure. States are pushed forward by +// pushing forwards a TaskRunner that holds on to all Tasks. The purpose +// of Task is threefold: +// +// (1) It manages ongoing work on the UI thread. Multitasking without +// threads, keeping it easy, keeping it real. :-) It does this by +// organizing a set of states for each task. When you return from your +// Process*() function, you return an integer for the next state. You do +// not go onto the next state yourself. Every time you enter a state, +// you check to see if you can do anything yet. If not, you return +// STATE_BLOCKED. If you _could_ do anything, do not return +// STATE_BLOCKED - even if you end up in the same state, return +// STATE_mysamestate. When you are done, return STATE_DONE and then the +// task will self-delete sometimea afterwards. +// +// (2) It helps you avoid all those reentrancy problems when you chain +// too many triggers on one thread. Basically if you want to tell a task +// to process something for you, you feed your task some information and +// then you Wake() it. Don't tell it to process it right away. If it +// might be working on something as you send it infomration, you may want +// to have a queue in the task. +// +// (3) Finally it helps manage parent tasks and children. If a parent +// task gets aborted, all the children tasks are too. The nice thing +// about this, for example, is if you have one parent task that +// represents, say, and Xmpp connection, then you can spawn a whole bunch +// of infinite lifetime child tasks and now worry about cleaning them up. +// When the parent task goes to STATE_DONE, the task engine will make +// sure all those children are aborted and get deleted. +// +// Notice that Task has a few built-in states, e.g., +// +// STATE_INIT - the task isn't running yet +// STATE_START - the task is in its first state +// STATE_RESPONSE - the task is in its second state +// STATE_DONE - the task is done +// +// STATE_ERROR - indicates an error - we should audit the error code in +// light of any usage of it to see if it should be improved. When I +// first put down the task stuff I didn't have a good sense of what was +// needed for Abort and Error, and now the subclasses of Task will ground +// the design in a stronger way. +// +// STATE_NEXT - the first undefined state number. (like WM_USER) - you +// can start defining more task states there. +// +// When you define more task states, just override Process(int state) and +// add your own switch statement. If you want to delegate to +// Task::Process, you can effectively delegate to its switch statement. +// No fancy method pointers or such - this is all just pretty low tech, +// easy to debug, and fast. +// +// Also notice that Task has some primitive built-in timeout functionality. +// +// A timeout is defined as "the task stays in STATE_BLOCKED longer than +// timeout_seconds_." +// +// Descendant classes can override this behavior by calling the +// various protected methods to change the timeout behavior. For +// instance, a descendand might call SuspendTimeout() when it knows +// that it isn't waiting for anything that might timeout, but isn't +// yet in the STATE_DONE state. +// + +namespace talk_base { + +class TaskRunner; + +// A task executes a sequence of steps + +class Task; +class RootTask; + +class Task { + public: + Task(Task *parent); + virtual ~Task() {} + + int32 get_unique_id() { return unique_id_; } + + void Start(); + void Step(); + int GetState() const { return state_; } + bool HasError() const { return (GetState() == STATE_ERROR); } + bool Blocked() const { return blocked_; } + bool IsDone() const { return done_; } + int64 ElapsedTime(); + + Task *GetParent() { return parent_; } + TaskRunner *GetRunner() { return runner_; } + virtual Task *GetParent(int code) { return parent_->GetParent(code); } + + // Called from outside to stop task without any more callbacks + void Abort(bool nowake = false); + + // For managing children + bool AllChildrenDone(); + bool AnyChildError(); + + bool TimedOut(); + + int64 get_timeout_time() { return timeout_time_; } + void set_timeout_seconds(int timeout_seconds); + + sigslot::signal0<> SignalTimeout; + + // Called inside the task to signal that the task may be unblocked + void Wake(); + + protected: + + enum { + STATE_BLOCKED = -1, + STATE_INIT = 0, + STATE_START = 1, + STATE_DONE = 2, + STATE_ERROR = 3, + STATE_RESPONSE = 4, + STATE_NEXT = 5, // Subclasses which need more states start here and higher + }; + + // Called inside to advise that the task should wake and signal an error + void Error(); + + int64 CurrentTime(); + + virtual std::string GetStateName(int state) const; + virtual int Process(int state); + virtual void Stop(); + virtual int ProcessStart() = 0; + virtual int ProcessResponse() { return STATE_DONE; } + + // for managing children (if any) + void AddChild(Task *child); + void AbortAllChildren(); + + void ResetTimeout(); + void ClearTimeout(); + + void SuspendTimeout(); + void ResumeTimeout(); + + protected: + virtual int OnTimeout() { + // by default, we are finished after timing out + return STATE_DONE; + } + + private: + void Done(); + void OnChildStopped(Task *child); + + int state_; + Task *parent_; + TaskRunner *runner_; + bool blocked_; + bool done_; + bool aborted_; + bool busy_; + bool error_; + bool child_error_; + int64 start_time_; + int64 timeout_time_; + int timeout_seconds_; + bool timeout_suspended_; + int32 unique_id_; + + static int32 unique_id_seed_; + + // for managing children + typedef std::set<Task *> ChildSet; + scoped_ptr<ChildSet> children_; +}; + +} // namespace talk_base + +#endif // TALK_BASE_TASK_H__ |