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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TALK_BASE_THREAD_H__
+#define TALK_BASE_THREAD_H__
+
+#include <algorithm>
+#include <list>
+#include <vector>
+
+#ifdef POSIX
+#include <pthread.h>
+#endif
+
+#include "talk/base/messagequeue.h"
+
+#ifdef WIN32
+#include "talk/base/win32.h"
+#endif
+
+namespace talk_base {
+
+class Thread;
+
+class ThreadManager {
+public:
+ ThreadManager();
+ ~ThreadManager();
+
+ static Thread *CurrentThread();
+ static void SetCurrent(Thread *thread);
+ void Add(Thread *thread);
+ void Remove(Thread *thread);
+ bool ThreadActive(Thread *thread);
+
+private:
+ Thread *main_thread_;
+ std::vector<Thread *> threads_;
+ CriticalSection crit_;
+
+#ifdef POSIX
+ static pthread_key_t key_;
+#endif
+
+#ifdef WIN32
+ static DWORD key_;
+#endif
+};
+
+class Thread;
+
+struct _SendMessage {
+ _SendMessage() {}
+ Thread *thread;
+ Message msg;
+ bool *ready;
+};
+
+enum ThreadPriority {
+ PRIORITY_NORMAL,
+ PRIORITY_IDLE,
+};
+
+class Thread : public MessageQueue {
+public:
+ Thread(SocketServer* ss = 0);
+ virtual ~Thread();
+
+ static inline Thread* Current() {
+ return ThreadManager::CurrentThread();
+ }
+ inline bool IsCurrent() const {
+ return (ThreadManager::CurrentThread() == this);
+ }
+
+ void SetPriority(ThreadPriority priority) {
+ priority_ = priority;
+ }
+
+ virtual void Start();
+ virtual void Stop();
+
+ // By default, Thread::Run() calls ProcessMessages(kForever). To do other
+ // work, override Run(). To receive and dispatch messages, call
+ // ProcessMessages occasionally.
+ virtual void Run();
+
+ virtual void Send(MessageHandler *phandler, uint32 id = 0,
+ MessageData *pdata = NULL);
+
+ // From MessageQueue
+ virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1);
+ virtual void ReceiveSends();
+
+ // ProcessMessages will process I/O and dispatch messages until:
+ // 1) cms milliseconds have elapsed (returns true)
+ // 2) Stop() is called (returns false)
+ bool ProcessMessages(int cms);
+
+#ifdef WIN32
+ HANDLE GetHandle() {
+ return thread_;
+ }
+#endif
+
+private:
+ static void *PreRun(void *pv);
+ void Join();
+
+ std::list<_SendMessage> sendlist_;
+ ThreadPriority priority_;
+ CriticalSection started_crit_;
+ bool started_;
+ bool stopped_;
+ bool has_sends_;
+
+#ifdef POSIX
+ pthread_t thread_;
+#endif
+
+#ifdef WIN32
+ HANDLE thread_;
+#endif
+
+ friend class ThreadManager;
+};
+
+// AutoThread automatically installs itself at construction
+// uninstalls at destruction, if a Thread object is
+// _not already_ associated with the current OS thread.
+
+class AutoThread : public Thread {
+public:
+ AutoThread(SocketServer* ss = 0);
+ virtual ~AutoThread();
+};
+
+} // namespace talk_base
+
+#endif // TALK_BASE_THREAD_H__