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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef TALK_BASE_VIRTUALSOCKETSERVER_H__
+#define TALK_BASE_VIRTUALSOCKETSERVER_H__
+
+#include <cassert>
+#include <deque>
+#include <map>
+
+#include "talk/base/messagequeue.h"
+#include "talk/base/socketserver.h"
+
+namespace talk_base {
+
+class VirtualSocket;
+
+// Simulates a network in the same manner as a loopback interface. The
+// interface can create as many addresses as you want. All of the sockets
+// created by this network will be able to communicate with one another.
+class VirtualSocketServer : public SocketServer, public MessageHandler {
+public:
+ VirtualSocketServer();
+ virtual ~VirtualSocketServer();
+
+ // Returns a new IP not used before in this network.
+ uint32 GetNextIP();
+
+ // Limits the network bandwidth (maximum bytes per second). Zero means that
+ // all sends occur instantly.
+ uint32 bandwidth() { return bandwidth_; }
+ void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; }
+
+ // Limits the total size of packets that will be kept in the send queue,
+ // waiting for their turn to be written to the network Defaults to 64 KB.
+ uint32 queue_capacity() { return queue_capacity_; }
+ void set_queue_capacity(uint32 queue_capacity) {
+ queue_capacity_ = queue_capacity;
+ }
+
+ // Controls the (transit) delay for packets sent in the network. This does
+ // not inclue the time required to sit in the send queue. Both of these
+ // values are measured in milliseconds.
+ uint32 delay_mean() { return delay_mean_; }
+ uint32 delay_stddev() { return delay_stddev_; }
+ void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; }
+ void set_delay_stddev(uint32 delay_stddev) {
+ delay_stddev_ = delay_stddev;
+ }
+
+ // If the (transit) delay parameters are modified, this method should be
+ // called to recompute the new distribution.
+ void UpdateDelayDistribution();
+
+ // Controls the (uniform) probability that any sent packet is dropped. This
+ // is separate from calculations to drop based on queue size.
+ double drop_probability() { return drop_prob_; }
+ void set_drop_probability(double drop_prob) {
+ assert((0 <= drop_prob) && (drop_prob <= 1));
+ drop_prob_ = drop_prob;
+ }
+
+ // SocketFactory:
+ virtual Socket* CreateSocket(int type);
+ virtual AsyncSocket* CreateAsyncSocket(int type);
+
+ // SocketServer:
+ virtual bool Wait(int cms, bool process_io);
+ virtual void WakeUp();
+
+ // Used to send internal wake-up messages.
+ virtual void OnMessage(Message* msg);
+
+ typedef std::pair<double,double> Point;
+ typedef std::vector<Point> Function;
+
+private:
+ friend class VirtualSocket;
+
+ typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
+
+ MessageQueue* msg_queue_;
+ bool fWait_;
+ uint32 wait_version_;
+ uint32 next_ip_;
+ uint16 next_port_;
+ AddressMap* bindings_;
+
+ uint32 bandwidth_;
+ uint32 queue_capacity_;
+ uint32 delay_mean_;
+ uint32 delay_stddev_;
+ Function* delay_dist_;
+ CriticalSection delay_crit_;
+
+ double drop_prob_;
+
+ VirtualSocket* CreateSocketInternal(int type);
+
+ // Attempts to bind the given socket to the given (non-zero) address.
+ int Bind(const SocketAddress& addr, VirtualSocket* socket);
+
+ // Binds the given socket to the given (non-zero) IP on an unused port.
+ int Bind(VirtualSocket* socket, SocketAddress* addr);
+
+ // Removes the binding for the given socket.
+ int Unbind(const SocketAddress& addr, VirtualSocket* socket);
+
+ // Sends the given packet to the socket at the given address (if one exists).
+ int Send(VirtualSocket* socket, const void *pv, size_t cb,
+ const SocketAddress& local_addr, const SocketAddress& remote_addr);
+
+ // Computes the number of milliseconds required to send a packet of this size.
+ uint32 SendDelay(uint32 size);
+
+ // Returns the probability density function for the transit delay.
+ Function* GetDelayDistribution();
+
+ // Returns a random transit delay chosen from the appropriate distribution.
+ uint32 GetRandomTransitDelay();
+
+ // Basic operations on functions. Those that return a function also take
+ // ownership of the function given (and hence, may modify or delete it).
+ Function* Accumulate(Function* f);
+ Function* Invert(Function* f);
+ Function* Resample(Function* f, double x1, double x2);
+ double Evaluate(Function* f, double x);
+};
+
+} // namespace talk_base
+
+#endif // TALK_BASE_VIRTUALSOCKETSERVER_H__