summaryrefslogtreecommitdiffstats
path: root/third_party/polymer/components/web-animations-js/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'third_party/polymer/components/web-animations-js/README.md')
-rw-r--r--third_party/polymer/components/web-animations-js/README.md237
1 files changed, 0 insertions, 237 deletions
diff --git a/third_party/polymer/components/web-animations-js/README.md b/third_party/polymer/components/web-animations-js/README.md
deleted file mode 100644
index 2c5e49b..0000000
--- a/third_party/polymer/components/web-animations-js/README.md
+++ /dev/null
@@ -1,237 +0,0 @@
-[![Build Status](https://travis-ci.org/web-animations/web-animations-js.png?branch=master)](https://travis-ci.org/web-animations/web-animations-js)
-
-Latest specification at http://w3c.github.io/web-animations/.
-
-## Learn the tech
-
-### Why Web Animations?
-
-Four animation-related specifications already exist on the web platform: [CSS Transitions](http://dev.w3.org/csswg/css-transitions/),
-[CSS Animations](http://dev.w3.org/csswg/css-animations/), [SVG Animations](http://www.w3.org/TR/SVG/animate.html) / [SMIL](http://www.w3.org/TR/2001/REC-smil-animation-20010904/), and `requestAnimationFrame()`. However:
-
-- *CSS Transitions / CSS Animations are not very expressive* - animations can't
-be composed, or sequenced, or even reliably run in parallel; and animations can't be tweaked from script.
-- *SVG Animations are very expressive, but also very complicated*. SVG Animations
-can't be applied to HTML content.
-- *`requestAnimationFrame()` is not a declarative approach* - it requires the use
-of the main thread, and will therefore jank if the main thread is busy.
-
-Web Animations is a new specification for animated content on the web. It's being
-developed as a W3C specification as part of the CSS and SVG working groups. It aims
-to address the deficiencies inherent in these four specifications. Web Animations also aims to replace the underlying implementations of CSS Transitions, CSS Animations and SVG Animations, so that:
-
-- The code cost of supporting animations on the web is reduced.
-- The various animations specifications are interoperable.
-- Spec authors and browser vendors have a single place to experiment with new animation innovations to improve the Web for the future.
-
-### Basic usage
-
-Here's a simple example of an animation that scales and changes the opacity of
-a `<div>` over 0.5 seconds. The animation alternates producing a pulsing effect.
-
- <div class="pulse" style="width:150px;">Hello world!</div>
- <script>
- var elem = document.querySelector('.pulse');
- var player = document.timeline.play(new Animation(elem, [
- {opacity: "0.5", transform: "scale(0.5)"},
- {opacity: "1.0", transform: "scale(1)"}
- ],
- {
- direction: "alternate", duration: 500, iterations: Infinity
- }));
- </script>
-
-### The animation model
-
-The Web Animations model is a description of an engine for animation content on the web. The engine is sufficiently powerful to support CSS Transitions, CSS Animations and SVG Animations.
-
-Web Animations also exposes a JS API to the model. This API defines a number of
-new interfaces that are exposed to JavaScript. We'll go through some of the more
-important ones here: Animations, AnimationEffects, TimingDictionaries, TimingGroups, and AnimationPlayers.
-
-An `Animation` object defines a single animation effect that applies to a single element target. For example:
-
- var animation = new Animation(targetElement,
- [{left: '0px'}, {left: '100px'}], 2000);
-
-Here, the target element's "left" CSS property is modified smoothly from `0px` to `100px` over 2 seconds.
-
-### Specifying animation effects
-
-An `AnimationEffect` object controls which CSS properties and SVG attributes are
-modified by an animation, and the values that those properties and attributes
-vary between. AnimationEffect objects also control whether the effect replaces
-or adds to the underlying value.
-
-There are three major kinds of effects: `KeyframeEffect`, `MotionPathEffect`, and `EffectCallback`.
-
-#### Animating between keyframes
-
-A `KeyframeEffect` controls one or more properties/attributes by linearly
-interpolating values between specified keyframes. KeyframeEffects are usually
-defined by specifying the keyframe offset and the property-value pair in a
-dictionary:
-
- [
- {offset: 0.2, left: "35px"},
- {offset: 0.6, left: "50px"},
- {offset: 0.9, left: "70px"},
- ]
-
-If the offset is not specified, keyframes are evenly distributed at offsets
-between 0 and 1.
-
- [{left: "35px"}, {left: "50px"}, {left: "70px"}]
-
-See the [specification](http://www.w3.org/TR/web-animations/#keyframe-animation-effects) for the details
-of the keyframe distribution procedure, and how KeyframeEffects are
-evaluated at offsets outside those specified by the keyframes.
-
-#### Animating along paths
-
-A `MotionPathEffect` allows elements to be animated along SVG-style paths. For example:
-
- <svg xmlns="http://www.w3.org/2000/svg" version="1.1">
- <defs>
- <path id=path d="M 100,100 a 75,75 0 1,0 150,0 a 75,75 0 1,0 -150,0"/>
- </defs>
- </svg>
- <script>
- var animFunc = new MotionPathEffect(document.querySelector('#path').pathSegList);
- var animation = new Animation(targetElement, animFunc, 2000);
- </script>
-
-#### Custom animation effects
-
-An `EffectCallback` allows animations to generate call-outs to JavaScript
-rather than manipulating properties directly. Please see the
-[specification](http://www.w3.org/TR/web-animations/#custom-effects) for more details on this
-feature.
-
-### Sequencing and synchronizing animations
-
-Two different types of TimingGroups (`AnimationGroup` and `AnimationSequence`) allow animations to be synchronized and sequenced.
-
-To play a list of animations in parallel:
-
- var animationGroup = new AnimationGroup([new Animation(...), new Animation(...)]);
-
-To play a list in sequence:
-
- var animationSequence = new AnimationSequence([new Animation(...), new Animation(...)]);
-
-Because `Animation`, `AnimationGroup`, `AnimationSequence` are all TimedItems, groups can be nested:
-
- var animationGroup = new AnimationGroup([
- new AnimationSequence([
- new Animation(...),
- new Animation(...),
- ]),
- new Animation(...)
- ]);
-
-Groups also take an optional TimingDictionary parameter (see below), which among other things allows iteration and timing functions to apply at the group level:
-
- var animationGroup = new AnimationGroup([new Animation(...), new Animation(...)], {iterations: 4});
-
-### Controlling the animation timing
-
-TimingDictionaries are used to control the internal timing of an animation (players control how an animation progresses relative to document time). TimingDictionaries have several properties that can be tweaked:
-
-- **duration**: the duration of a single iteration of the animation
-- **iterations**: the number of iterations of the animation that will be played (fractional iterations are allowed)
-- **iterationStart**: the start offset of the first iteration
-- **fill**: whether the animation has effect before starting the first iteration and/or after finishing the final iteration
-- **delay**: the time between the animation's start time and the first animation effect of the animation
-- **playbackRate**: the rate at which the animation progresses relative to external time
-- **direction**: the direction in which successive iterations of the animation play back
-- **easing**: fine-grained control over how external time impacts an animation across the total active duration of the animation.
-
-The values provided within TimingDictionaries combine with the animation hierarchy
-to generate concrete start and end values for animation iterations, animation
-backwards fills, and animation forwards fills. There are a few simple rules which govern this:
-
-- Animations never extend beyond the start or end values of their parent iteration.
-- Animations only fill beyond their parent iteration if:
- - the relevant fill value is selected for the animation;
- - the matching fill value is selected for the parent; and
- - this is the first parent iteration (for `fill: 'backwards'`) or last parent iteration (for `fill: 'forwards'`)
-- Missing `duration` values for TimingGroups are generated based on the calculated durations of the child animations.
-
-The following example illustrates these rules:
-
- var animationGroup = new AnimationGroup([
- new AnimationSequence([
- new Animation(..., {duration: 3000}),
- new Animation(..., {duration: 5000, fill: 'both'})
- ], {duration: 6000, delay: 3000, fill: 'none'}),
- new Animation(..., {duration: 8000, fill: 'forwards'})
- ], {iterations: 2, fill: 'forwards'});
-
-In this example:
-
-- The `AnimationSequence` has an explicit `duration` of 6 seconds, and so the
-second child animation will only play for the first 3 of its 5 second duration
-- The `AnimationGroup` has no explicit duration, and will be provided with a
-calculated duration of the max (`duration + delay`) of its children - in this case 9 seconds.
-- Although `fill: "both"` is specified for the second `Animation` within the `AnimationSequence`, the `AnimationSequence` itself has a `fill` of "none". Hence, as the animation ends right at the end of the `AnimationSequence`, the animation will only fill backwards, and only up until the boundary of the `AnimationSequence` (i.e. 3 seconds after the start of the `AnimationGroup`).
-- The `Animation` inside the `AnimationGroup` and the `AnimationGroup` are both `fill: "forwards"`. Therefore the animation will fill forward in two places:
- - from 8 seconds after the `AnimationGroup` starts until the second iteration of the `AnimationGroup` starts (i.e. for 1 second)
- - from 17 seconds after the `AnimationGroup` starts, extending forward indefinitely.
-
-### Playing Animations
-
-In order to play an `Animation` or `TimingGroup`, an `AnimationPlayer` must be constructed:
-
- var player = document.timeline.play(myAnimation);
-
-AnimationPlayers provide complete control the start time and current playback head of their attached animation. However, players can't modify any internal details of an animation.
-
-AnimationPlayers can be used to pause, seek, reverse, or modify the playback rate of an animation.
-
-`document.timeline.currentTime` is a timeline's global time. It gives the number
-of seconds since the document fired its load event.
-
-## Polyfill details
-
-### Getting started
-
-Include `web-animations.js` in your project:
-
- <script src="web-animations-js/web-animations.js"></script>
-
-### Polyfill notes
-
-#### Prefix handling
-
-In order to work in as many browsers as feasible, we have decided to take the
-following approach to prefix handling:
-
-- the polyfill will automatically detect the correctly prefixed name to use when
-writing animated properties back to the platform.
-- where possible, the polyfill will *only* accept unprefixed versions of experimental features. For example:
-
- var animation = new Animation(elem, {"transform": "translate(100px, 100px)"}, 2000);
-
- will work in all browsers that implement a conforming version of `transform`, but
-
- var animation = new Animation(elem, {"-webkit-transform": "translate(100px, 100px)"}, 2000);
-
- will not work anywhere.
-
-#### Experimental features
-
-When the polyfill requires features to implement functionality that is not inherently specified using those
-features (for example, CSS `calc()` is required in order to implement merging between lengths with different units)
-then the polyfill will provide a console warning in browsers where these features are absent.
-
-## Tools & testing
-
-For running tests or building minified files, consult the
-[tooling information](http://www.polymer-project.org/resources/tooling-strategy.html).
-
-## Breaking changes
-
-When we make a potentially breaking change to the polyfill's API surface (like a rename) we'll continue supporting the old version, deprecated, for three months and ensure that there are console warnings that a change is pending. After three months, the old version of the API surface (e.g. the old version of a function name) will be removed. If you see deprecation warnings you can't avoid it by not updating.
-
-We also announce anything that isn't a bug fix on web-animations-changes@googlegroups.com (https://groups.google.com/forum/#!forum/web-animations-changes).