diff options
Diffstat (limited to 'third_party')
4 files changed, 9 insertions, 5 deletions
diff --git a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c index b884e8d..4ef9a6b 100644 --- a/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c +++ b/third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c @@ -29,8 +29,9 @@ int stInit ( ESContext *esContext ) " gl_Position = a_position; \n" "} \n"; + // TODO(alokp): Shaders containing "precision" do not compile. GLbyte fShaderStr[] = - "precision mediump float; \n" + "//precision mediump float; \n" "uniform vec4 u_color; \n" "void main() \n" "{ \n" diff --git a/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c b/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c index 12200fd..d764361 100644 --- a/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c +++ b/third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c @@ -71,8 +71,9 @@ int stInit ( ESContext *esContext ) " v_texCoord = a_texCoord; \n" "} \n"; + // TODO(alokp): Shaders containing "precision" do not compile. GLbyte fShaderStr[] = - "precision mediump float; \n" + "//precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform sampler2D s_texture; \n" "void main() \n" diff --git a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c index 597982a..07fb147 100644 --- a/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c +++ b/third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c @@ -97,9 +97,10 @@ int stcInit ( ESContext *esContext ) " gl_Position = a_position; \n" " v_normal = a_normal; \n" "} \n"; - + + // TODO(alokp): Shaders containing "precision" do not compile. GLbyte fShaderStr[] = - "precision mediump float; \n" + "//precision mediump float; \n" "varying vec3 v_normal; \n" "uniform samplerCube s_texture; \n" "void main() \n" diff --git a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c index 5298283..af4fb12 100644 --- a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c +++ b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c @@ -105,8 +105,9 @@ int twInit ( ESContext *esContext ) " v_texCoord = a_texCoord; \n" "} \n"; + // TODO(alokp): Shaders containing "precision" do not compile. GLbyte fShaderStr[] = - "precision mediump float; \n" + "//precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform sampler2D s_texture; \n" "void main() \n" |