summaryrefslogtreecommitdiffstats
path: root/tools/gn/input_file_manager.cc
diff options
context:
space:
mode:
Diffstat (limited to 'tools/gn/input_file_manager.cc')
-rw-r--r--tools/gn/input_file_manager.cc254
1 files changed, 0 insertions, 254 deletions
diff --git a/tools/gn/input_file_manager.cc b/tools/gn/input_file_manager.cc
deleted file mode 100644
index e840ba0..0000000
--- a/tools/gn/input_file_manager.cc
+++ /dev/null
@@ -1,254 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "tools/gn/input_file_manager.h"
-
-#include "base/bind.h"
-#include "base/stl_util.h"
-#include "tools/gn/filesystem_utils.h"
-#include "tools/gn/parser.h"
-#include "tools/gn/scheduler.h"
-#include "tools/gn/scope_per_file_provider.h"
-#include "tools/gn/tokenizer.h"
-
-namespace {
-
-void InvokeFileLoadCallback(const InputFileManager::FileLoadCallback& cb,
- const ParseNode* node) {
- cb.Run(node);
-}
-
-} // namespace
-
-InputFileManager::InputFileData::InputFileData(const SourceFile& file_name)
- : file(file_name),
- loaded(false),
- sync_invocation(false) {
-}
-
-InputFileManager::InputFileData::~InputFileData() {
-}
-
-InputFileManager::InputFileManager() {
-}
-
-InputFileManager::~InputFileManager() {
- // Should be single-threaded by now.
- STLDeleteContainerPairSecondPointers(input_files_.begin(),
- input_files_.end());
-}
-
-bool InputFileManager::AsyncLoadFile(const LocationRange& origin,
- const BuildSettings* build_settings,
- const SourceFile& file_name,
- const FileLoadCallback& callback,
- Err* err) {
- // Try not to schedule callbacks while holding the lock. All cases that don't
- // want to schedule should return early. Otherwise, this will be scheduled
- // after we leave the lock.
- base::Closure schedule_this;
- {
- base::AutoLock lock(lock_);
-
- InputFileMap::const_iterator found = input_files_.find(file_name);
- if (found == input_files_.end()) {
- // New file, schedule load.
- InputFileData* data = new InputFileData(file_name);
- data->scheduled_callbacks.push_back(callback);
- input_files_[file_name] = data;
-
- schedule_this = base::Bind(&InputFileManager::BackgroundLoadFile,
- this,
- origin,
- build_settings,
- file_name,
- &data->file);
- } else {
- InputFileData* data = found->second;
-
- // Prevent mixing async and sync loads. See SyncLoadFile for discussion.
- if (data->sync_invocation) {
- g_scheduler->FailWithError(Err(
- origin, "Load type mismatch.",
- "The file \"" + file_name.value() + "\" was previously loaded\n"
- "synchronously (via an import) and now you're trying to load it "
- "asynchronously\n(via a deps rule). This is a class 2 misdemeanor: "
- "a single input file must\nbe loaded the same way each time to "
- "avoid blowing my tiny, tiny mind."));
- return false;
- }
-
- if (data->loaded) {
- // Can just directly issue the callback on the background thread.
- schedule_this = base::Bind(&InvokeFileLoadCallback, callback,
- data->parsed_root.get());
- } else {
- // Load is pending on this file, schedule the invoke.
- data->scheduled_callbacks.push_back(callback);
- return true;
- }
- }
- }
- g_scheduler->pool()->PostWorkerTaskWithShutdownBehavior(
- FROM_HERE, schedule_this,
- base::SequencedWorkerPool::BLOCK_SHUTDOWN);
- return true;
-}
-
-const ParseNode* InputFileManager::SyncLoadFile(
- const LocationRange& origin,
- const BuildSettings* build_settings,
- const SourceFile& file_name,
- Err* err) {
- base::AutoLock lock(lock_);
-
- InputFileData* data = NULL;
- InputFileMap::iterator found = input_files_.find(file_name);
- if (found == input_files_.end()) {
- base::AutoUnlock unlock(lock_);
-
- // Haven't seen this file yet, start loading right now.
- data = new InputFileData(file_name);
- data->sync_invocation = true;
- input_files_[file_name] = data;
-
- if (!LoadFile(origin, build_settings, file_name, &data->file, err))
- return NULL;
- } else {
- // This file has either been loaded or is pending loading.
- data = found->second;
-
- if (!data->sync_invocation) {
- // Don't allow mixing of sync and async loads. If an async load is
- // scheduled and then a bunch of threads need to load it synchronously
- // and block on it loading, it could deadlock or at least cause a lot
- // of wasted CPU while those threads wait for the load to complete (which
- // may be far back in the input queue).
- //
- // We could work around this by promoting the load to a sync load. This
- // requires a bunch of extra code to either check flags and likely do
- // extra locking (bad) or to just do both types of load on the file and
- // deal with the race condition.
- //
- // I have no practical way to test this, and generally we should have
- // all include files processed synchronously and all build files
- // processed asynchronously, so it doesn't happen in practice.
- *err = Err(
- origin, "Load type mismatch.",
- "The file \"" + file_name.value() + "\" was previously loaded\n"
- "asynchronously (via a deps rule) and now you're trying to load it "
- "synchronously.\nThis is a class 2 misdemeanor: a single input file "
- "must be loaded the same way\neach time to avoid blowing my tiny, "
- "tiny mind.");
- return NULL;
- }
-
- if (!data->loaded) {
- // Wait for the already-pending sync load to complete.
- if (!data->completion_event)
- data->completion_event.reset(new base::WaitableEvent(false, false));
- {
- base::AutoUnlock unlock(lock_);
- data->completion_event->Wait();
- }
- }
- }
-
- // The other load could have failed. In this case that error will be printed
- // to the console, but we need to return something here, so make up a
- // dummy error.
- if (!data->parsed_root)
- *err = Err(origin, "File parse failed");
- return data->parsed_root.get();
-}
-
-int InputFileManager::GetInputFileCount() const {
- base::AutoLock lock(lock_);
- return input_files_.size();
-}
-
-void InputFileManager::GetAllInputFileNames(
- std::vector<SourceFile>* result) const {
- base::AutoLock lock(lock_);
- result->reserve(input_files_.size());
- for (InputFileMap::const_iterator i = input_files_.begin();
- i != input_files_.end(); ++i) {
- result->push_back(i->second->file.name());
- }
-}
-
-void InputFileManager::BackgroundLoadFile(const LocationRange& origin,
- const BuildSettings* build_settings,
- const SourceFile& name,
- InputFile* file) {
- Err err;
- if (!LoadFile(origin, build_settings, name, file, &err))
- g_scheduler->FailWithError(err);
-}
-
-bool InputFileManager::LoadFile(const LocationRange& origin,
- const BuildSettings* build_settings,
- const SourceFile& name,
- InputFile* file,
- Err* err) {
- // Do all of this stuff outside the lock. We should not give out file
- // pointers until the read is complete.
- if (g_scheduler->verbose_logging())
- g_scheduler->Log("Loading", name.value());
-
- // Read.
- base::FilePath primary_path = build_settings->GetFullPath(name);
- if (!file->Load(primary_path)) {
- if (!build_settings->secondary_source_path().empty()) {
- // Fall back to secondary source tree.
- base::FilePath secondary_path =
- build_settings->GetFullPathSecondary(name);
- if (!file->Load(secondary_path)) {
- *err = Err(origin, "Can't load input file.",
- "Unable to load either \n" +
- FilePathToUTF8(primary_path) + " or \n" +
- FilePathToUTF8(secondary_path));
- return false;
- }
- } else {
- *err = Err(origin,
- "Unable to load \"" + FilePathToUTF8(primary_path) + "\".");
- return false;
- }
- }
-
- if (g_scheduler->verbose_logging())
- g_scheduler->Log("Parsing", name.value());
-
- // Tokenize.
- std::vector<Token> tokens = Tokenizer::Tokenize(file, err);
- if (err->has_error())
- return false;
-
- // Parse.
- scoped_ptr<ParseNode> root = Parser::Parse(tokens, err);
- if (err->has_error())
- return false;
- ParseNode* unowned_root = root.get();
-
- std::vector<FileLoadCallback> callbacks;
- {
- base::AutoLock lock(lock_);
- DCHECK(input_files_.find(name) != input_files_.end());
-
- InputFileData* data = input_files_[name];
- data->loaded = true;
- data->tokens.swap(tokens);
- data->parsed_root = root.Pass();
-
- callbacks.swap(data->scheduled_callbacks);
- }
-
- // Run pending invocations. Theoretically we could schedule each of these
- // separately to get some parallelism. But normally there will only be one
- // item in the list, so that's extra overhead and complexity for no gain.
- for (size_t i = 0; i < callbacks.size(); i++)
- callbacks[i].Run(unowned_root);
- return true;
-}