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-rw-r--r--tools/gn/item_node.h119
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diff --git a/tools/gn/item_node.h b/tools/gn/item_node.h
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--- a/tools/gn/item_node.h
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-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef TOOLS_GN_ITEM_NODE_H_
-#define TOOLS_GN_ITEM_NODE_H_
-
-#include <set>
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/callback.h"
-#include "base/memory/scoped_ptr.h"
-#include "tools/gn/location.h"
-
-class Item;
-
-// Represents a node in the depdency tree. It references an Item which is
-// the actual thing.
-//
-// The items and nodes are split apart so that the ItemTree can manipulate
-// the dependencies one one thread while the Item itself is been modified on
-// another.
-class ItemNode {
- public:
- enum State {
- // Another item has referenced this one by name, but we have not yet
- // encountered this item to know what it is.
- REFERENCED,
-
- // This item has been defined but some of the dependencies it references
- // have not been.
- GENERATED,
-
- // All of this item's transitive dependencies have been found and
- // resolved.
- RESOLVED,
- };
-
- typedef std::set<ItemNode*> ItemNodeSet;
-
- // Takes ownership of the pointer.
- // Initial state will be REFERENCED.
- ItemNode(Item* i);
- ~ItemNode();
-
- State state() const { return state_; }
-
- // This closure will be executed when the item is resolved.
- void set_resolved_closure(const base::Closure& closure) {
- resolved_closure_ = closure;
- }
-
- const Item* item() const { return item_.get(); }
- Item* item() { return item_.get(); }
-
- // Where this was created from, which might be when it was generated or
- // when it was first referenced from another target.
- const LocationRange& originally_referenced_from_here() const {
- return originally_referenced_from_here_;
- }
- void set_originally_referenced_from_here(const LocationRange& r) {
- originally_referenced_from_here_ = r;
- }
-
- // Where this was generated from. This will be empty for items that have
- // been referenced but not generated. Note that this has to be one the
- // ItemNode because it can be changing from multiple threads and we need
- // to be sure that access is serialized.
- const LocationRange& generated_from_here() const {
- return generated_from_here_;
- }
- void set_generated_from_here(const LocationRange& r) {
- generated_from_here_ = r;
- }
-
- const ItemNodeSet& direct_dependencies() const {
- return direct_dependencies_;
- }
- const ItemNodeSet& unresolved_dependencies() const {
- return unresolved_dependencies_;
- }
-
- void AddDependency(ItemNode* node);
-
- // Removes the given dependency from the unresolved list. Does not do
- // anything else to update waiters.
- void MarkDirectDependencyResolved(ItemNode* node);
-
- // Destructively retrieve the set of waiting nodes.
- void SwapOutWaitingDependencySet(ItemNodeSet* out_set);
-
- void SetGenerated();
- void SetResolved();
-
- private:
- State state_;
- scoped_ptr<Item> item_;
-
- LocationRange originally_referenced_from_here_;
- LocationRange generated_from_here_;
-
- // What to run when this item is resolved.
- base::Closure resolved_closure_;
-
- // Everything this item directly depends on.
- ItemNodeSet direct_dependencies_;
-
- // Unresolved things this item directly depends on.
- ItemNodeSet unresolved_dependencies_;
-
- // These items are waiting on us to be resolved before they can be
- // resolved. This is the backpointer for unresolved_dependencies_.
- ItemNodeSet waiting_on_resolution_;
-
- DISALLOW_COPY_AND_ASSIGN(ItemNode);
-};
-
-#endif // TOOLS_GN_ITEM_NODE_H_