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-rw-r--r--tools/gn/toolchain_manager.cc480
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diff --git a/tools/gn/toolchain_manager.cc b/tools/gn/toolchain_manager.cc
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--- a/tools/gn/toolchain_manager.cc
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-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "tools/gn/toolchain_manager.h"
-
-#include <set>
-
-#include "base/bind.h"
-#include "tools/gn/err.h"
-#include "tools/gn/item.h"
-#include "tools/gn/item_node.h"
-#include "tools/gn/item_tree.h"
-#include "tools/gn/parse_tree.h"
-#include "tools/gn/scheduler.h"
-#include "tools/gn/scope.h"
-#include "tools/gn/scope_per_file_provider.h"
-
-namespace {
-
-SourceFile DirToBuildFile(const SourceDir& dir) {
- return SourceFile(dir.value() + "BUILD.gn");
-}
-
-void SetSystemVars(const Settings& settings, Scope* scope) {
- // FIXME(brettw) port.
- scope->SetValue("is_win", Value(NULL, 1), NULL);
- scope->SetValue("is_linux", Value(NULL, 0), NULL);
- scope->SetValue("is_posix", Value(NULL, 0), NULL);
- scope->SetValue("is_mac", Value(NULL, 0), NULL);
- scope->SetValue("is_android", Value(NULL, 0), NULL);
- scope->SetValue("is_ios", Value(NULL, 0), NULL);
-
- // Set this value without the terminating slash because the code expects
- // $root_output_dir/foo to work.
- scope->SetValue(ScopePerFileProvider::kRootOutputDirName,
- ScopePerFileProvider::GetRootOutputDir(&settings),
- NULL);
- scope->SetValue(ScopePerFileProvider::kRootGenDirName,
- ScopePerFileProvider::GetRootGenDir(&settings),
- NULL);
-}
-
-} // namespace
-
-struct ToolchainManager::Info {
- Info(const BuildSettings* build_settings,
- const Label& toolchain_name,
- const std::string& output_subdir_name)
- : state(TOOLCHAIN_SETTINGS_NOT_LOADED),
- toolchain(toolchain_name),
- toolchain_set(false),
- settings(build_settings, &toolchain, output_subdir_name),
- item_node(NULL) {
- }
-
- // MAkes sure that an ItemNode is created for the toolchain, which lets
- // targets depend on the (potentially future) loading of the toolchain.
- //
- // We can't always do this at the beginning since when doing the default
- // build config, we don't know the toolchain name yet. We also need to go
- // through some effort to avoid doing this inside the toolchain manager's
- // lock (to avoid holding two locks at once).
- void EnsureItemNode() {
- if (!item_node) {
- ItemTree& tree = settings.build_settings()->item_tree();
- item_node = new ItemNode(&toolchain);
- tree.AddNodeLocked(item_node);
- }
- }
-
- SettingsState state;
-
- Toolchain toolchain;
- bool toolchain_set;
- LocationRange toolchain_definition_location;
-
- // When the state is TOOLCHAIN_SETTINGS_LOADED, the settings should be
- // considered read-only and can be read without locking. Otherwise, they
- // should not be accessed at all except to load them (which can therefore
- // also be done outside of the lock). This works as long as the state flag
- // is only ever read or written inside the lock.
- Settings settings;
-
- // While state == TOOLCHAIN_SETTINGS_LOADING, this will collect all
- // scheduled invocations using this toolchain. They'll be issued once the
- // settings file has been interpreted.
- //
- // The map maps the source file to "some" location it was invoked from (so
- // we can give good error messages. It does NOT map to the root of the
- // file to be invoked (the file still needs loading). This will be NULL
- // for internally invoked files.
- typedef std::map<SourceFile, LocationRange> ScheduledInvocationMap;
- ScheduledInvocationMap scheduled_invocations;
-
- // Tracks all scheduled and executed invocations for this toolchain. This
- // is used to avoid invoking a file more than once for a toolchain.
- std::set<SourceFile> all_invocations;
-
- // Filled in by EnsureItemNode, see that for more.
- ItemNode* item_node;
-};
-
-ToolchainManager::ToolchainManager(const BuildSettings* build_settings)
- : build_settings_(build_settings) {
-}
-
-ToolchainManager::~ToolchainManager() {
- for (ToolchainMap::iterator i = toolchains_.begin();
- i != toolchains_.end(); ++i)
- delete i->second;
- toolchains_.clear();
-}
-
-void ToolchainManager::StartLoadingUnlocked(const SourceFile& build_file_name) {
- // How the default build config works: Initially we don't have a toolchain
- // name to call the settings for the default build config. So we create one
- // with an empty toolchain name and execute the default build config file.
- // When that's done, we'll go and fix up the name to the default build config
- // that the script set.
- base::AutoLock lock(GetLock());
- Err err;
- Info* info = LoadNewToolchainLocked(LocationRange(), Label(), &err);
- if (err.has_error())
- g_scheduler->FailWithError(err);
- CHECK(info);
- info->scheduled_invocations[build_file_name] = LocationRange();
- info->all_invocations.insert(build_file_name);
-
- g_scheduler->IncrementWorkCount();
- if (!g_scheduler->input_file_manager()->AsyncLoadFile(
- LocationRange(), build_settings_,
- build_settings_->build_config_file(),
- base::Bind(&ToolchainManager::BackgroundLoadBuildConfig,
- base::Unretained(this), info, true),
- &err)) {
- g_scheduler->FailWithError(err);
- g_scheduler->DecrementWorkCount();
- }
-}
-
-const Settings* ToolchainManager::GetSettingsForToolchainLocked(
- const LocationRange& from_here,
- const Label& toolchain_name,
- Err* err) {
- GetLock().AssertAcquired();
- ToolchainMap::iterator found = toolchains_.find(toolchain_name);
- Info* info = NULL;
- if (found == toolchains_.end()) {
- info = LoadNewToolchainLocked(from_here, toolchain_name, err);
- if (!info)
- return NULL;
- } else {
- info = found->second;
- }
- info->EnsureItemNode();
-
- return &info->settings;
-}
-
-const Toolchain* ToolchainManager::GetToolchainDefinitionUnlocked(
- const Label& toolchain_name) {
- base::AutoLock lock(GetLock());
- ToolchainMap::iterator found = toolchains_.find(toolchain_name);
- if (found == toolchains_.end() || !found->second->toolchain_set)
- return NULL;
-
- // Since we don't allow defining a toolchain more than once, we know that
- // once it's set it won't be mutated, so we can safely return this pointer
- // for reading outside the lock.
- return &found->second->toolchain;
-}
-
-bool ToolchainManager::SetDefaultToolchainUnlocked(
- const Label& default_toolchain,
- const LocationRange& defined_here,
- Err* err) {
- base::AutoLock lock(GetLock());
- if (!default_toolchain_.is_null()) {
- *err = Err(defined_here, "Default toolchain already set.");
- err->AppendSubErr(Err(default_toolchain_defined_here_,
- "Previously defined here.",
- "You can only set this once."));
- return false;
- }
-
- if (default_toolchain.is_null()) {
- *err = Err(defined_here, "Bad default toolchain name.",
- "You can't set the default toolchain name to nothing.");
- return false;
- }
- if (!default_toolchain.toolchain_dir().is_null() ||
- !default_toolchain.toolchain_name().empty()) {
- *err = Err(defined_here, "Toolchain name has toolchain.",
- "You can't specify a toolchain (inside the parens) for a toolchain "
- "name. I got:\n" + default_toolchain.GetUserVisibleName(true));
- return false;
- }
-
- default_toolchain_ = default_toolchain;
- default_toolchain_defined_here_ = defined_here;
- return true;
-}
-
-Label ToolchainManager::GetDefaultToolchainUnlocked() const {
- base::AutoLock lock(GetLock());
- return default_toolchain_;
-}
-
-bool ToolchainManager::SetToolchainDefinitionLocked(
- const Toolchain& tc,
- const LocationRange& defined_from,
- Err* err) {
- GetLock().AssertAcquired();
-
- ToolchainMap::iterator found = toolchains_.find(tc.label());
- Info* info = NULL;
- if (found == toolchains_.end()) {
- // New toolchain.
- info = LoadNewToolchainLocked(defined_from, tc.label(), err);
- if (!info)
- return false;
- } else {
- // It's important to preserve the exact Toolchain object in our tree since
- // it will be in the ItemTree and targets may have dependencies on it.
- info = found->second;
- }
-
- // The labels should match or else we're setting the wrong one!
- CHECK(info->toolchain.label() == tc.label());
-
- info->toolchain = tc;
- if (info->toolchain_set) {
- *err = Err(defined_from, "Duplicate toolchain definition.");
- err->AppendSubErr(Err(
- info->toolchain_definition_location,
- "Previously defined here.",
- "A toolchain can only be defined once. One tricky way that this could\n"
- "happen is if your definition is itself in a file that's interpreted\n"
- "under different toolchains, which would result in multiple\n"
- "definitions as the file is loaded multiple times. So be sure your\n"
- "toolchain definitions are in files that either don't define any\n"
- "targets (probably best) or at least don't contain targets executed\n"
- "with more than one toolchain."));
- return false;
- }
-
- info->EnsureItemNode();
-
- info->toolchain_set = true;
- info->toolchain_definition_location = defined_from;
- return true;
-}
-
-bool ToolchainManager::ScheduleInvocationLocked(
- const LocationRange& specified_from,
- const Label& toolchain_name,
- const SourceDir& dir,
- Err* err) {
- GetLock().AssertAcquired();
- SourceFile build_file(DirToBuildFile(dir));
-
- ToolchainMap::iterator found = toolchains_.find(toolchain_name);
- Info* info = NULL;
- if (found == toolchains_.end()) {
- // New toolchain.
- info = LoadNewToolchainLocked(specified_from, toolchain_name, err);
- if (!info)
- return false;
- } else {
- // Use existing one.
- info = found->second;
- if (info->all_invocations.find(build_file) !=
- info->all_invocations.end()) {
- // We've already seen this source file for this toolchain, don't need
- // to do anything.
- return true;
- }
- }
-
- info->all_invocations.insert(build_file);
-
- // True if the settings load needs to be scheduled.
- bool info_needs_settings_load = false;
-
- // True if the settings load has completed.
- bool info_settings_loaded = false;
-
- switch (info->state) {
- case TOOLCHAIN_SETTINGS_NOT_LOADED:
- info_needs_settings_load = true;
- info->scheduled_invocations[build_file] = specified_from;
- break;
-
- case TOOLCHAIN_SETTINGS_LOADING:
- info->scheduled_invocations[build_file] = specified_from;
- break;
-
- case TOOLCHAIN_SETTINGS_LOADED:
- info_settings_loaded = true;
- break;
- }
-
- if (info_needs_settings_load) {
- // Load the settings file.
- g_scheduler->IncrementWorkCount();
- if (!g_scheduler->input_file_manager()->AsyncLoadFile(
- specified_from, build_settings_,
- build_settings_->build_config_file(),
- base::Bind(&ToolchainManager::BackgroundLoadBuildConfig,
- base::Unretained(this), info, false),
- err)) {
- g_scheduler->DecrementWorkCount();
- return false;
- }
- } else if (info_settings_loaded) {
- // Settings are ready to go, load the target file.
- g_scheduler->IncrementWorkCount();
- if (!g_scheduler->input_file_manager()->AsyncLoadFile(
- specified_from, build_settings_, build_file,
- base::Bind(&ToolchainManager::BackgroundInvoke,
- base::Unretained(this), info, build_file),
- err)) {
- g_scheduler->DecrementWorkCount();
- return false;
- }
- }
- // Else we should have added the infocations to the scheduled_invocations
- // from within the lock above.
- return true;
-}
-
-// static
-std::string ToolchainManager::ToolchainToOutputSubdir(
- const Label& toolchain_name) {
- // For now just assume the toolchain name is always a valid dir name. We may
- // want to clean up the in the future.
- return toolchain_name.name();
-}
-
-ToolchainManager::Info* ToolchainManager::LoadNewToolchainLocked(
- const LocationRange& specified_from,
- const Label& toolchain_name,
- Err* err) {
- GetLock().AssertAcquired();
- Info* info = new Info(build_settings_,
- toolchain_name,
- ToolchainToOutputSubdir(toolchain_name));
-
- toolchains_[toolchain_name] = info;
-
- // Invoke the file containing the toolchain definition so that it gets
- // defined. The default one (label is empty) will be done spearately.
- if (!toolchain_name.is_null()) {
- // The default toolchain should be specified whenever we're requesting
- // another one. This is how we know under what context we should execute
- // the invoke for the toolchain file.
- CHECK(!default_toolchain_.is_null());
- ScheduleInvocationLocked(specified_from, default_toolchain_,
- toolchain_name.dir(), err);
- }
- return info;
-}
-
-void ToolchainManager::FixupDefaultToolchainLocked() {
- // Now that we've run the default build config, we should know the
- // default toolchain name. Fix up our reference.
- // See Start() for more.
- GetLock().AssertAcquired();
- if (default_toolchain_.is_null()) {
- g_scheduler->FailWithError(Err(Location(),
- "Default toolchain not set.",
- "Your build config file \"" +
- build_settings_->build_config_file().value() +
- "\"\ndid not call set_default_toolchain(). This is needed so "
- "I know how to actually\ncompile your code."));
- return;
- }
-
- ToolchainMap::iterator old_default = toolchains_.find(Label());
- CHECK(old_default != toolchains_.end());
- Info* info = old_default->second;
- toolchains_[default_toolchain_] = info;
- toolchains_.erase(old_default);
-
- // Toolchain should not have been loaded in the build config file.
- CHECK(!info->toolchain_set);
-
- // We need to set the toolchain label now that we know it. There's no way
- // to set the label, but we can assign the toolchain to a new one. Loading
- // the build config can not change the toolchain, so we won't be overwriting
- // anything useful.
- info->toolchain = Toolchain(default_toolchain_);
- info->EnsureItemNode();
-
- // Schedule a load of the toolchain build file.
- Err err;
- ScheduleInvocationLocked(LocationRange(), default_toolchain_,
- default_toolchain_.dir(), &err);
- if (err.has_error())
- g_scheduler->FailWithError(err);
-}
-
-void ToolchainManager::BackgroundLoadBuildConfig(Info* info,
- bool is_default,
- const ParseNode* root) {
- // Danger: No early returns without decrementing the work count.
- if (root && !g_scheduler->is_failed()) {
- // Nobody should be accessing settings at this point other than us since we
- // haven't marked it loaded, so we can do it outside the lock.
- Scope* base_config = info->settings.base_config();
- SetSystemVars(info->settings, base_config);
- base_config->SetProcessingBuildConfig();
- if (is_default)
- base_config->SetProcessingDefaultBuildConfig();
-
- const BlockNode* root_block = root->AsBlock();
- Err err;
- root_block->ExecuteBlockInScope(base_config, &err);
-
- base_config->ClearProcessingBuildConfig();
- if (is_default)
- base_config->ClearProcessingDefaultBuildConfig();
-
- if (err.has_error()) {
- g_scheduler->FailWithError(err);
- } else {
- // Base config processing succeeded.
- Info::ScheduledInvocationMap schedule_these;
- {
- base::AutoLock lock(GetLock());
- schedule_these.swap(info->scheduled_invocations);
- info->state = TOOLCHAIN_SETTINGS_LOADED;
- if (is_default)
- FixupDefaultToolchainLocked();
- }
-
- // Schedule build files waiting on this settings. There can be many so we
- // want to load them in parallel on the pool.
- for (Info::ScheduledInvocationMap::iterator i = schedule_these.begin();
- i != schedule_these.end() && !g_scheduler->is_failed(); ++i) {
- // Note i->second may be NULL, so don't dereference.
- g_scheduler->IncrementWorkCount();
- if (!g_scheduler->input_file_manager()->AsyncLoadFile(
- i->second, build_settings_, i->first,
- base::Bind(&ToolchainManager::BackgroundInvoke,
- base::Unretained(this), info, i->first),
- &err)) {
- g_scheduler->FailWithError(err);
- g_scheduler->DecrementWorkCount();
- break;
- }
- }
- }
- }
- g_scheduler->DecrementWorkCount();
-}
-
-void ToolchainManager::BackgroundInvoke(const Info* info,
- const SourceFile& file_name,
- const ParseNode* root) {
- if (root && !g_scheduler->is_failed()) {
- if (g_scheduler->verbose_logging())
- g_scheduler->Log("Running", file_name.value());
-
- Scope our_scope(info->settings.base_config());
- ScopePerFileProvider per_file_provider(&our_scope, file_name);
-
- Err err;
- root->Execute(&our_scope, &err);
- if (err.has_error())
- g_scheduler->FailWithError(err);
- }
-
- g_scheduler->DecrementWorkCount();
-}
-
-base::Lock& ToolchainManager::GetLock() const {
- return build_settings_->item_tree().lock();
-}