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-rw-r--r--tools/gn/setup.cc38
1 files changed, 3 insertions, 35 deletions
diff --git a/tools/gn/setup.cc b/tools/gn/setup.cc
index bad4b7b..79814e6 100644
--- a/tools/gn/setup.cc
+++ b/tools/gn/setup.cc
@@ -226,21 +226,6 @@ base::FilePath FindWindowsPython() {
}
#endif
-// Expands all ./, ../, and symbolic links in the given path.
-bool NormalizePath(const base::FilePath& path, base::FilePath* out) {
-#if defined(OS_POSIX)
- char buf[PATH_MAX];
- if (!realpath(path.value().c_str(), buf)) {
- return false;
- }
- *out = base::FilePath(buf);
-#else
- // Do nothing on a non-POSIX system.
- *out = path;
-#endif
- return true;
-}
-
} // namespace
const char Setup::kBuildArgFileName[] = "args.gn";
@@ -528,16 +513,9 @@ bool Setup::FillSourceDir(const base::CommandLine& cmdline) {
root_path = dotfile_name_.DirName();
}
- base::FilePath root_path_normalized;
- if (!NormalizePath(root_path, &root_path_normalized)) {
- Err(Location(), "Can't normalize the root path.",
- "I could not normalize the path \"" + FilePathToUTF8(root_path) + "\".")
- .PrintToStdout();
- return false;
- }
if (scheduler_.verbose_logging())
- scheduler_.Log("Using source root", FilePathToUTF8(root_path_normalized));
- build_settings_.SetRootPath(root_path_normalized);
+ scheduler_.Log("Using source root", FilePathToUTF8(root_path));
+ build_settings_.SetRootPath(root_path);
return true;
}
@@ -553,21 +531,11 @@ bool Setup::FillBuildDir(const std::string& build_dir, bool require_exists) {
return false;
}
- base::FilePath build_dir_path = build_settings_.GetFullPath(resolved);
- base::FilePath build_dir_path_normalized;
- if (!NormalizePath(build_dir_path, &build_dir_path_normalized)) {
- Err(Location(), "Can't normalize the root path.",
- "I could not normalize the path \"" + FilePathToUTF8(build_dir_path) +
- "\".").PrintToStdout();
- return false;
- }
- resolved = SourceDirForPath(build_settings_.root_path(),
- build_dir_path_normalized);
-
if (scheduler_.verbose_logging())
scheduler_.Log("Using build dir", resolved.value());
if (require_exists) {
+ base::FilePath build_dir_path = build_settings_.GetFullPath(resolved);
if (!base::PathExists(build_dir_path.Append(
FILE_PATH_LITERAL("build.ninja")))) {
Err(Location(), "Not a build directory.",