diff options
Diffstat (limited to 'tools/gn')
-rw-r--r-- | tools/gn/setup.cc | 38 |
1 files changed, 3 insertions, 35 deletions
diff --git a/tools/gn/setup.cc b/tools/gn/setup.cc index bad4b7b..79814e6 100644 --- a/tools/gn/setup.cc +++ b/tools/gn/setup.cc @@ -226,21 +226,6 @@ base::FilePath FindWindowsPython() { } #endif -// Expands all ./, ../, and symbolic links in the given path. -bool NormalizePath(const base::FilePath& path, base::FilePath* out) { -#if defined(OS_POSIX) - char buf[PATH_MAX]; - if (!realpath(path.value().c_str(), buf)) { - return false; - } - *out = base::FilePath(buf); -#else - // Do nothing on a non-POSIX system. - *out = path; -#endif - return true; -} - } // namespace const char Setup::kBuildArgFileName[] = "args.gn"; @@ -528,16 +513,9 @@ bool Setup::FillSourceDir(const base::CommandLine& cmdline) { root_path = dotfile_name_.DirName(); } - base::FilePath root_path_normalized; - if (!NormalizePath(root_path, &root_path_normalized)) { - Err(Location(), "Can't normalize the root path.", - "I could not normalize the path \"" + FilePathToUTF8(root_path) + "\".") - .PrintToStdout(); - return false; - } if (scheduler_.verbose_logging()) - scheduler_.Log("Using source root", FilePathToUTF8(root_path_normalized)); - build_settings_.SetRootPath(root_path_normalized); + scheduler_.Log("Using source root", FilePathToUTF8(root_path)); + build_settings_.SetRootPath(root_path); return true; } @@ -553,21 +531,11 @@ bool Setup::FillBuildDir(const std::string& build_dir, bool require_exists) { return false; } - base::FilePath build_dir_path = build_settings_.GetFullPath(resolved); - base::FilePath build_dir_path_normalized; - if (!NormalizePath(build_dir_path, &build_dir_path_normalized)) { - Err(Location(), "Can't normalize the root path.", - "I could not normalize the path \"" + FilePathToUTF8(build_dir_path) + - "\".").PrintToStdout(); - return false; - } - resolved = SourceDirForPath(build_settings_.root_path(), - build_dir_path_normalized); - if (scheduler_.verbose_logging()) scheduler_.Log("Using build dir", resolved.value()); if (require_exists) { + base::FilePath build_dir_path = build_settings_.GetFullPath(resolved); if (!base::PathExists(build_dir_path.Append( FILE_PATH_LITERAL("build.ninja")))) { Err(Location(), "Not a build directory.", |