diff options
Diffstat (limited to 'ui/accessibility/ax_node.h')
-rw-r--r-- | ui/accessibility/ax_node.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/ui/accessibility/ax_node.h b/ui/accessibility/ax_node.h new file mode 100644 index 0000000..b7e3125 --- /dev/null +++ b/ui/accessibility/ax_node.h @@ -0,0 +1,59 @@ +// Copyright 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef UI_ACCESSIBILITY_AX_NODE_H_ +#define UI_ACCESSIBILITY_AX_NODE_H_ + +#include "ui/accessibility/ax_node_data.h" + +namespace ui { + +// One node in an AXTree. +class AX_EXPORT AXNode { + public: + // The constructor requires a parent, id, and index in parent, but + // the data is not required. After initialization, only index_in_parent + // is allowed to change, the others are guaranteed to never change. + AXNode(AXNode* parent, int32 id, int32 index_in_parent); + virtual ~AXNode(); + + // Accessors. + int32 id() const { return data_.id; } + AXNode* parent() const { return parent_; } + int child_count() const { return static_cast<int>(children_.size()); } + const AXNodeData& data() const { return data_; } + const std::vector<AXNode*>& children() const { return children_; } + + // Get the child at the given index. + AXNode* ChildAtIndex(int index) const { return children_[index]; } + + // Set the node's accessibility data. This may be done during initial + // initialization or later when the node data changes. + virtual void SetData(const AXNodeData& src); + + // Set the index in parent, for example if siblings were inserted or deleted. + void SetIndexInParent(int index_in_parent); + + // Swap the internal children vector with |children|. This instance + // now owns all of the passed children. + virtual void SwapChildren(std::vector<AXNode*>& children); + + // This is called when the AXTree no longer includes this node in the + // tree. Reference counting is used on some platforms because the + // operating system may hold onto a reference to an AXNode + // object even after we're through with it, so this may decrement the + // reference count and clear out the object's data. + virtual void Destroy(); + + private: + int index_in_parent_; + AXNode* parent_; + std::vector<AXNode*> children_; + AXNodeData data_; +}; + + +} // namespace ui + +#endif // UI_ACCESSIBILITY_AX_NODE_H_ |