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-rw-r--r--ui/aura/root_window.cc49
-rw-r--r--ui/aura/root_window.h21
-rw-r--r--ui/aura/window.cc42
-rw-r--r--ui/aura/window.h20
-rw-r--r--ui/aura/window_delegate.h3
-rw-r--r--ui/aura/window_unittest.cc81
6 files changed, 203 insertions, 13 deletions
diff --git a/ui/aura/root_window.cc b/ui/aura/root_window.cc
index f6b6b02..f4b0c29 100644
--- a/ui/aura/root_window.cc
+++ b/ui/aura/root_window.cc
@@ -17,7 +17,8 @@ namespace internal {
RootWindow::RootWindow()
: Window(NULL),
mouse_pressed_handler_(NULL),
- ALLOW_THIS_IN_INITIALIZER_LIST(focus_manager_(new FocusManager(this))) {
+ ALLOW_THIS_IN_INITIALIZER_LIST(focus_manager_(new FocusManager(this))),
+ capture_window_(NULL) {
set_name(ASCIIToUTF16("RootWindow"));
}
@@ -25,7 +26,8 @@ RootWindow::~RootWindow() {
}
bool RootWindow::HandleMouseEvent(const MouseEvent& event) {
- Window* target = mouse_pressed_handler_;
+ Window* target =
+ mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_;
if (!target)
target = GetEventHandlerForPoint(event.location());
if (event.type() == ui::ET_MOUSE_PRESSED && !mouse_pressed_handler_)
@@ -48,9 +50,52 @@ bool RootWindow::HandleKeyEvent(const KeyEvent& event) {
return false;
}
+void RootWindow::SetCapture(Window* window) {
+ if (capture_window_ == window)
+ return;
+
+ if (capture_window_ && capture_window_->delegate())
+ capture_window_->delegate()->OnCaptureLost();
+ capture_window_ = window;
+
+ if (capture_window_ && mouse_pressed_handler_) {
+ // Make all subsequent mouse events go to the capture window. We shouldn't
+ // need to send an event here as OnCaptureLost should take care of that.
+ mouse_pressed_handler_ = capture_window_;
+ }
+}
+
+void RootWindow::ReleaseCapture(Window* window) {
+ if (capture_window_ != window)
+ return;
+
+ if (capture_window_ && capture_window_->delegate())
+ capture_window_->delegate()->OnCaptureLost();
+ capture_window_ = NULL;
+}
+
+void RootWindow::WindowDestroying(Window* window) {
+ // Update the FocusManager if the window was focused.
+ internal::FocusManager* focus_manager = GetFocusManager();
+ if (focus_manager && focus_manager->focused_window() == window)
+ focus_manager->SetFocusedWindow(NULL);
+
+ // When a window is being destroyed it's likely that the WindowDelegate won't
+ // want events, so we reset the mouse_pressed_handler_ and capture_window_ and
+ // don't sent it release/capture lost events.
+ if (mouse_pressed_handler_ == window)
+ mouse_pressed_handler_ = NULL;
+ if (capture_window_ == window)
+ capture_window_ = NULL;
+}
+
FocusManager* RootWindow::GetFocusManager() {
return focus_manager_.get();
}
+internal::RootWindow* RootWindow::GetRoot() {
+ return this;
+}
+
} // namespace internal
} // namespace aura
diff --git a/ui/aura/root_window.h b/ui/aura/root_window.h
index d709ce3..5d3de84 100644
--- a/ui/aura/root_window.h
+++ b/ui/aura/root_window.h
@@ -26,12 +26,33 @@ class RootWindow : public Window {
// Handles a key event. Returns true if handled.
bool HandleKeyEvent(const KeyEvent& event);
+ // Sets capture to the specified window.
+ void SetCapture(Window* window);
+
+ // If |window| has mouse capture, the current capture window is set to NULL.
+ void ReleaseCapture(Window* window);
+
+ // Returns the window that has mouse capture.
+ Window* capture_window() { return capture_window_; }
+
+ // Invoked when a child window is destroyed. Cleans up any references to the
+ // Window.
+ void WindowDestroying(Window* window);
+
+ // Current handler for mouse events.
+ Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
+
// Overridden from Window:
virtual FocusManager* GetFocusManager() OVERRIDE;
+ protected:
+ // Overridden from Window:
+ virtual internal::RootWindow* GetRoot() OVERRIDE;
+
private:
Window* mouse_pressed_handler_;
scoped_ptr<FocusManager> focus_manager_;
+ Window* capture_window_;
DISALLOW_COPY_AND_ASSIGN(RootWindow);
};
diff --git a/ui/aura/window.cc b/ui/aura/window.cc
index 6ccf808..e9d5b30 100644
--- a/ui/aura/window.cc
+++ b/ui/aura/window.cc
@@ -19,6 +19,8 @@
namespace aura {
+using internal::RootWindow;
+
Window::Window(WindowDelegate* delegate)
: delegate_(delegate),
visibility_(VISIBILITY_HIDDEN),
@@ -32,12 +34,10 @@ Window::~Window() {
if (delegate_)
delegate_->OnWindowDestroying();
- // Update the FocusManager in case we were focused. This must be done before
- // we are removed from the hierarchy otherwise we won't be able to find the
- // FocusManager.
- internal::FocusManager* focus_manager = GetFocusManager();
- if (focus_manager && focus_manager->focused_window() == this)
- focus_manager->SetFocusedWindow(NULL);
+ // Let the root know so that it can remove any references to us.
+ RootWindow* root = GetRoot();
+ if (root)
+ root->WindowDestroying(this);
// Then destroy the children.
while (!children_.empty()) {
@@ -70,6 +70,8 @@ void Window::SetVisibility(Visibility visibility) {
layer_->set_visible(visibility_ != VISIBILITY_HIDDEN);
if (layer_->visible())
SchedulePaint();
+ if (visibility_ != VISIBILITY_SHOWN)
+ ReleaseCapture();
}
void Window::SetLayoutManager(LayoutManager* layout_manager) {
@@ -199,6 +201,34 @@ internal::FocusManager* Window::GetFocusManager() {
return parent_ ? parent_->GetFocusManager() : NULL;
}
+void Window::SetCapture() {
+ if (visibility_ != VISIBILITY_SHOWN)
+ return;
+
+ RootWindow* root = GetRoot();
+ if (!root)
+ return;
+
+ root->SetCapture(this);
+}
+
+void Window::ReleaseCapture() {
+ RootWindow* root = GetRoot();
+ if (!root)
+ return;
+
+ root->ReleaseCapture(this);
+}
+
+bool Window::HasCapture() {
+ RootWindow* root = GetRoot();
+ return root && root->capture_window() == this;
+}
+
+internal::RootWindow* Window::GetRoot() {
+ return parent_ ? parent_->GetRoot() : NULL;
+}
+
void Window::SchedulePaint() {
SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height()));
}
diff --git a/ui/aura/window.h b/ui/aura/window.h
index 15573f4..17971d7 100644
--- a/ui/aura/window.h
+++ b/ui/aura/window.h
@@ -25,14 +25,15 @@ class Layer;
namespace aura {
class Desktop;
+class EventFilter;
class KeyEvent;
class LayoutManager;
class MouseEvent;
class WindowDelegate;
-class EventFilter;
namespace internal {
class FocusManager;
+class RootWindow;
}
// Aura window implementation. Interesting events are sent to the
@@ -140,10 +141,21 @@ class AURA_EXPORT Window : public ui::LayerDelegate {
void set_user_data(void* user_data) { user_data_ = user_data; }
void* user_data() const { return user_data_; }
- private:
- // If SchedulePaint has been invoked on the Window the delegate is notified.
- void UpdateLayerCanvas();
+ // Does a mouse capture on the window. This does nothing if the window isn't
+ // showing (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
+ void SetCapture();
+
+ // Releases a mouse capture.
+ void ReleaseCapture();
+ // Returns true if this window has a mouse capture.
+ bool HasCapture();
+
+ protected:
+ // Returns the RootWindow or NULL if we don't yet have a RootWindow.
+ virtual internal::RootWindow* GetRoot();
+
+ private:
// Schedules a paint for the Window's entire bounds.
void SchedulePaint();
diff --git a/ui/aura/window_delegate.h b/ui/aura/window_delegate.h
index 956763b..8a0c19f 100644
--- a/ui/aura/window_delegate.h
+++ b/ui/aura/window_delegate.h
@@ -36,6 +36,9 @@ class WindowDelegate {
virtual bool OnMouseEvent(MouseEvent* event) = 0;
+ // Invoked when mouse capture is lost on the window.
+ virtual void OnCaptureLost() = 0;
+
// Asks the delegate to paint window contents into the supplied canvas.
virtual void OnPaint(gfx::Canvas* canvas) = 0;
diff --git a/ui/aura/window_unittest.cc b/ui/aura/window_unittest.cc
index 2c8918f..59d5dd1 100644
--- a/ui/aura/window_unittest.cc
+++ b/ui/aura/window_unittest.cc
@@ -42,6 +42,7 @@ class WindowDelegateImpl : public WindowDelegate {
return HTCLIENT;
}
virtual bool OnMouseEvent(MouseEvent* event) OVERRIDE { return false; }
+ virtual void OnCaptureLost() OVERRIDE {}
virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {}
virtual void OnWindowDestroying() OVERRIDE {}
virtual void OnWindowDestroyed() OVERRIDE {}
@@ -106,6 +107,34 @@ class ChildWindowDelegateImpl : public DestroyTrackingDelegateImpl {
DISALLOW_COPY_AND_ASSIGN(ChildWindowDelegateImpl);
};
+// Used in verifying mouse capture.
+class CaptureWindowDelegateImpl : public WindowDelegateImpl {
+ public:
+ explicit CaptureWindowDelegateImpl()
+ : capture_lost_count_(0),
+ mouse_event_count_(0) {
+ }
+
+ int capture_lost_count() const { return capture_lost_count_; }
+ void set_capture_lost_count(int value) { capture_lost_count_ = value; }
+ int mouse_event_count() const { return mouse_event_count_; }
+ void set_mouse_event_count(int value) { mouse_event_count_ = value; }
+
+ virtual bool OnMouseEvent(MouseEvent* event) OVERRIDE {
+ mouse_event_count_++;
+ return false;
+ }
+ virtual void OnCaptureLost() OVERRIDE {
+ capture_lost_count_++;
+ }
+
+ private:
+ int capture_lost_count_;
+ int mouse_event_count_;
+
+ DISALLOW_COPY_AND_ASSIGN(CaptureWindowDelegateImpl);
+};
+
// A simple WindowDelegate implementation for these tests. It owns itself
// (deletes itself when the Window it is attached to is destroyed).
class TestWindowDelegate : public WindowDelegateImpl {
@@ -305,6 +334,56 @@ TEST_F(WindowTest, MoveChildToFront) {
EXPECT_EQ(child2.layer(), parent.layer()->children()[0]);
}
+// Various destruction assertions.
+TEST_F(WindowTest, CaptureTests) {
+ Desktop* desktop = Desktop::GetInstance();
+ CaptureWindowDelegateImpl delegate;
+ scoped_ptr<Window> window(CreateTestWindowWithDelegate(
+ &delegate, 0, gfx::Rect(0, 0, 20, 20), NULL));
+ EXPECT_FALSE(window->HasCapture());
+
+ // Do a capture.
+ window->SetCapture();
+ EXPECT_TRUE(window->HasCapture());
+ EXPECT_EQ(0, delegate.capture_lost_count());
+
+ desktop->OnMouseEvent(MouseEvent(ui::ET_MOUSE_PRESSED, gfx::Point(50, 50),
+ ui::EF_LEFT_BUTTON_DOWN));
+ EXPECT_EQ(1, delegate.mouse_event_count());
+ desktop->OnMouseEvent(MouseEvent(ui::ET_MOUSE_RELEASED, gfx::Point(50, 50),
+ ui::EF_LEFT_BUTTON_DOWN));
+ EXPECT_EQ(2, delegate.mouse_event_count());
+ delegate.set_mouse_event_count(0);
+
+ window->ReleaseCapture();
+ EXPECT_FALSE(window->HasCapture());
+ EXPECT_EQ(1, delegate.capture_lost_count());
+
+ desktop->OnMouseEvent(MouseEvent(ui::ET_MOUSE_PRESSED, gfx::Point(50, 50),
+ ui::EF_LEFT_BUTTON_DOWN));
+ EXPECT_EQ(0, delegate.mouse_event_count());
+}
+
+// Verifies capture is reset when a window is destroyed.
+TEST_F(WindowTest, ReleaseCaptureOnDestroy) {
+ Desktop* desktop = Desktop::GetInstance();
+ RootWindow* root = static_cast<RootWindow*>(desktop->window());
+ CaptureWindowDelegateImpl delegate;
+ scoped_ptr<Window> window(CreateTestWindowWithDelegate(
+ &delegate, 0, gfx::Rect(0, 0, 20, 20), NULL));
+ EXPECT_FALSE(window->HasCapture());
+
+ // Do a capture.
+ window->SetCapture();
+ EXPECT_TRUE(window->HasCapture());
+
+ // Destroy the window.
+ window.reset();
+
+ // Make sure the root doesn't reference the window anymore.
+ EXPECT_EQ(NULL, root->mouse_pressed_handler());
+ EXPECT_EQ(NULL, root->capture_window());
+}
+
} // namespace internal
} // namespace aura
-