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Diffstat (limited to 'ui/base/animation/slide_animation.cc')
-rw-r--r-- | ui/base/animation/slide_animation.cc | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/ui/base/animation/slide_animation.cc b/ui/base/animation/slide_animation.cc new file mode 100644 index 0000000..ec08334 --- /dev/null +++ b/ui/base/animation/slide_animation.cc @@ -0,0 +1,114 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ui/base/animation/slide_animation.h" + +#include <math.h> + +namespace ui { + +// How many frames per second to target. +static const int kDefaultFramerateHz = 50; + +// How long animations should take by default. +static const int kDefaultDurationMs = 120; + +SlideAnimation::SlideAnimation(AnimationDelegate* target) + : LinearAnimation(kDefaultFramerateHz, target), + target_(target), + tween_type_(Tween::EASE_OUT), + showing_(false), + value_start_(0), + value_end_(0), + value_current_(0), + slide_duration_(kDefaultDurationMs) { +} + +SlideAnimation::~SlideAnimation() { +} + +void SlideAnimation::Reset() { + Reset(0); +} + +void SlideAnimation::Reset(double value) { + Stop(); + showing_ = static_cast<bool>(value == 1); + value_current_ = value; +} + +void SlideAnimation::Show() { + // If we're already showing (or fully shown), we have nothing to do. + if (showing_) + return; + + showing_ = true; + value_start_ = value_current_; + value_end_ = 1.0; + + // Make sure we actually have something to do. + if (slide_duration_ == 0) { + AnimateToState(1.0); // Skip to the end of the animation. + return; + } else if (value_current_ == value_end_) { + return; + } + + // This will also reset the currently-occuring animation. + SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_))); + Start(); +} + +void SlideAnimation::Hide() { + // If we're already hiding (or hidden), we have nothing to do. + if (!showing_) + return; + + showing_ = false; + value_start_ = value_current_; + value_end_ = 0.0; + + // Make sure we actually have something to do. + if (slide_duration_ == 0) { + AnimateToState(0.0); // Skip to the end of the animation. + return; + } else if (value_current_ == value_end_) { + return; + } + + // This will also reset the currently-occuring animation. + SetDuration(static_cast<int>(slide_duration_ * value_current_)); + Start(); +} + +void SlideAnimation::SetSlideDuration(int duration) { + slide_duration_ = duration; +} + +double SlideAnimation::GetCurrentValue() const { + return value_current_; +} + +void SlideAnimation::AnimateToState(double state) { + if (state > 1.0) + state = 1.0; + + state = Tween::CalculateValue(tween_type_, state); + + value_current_ = value_start_ + (value_end_ - value_start_) * state; + + // Implement snapping. + if (tween_type_ == Tween::EASE_OUT_SNAP && + fabs(value_current_ - value_end_) <= 0.06) + value_current_ = value_end_; + + // Correct for any overshoot (while state may be capped at 1.0, let's not + // take any rounding error chances. + if ((value_end_ >= value_start_ && value_current_ > value_end_) || + (value_end_ < value_start_ && value_current_ < value_end_)) { + value_current_ = value_end_; + } +} + +} // namespace ui |