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-rw-r--r--ui/base/animation/throb_animation.cc81
1 files changed, 81 insertions, 0 deletions
diff --git a/ui/base/animation/throb_animation.cc b/ui/base/animation/throb_animation.cc
new file mode 100644
index 0000000..95e9a65
--- /dev/null
+++ b/ui/base/animation/throb_animation.cc
@@ -0,0 +1,81 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/base/animation/throb_animation.h"
+
+#include <limits>
+
+namespace ui {
+
+static const int kDefaultThrobDurationMS = 400;
+
+ThrobAnimation::ThrobAnimation(AnimationDelegate* target)
+ : SlideAnimation(target),
+ slide_duration_(GetSlideDuration()),
+ throb_duration_(kDefaultThrobDurationMS),
+ cycles_remaining_(0),
+ throbbing_(false) {
+}
+
+void ThrobAnimation::StartThrobbing(int cycles_til_stop) {
+ cycles_til_stop = cycles_til_stop >= 0 ? cycles_til_stop :
+ std::numeric_limits<int>::max();
+ cycles_remaining_ = cycles_til_stop;
+ throbbing_ = true;
+ SlideAnimation::SetSlideDuration(throb_duration_);
+ if (is_animating())
+ return; // We're already running, we'll cycle when current loop finishes.
+
+ if (IsShowing())
+ SlideAnimation::Hide();
+ else
+ SlideAnimation::Show();
+ cycles_remaining_ = cycles_til_stop;
+}
+
+void ThrobAnimation::Reset() {
+ ResetForSlide();
+ SlideAnimation::Reset();
+}
+
+void ThrobAnimation::Show() {
+ ResetForSlide();
+ SlideAnimation::Show();
+}
+
+void ThrobAnimation::Hide() {
+ ResetForSlide();
+ SlideAnimation::Hide();
+}
+
+void ThrobAnimation::SetSlideDuration(int duration) {
+ slide_duration_ = duration;
+}
+
+void ThrobAnimation::Step(base::TimeTicks time_now) {
+ LinearAnimation::Step(time_now);
+
+ if (!is_animating() && throbbing_) {
+ // Were throbbing a finished a cycle. Start the next cycle unless we're at
+ // the end of the cycles, in which case we stop.
+ cycles_remaining_--;
+ if (IsShowing()) {
+ // We want to stop hidden, hence this doesn't check cycles_remaining_.
+ SlideAnimation::Hide();
+ } else if (cycles_remaining_ > 0) {
+ SlideAnimation::Show();
+ } else {
+ // We're done throbbing.
+ throbbing_ = false;
+ }
+ }
+}
+
+void ThrobAnimation::ResetForSlide() {
+ SlideAnimation::SetSlideDuration(slide_duration_);
+ cycles_remaining_ = 0;
+ throbbing_ = false;
+}
+
+} // namespace ui