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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_IME_INPUT_METHOD_H_
+#define UI_BASE_IME_INPUT_METHOD_H_
+#pragma once
+
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/event_types.h"
+#include "base/i18n/rtl.h"
+#include "ui/base/ime/text_input_type.h"
+#include "ui/base/keycodes/keyboard_codes.h"
+#include "ui/base/ui_export.h"
+
+namespace ui {
+
+namespace internal {
+class InputMethodDelegate;
+} // namespace internal
+
+class TextInputClient;
+
+// An interface implemented by an object that encapsulates a native input method
+// service provided by the underlying operating system, and acts as a "system
+// wide" input method for all Chrome windows. A class that implements this
+// interface should behave as follows:
+// - Receives a keyboard event directly from a message dispatcher for the
+// system through the InputMethod::DispatchKeyEvent API, and forwards it to
+// an underlying input method for the OS.
+// - The input method should handle the key event either of the following ways:
+// 1) Send the original key down event to the focused window, which is e.g.
+// a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
+// internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
+// a Char event using TextInputClient::InsertChar API to a text input
+// client, which is, again, e.g. NWA or RWHVA, and then send the original
+// key up event to the same window.
+// 2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
+// then update IME status (e.g. composition text) using TextInputClient,
+// and then send the original key up event to the window.
+// - Keeps track of the focused TextInputClient to see which client can call
+// APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
+// that change the state of the input method.
+// In Aura environment, aura::DesktopHost creates an instance of ui::InputMethod
+// and owns it.
+class UI_EXPORT InputMethod {
+ public:
+ virtual ~InputMethod() {}
+
+ // Sets the delegate used by this InputMethod instance. It should only be
+ // called by an object which manages the whole UI (e.g. aura::DesktopHost).
+ virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
+
+ // Initializes the InputMethod object. Pass true if the system toplevel window
+ // already has keyboard focus.
+ virtual void Init(bool focused) = 0;
+
+ // Called when the top-level system window gets keyboard focus.
+ virtual void OnFocus() = 0;
+
+ // Called when the top-level system window loses keyboard focus.
+ virtual void OnBlur() = 0;
+
+ // Sets the text input client which receives text input events such as
+ // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
+ // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
+ // itself by calling the method when it is focused, and unregister itself by
+ // calling the metho with NULL when it is unfocused.
+ virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
+
+ // Gets the current text input client. Returns NULL when no client is set.
+ virtual TextInputClient* GetTextInputClient() const = 0;
+
+ // Dispatches a key event to the input method. The key event will be
+ // dispatched back to the caller via
+ // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
+ // the input method. It should only be called by a message dispatcher.
+ virtual void DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0;
+
+ // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards.
+
+ // Called by the focused client whenever its text input type is changed.
+ // Before calling this method, the focused client must confirm or clear
+ // existing composition text and call InputMethod::CancelComposition() when
+ // necessary. Otherwise unexpected behavior may happen. This method has no
+ // effect if the client is not the focused client.
+ virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
+
+ // Called by the focused client whenever its caret bounds is changed.
+ // This method has no effect if the client is not the focused client.
+ virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
+
+ // Called by the focused client to ask the input method cancel the ongoing
+ // composition session. This method has no effect if the client is not the
+ // focused client.
+ virtual void CancelComposition(const TextInputClient* client) = 0;
+
+ // Returns the locale of current keyboard layout or input method, as a BCP-47
+ // tag, or an empty string if the input method cannot provide it.
+ virtual std::string GetInputLocale() = 0;
+
+ // Returns the text direction of current keyboard layout or input method, or
+ // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
+ virtual base::i18n::TextDirection GetInputTextDirection() = 0;
+
+ // Checks if the input method is active, i.e. if it's ready for processing
+ // keyboard event and generate composition or text result.
+ // If the input method is inactive, then it's not necessary to inform it the
+ // changes of caret bounds and text input type.
+ // Note: character results may still be generated and sent to the text input
+ // client by calling TextInputClient::InsertChar(), even if the input method
+ // is not active.
+ virtual bool IsActive() = 0;
+
+ // Gets the text input type of the focused text input client. Returns
+ // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
+ virtual TextInputType GetTextInputType() const = 0;
+};
+
+} // namespace ui
+
+#endif // UI_BASE_IME_INPUT_METHOD_H_