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Diffstat (limited to 'ui/compositor/debug_utils.cc')
-rw-r--r-- | ui/compositor/debug_utils.cc | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/ui/compositor/debug_utils.cc b/ui/compositor/debug_utils.cc new file mode 100644 index 0000000..fa6c101 --- /dev/null +++ b/ui/compositor/debug_utils.cc @@ -0,0 +1,109 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef NDEBUG + +#include "ui/compositor/debug_utils.h" + +#include <iomanip> +#include <iostream> +#include <string> + +#include "base/logging.h" +#include "base/utf_string_conversions.h" +#include "ui/compositor/layer.h" +#include "ui/gfx/interpolated_transform.h" +#include "ui/gfx/point.h" +#include "ui/gfx/transform.h" + +namespace ui { + +namespace { + +void PrintLayerHierarchyImp(const Layer* layer, int indent, + gfx::Point mouse_location) { + if (!layer->visible()) + return; + + std::wostringstream buf; + std::string indent_str(indent, ' '); + std::string content_indent_str(indent+1, ' '); + + layer->transform().TransformPointReverse(mouse_location); + bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); + mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); + + buf << UTF8ToWide(indent_str); + if (mouse_inside_layer_bounds) + buf << L'*'; + else + buf << L' '; + + buf << UTF8ToWide(layer->name()) << L' ' << layer; + + switch (layer->type()) { + case ui::LAYER_NOT_DRAWN: + buf << L" not_drawn"; + break; + case ui::LAYER_TEXTURED: + buf << L" textured"; + if (layer->fills_bounds_opaquely()) + buf << L" opaque"; + break; + case ui::LAYER_SOLID_COLOR: + buf << L" solid"; + break; + } + + buf << L'\n' << UTF8ToWide(content_indent_str); + buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); + buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); + + if (layer->opacity() != 1.0f) { + buf << L'\n' << UTF8ToWide(content_indent_str); + buf << L"opacity: " << std::setprecision(2) << layer->opacity(); + } + + if (layer->transform().HasChange()) { + gfx::Point translation; + float rotation; + gfx::Point3f scale; + if (ui::InterpolatedTransform::FactorTRS(layer->transform(), + &translation, + &rotation, + &scale)) { + if (translation != gfx::Point()) { + buf << L'\n' << UTF8ToWide(content_indent_str); + buf << L"translation: " << translation.x() << L", " << translation.y(); + } + + if (fabs(rotation) > 1e-5) { + buf << L'\n' << UTF8ToWide(content_indent_str); + buf << L"rotation: " << std::setprecision(4) << rotation; + } + + if (scale.AsPoint() != gfx::Point()) { + buf << L'\n' << UTF8ToWide(content_indent_str); + buf << std::setprecision(4); + buf << L"scale: " << scale.x() << L", " << scale.y(); + } + } + } + + VLOG(1) << buf.str(); + std::cout << buf.str() << std::endl; + + for (size_t i = 0, count = layer->children().size(); i < count; ++i) + PrintLayerHierarchyImp(layer->children()[i], indent + 3, mouse_location); +} + +} // namespace + +void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { + PrintLayerHierarchyImp(layer, 0, mouse_location); +} + +} // namespace ui + +#endif // NDEBUG |