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-rw-r--r--ui/compositor/layer.cc28
1 files changed, 7 insertions, 21 deletions
diff --git a/ui/compositor/layer.cc b/ui/compositor/layer.cc
index 09009ea..f729c9e 100644
--- a/ui/compositor/layer.cc
+++ b/ui/compositor/layer.cc
@@ -47,7 +47,6 @@ Layer::Layer()
compositor_(NULL),
parent_(NULL),
visible_(true),
- is_drawn_(true),
force_render_surface_(false),
fills_bounds_opaquely_(true),
layer_updated_externally_(false),
@@ -72,7 +71,6 @@ Layer::Layer(LayerType type)
compositor_(NULL),
parent_(NULL),
visible_(true),
- is_drawn_(true),
force_render_surface_(false),
fills_bounds_opaquely_(true),
layer_updated_externally_(false),
@@ -142,7 +140,6 @@ void Layer::Add(Layer* child) {
children_.push_back(child);
cc_layer_->AddChild(child->cc_layer_);
child->OnDeviceScaleFactorChanged(device_scale_factor_);
- child->UpdateIsDrawn();
if (GetCompositor())
child->SendPendingThreadedAnimations();
}
@@ -370,21 +367,10 @@ bool Layer::GetTargetVisibility() const {
}
bool Layer::IsDrawn() const {
- return is_drawn_;
-}
-
-void Layer::UpdateIsDrawn() {
- bool updated_is_drawn = visible_ && (!parent_ || parent_->IsDrawn());
-
- if (updated_is_drawn == is_drawn_)
- return;
-
- is_drawn_ = updated_is_drawn;
- cc_layer_->SetIsDrawable(is_drawn_ && type_ != LAYER_NOT_DRAWN);
-
- for (size_t i = 0; i < children_.size(); ++i) {
- children_[i]->UpdateIsDrawn();
- }
+ const Layer* layer = this;
+ while (layer && layer->visible_)
+ layer = layer->parent_;
+ return layer == NULL;
}
bool Layer::ShouldDraw() const {
@@ -478,7 +464,7 @@ void Layer::SwitchToLayer(scoped_refptr<cc::Layer> new_layer) {
cc_layer_->SetAnchorPoint(gfx::PointF());
cc_layer_->SetContentsOpaque(fills_bounds_opaquely_);
cc_layer_->SetForceRenderSurface(force_render_surface_);
- cc_layer_->SetIsDrawable(IsDrawn());
+ cc_layer_->SetHideLayerAndSubtree(!visible_);
}
void Layer::SwitchCCLayerForTest() {
@@ -751,7 +737,7 @@ void Layer::SetBoundsImmediately(const gfx::Rect& bounds) {
if (was_move) {
// Don't schedule a draw if we're invisible. We'll schedule one
// automatically when we get visible.
- if (IsDrawn())
+ if (visible_)
ScheduleDraw();
} else {
// Always schedule a paint, even if we're invisible.
@@ -773,7 +759,7 @@ void Layer::SetVisibilityImmediately(bool visible) {
return;
visible_ = visible;
- UpdateIsDrawn();
+ cc_layer_->SetHideLayerAndSubtree(!visible_);
}
void Layer::SetBrightnessImmediately(float brightness) {