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-rw-r--r--ui/gfx/canvas_direct2d.cc369
1 files changed, 0 insertions, 369 deletions
diff --git a/ui/gfx/canvas_direct2d.cc b/ui/gfx/canvas_direct2d.cc
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index 5a61ace..0000000
--- a/ui/gfx/canvas_direct2d.cc
+++ /dev/null
@@ -1,369 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/canvas_direct2d.h"
-
-#include "base/memory/scoped_ptr.h"
-#include "ui/gfx/brush.h"
-#include "ui/gfx/rect.h"
-
-namespace {
-
-// Converts a SkColor to a ColorF.
-D2D1_COLOR_F SkColorToColorF(SkColor color) {
- return D2D1::ColorF(static_cast<float>(SkColorGetR(color)) / 0xFF,
- static_cast<float>(SkColorGetG(color)) / 0xFF,
- static_cast<float>(SkColorGetB(color)) / 0xFF,
- static_cast<float>(SkColorGetA(color)) / 0xFF);
-}
-
-D2D1_RECT_F RectToRectF(int x, int y, int w, int h) {
- return D2D1::RectF(static_cast<float>(x), static_cast<float>(y),
- static_cast<float>(x + w), static_cast<float>(y + h));
-}
-
-D2D1_RECT_F RectToRectF(const gfx::Rect& rect) {
- return RectToRectF(rect.x(), rect.y(), rect.width(), rect.height());
-}
-
-D2D1_POINT_2F PointToPoint2F(int x, int y) {
- return D2D1::Point2F(static_cast<float>(x), static_cast<float>(y));
-}
-
-D2D1_BITMAP_INTERPOLATION_MODE FilterToInterpolationMode(bool filter) {
- return filter ? D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
- : D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
-}
-
-// Creates a Direct2D bitmap object from the contents of a SkBitmap. The caller
-// is responsible for releasing this object.
-ID2D1Bitmap* CreateD2D1BitmapFromSkBitmap(ID2D1RenderTarget* render_target,
- const SkBitmap& bitmap) {
- ID2D1Bitmap* d2d1_bitmap = NULL;
- HRESULT hr = render_target->CreateBitmap(
- D2D1::SizeU(bitmap.width(), bitmap.height()),
- NULL,
- NULL,
- D2D1::BitmapProperties(
- D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,
- D2D1_ALPHA_MODE_IGNORE)),
- &d2d1_bitmap);
- if (FAILED(hr))
- return NULL;
- bitmap.lockPixels();
- d2d1_bitmap->CopyFromMemory(NULL, bitmap.getPixels(), bitmap.rowBytes());
- bitmap.unlockPixels();
- return d2d1_bitmap;
-}
-
-// Creates a Direct2D bitmap brush from the contents of a SkBitmap. The caller
-// is responsible for releasing this object.
-ID2D1Brush* CreateD2D1BrushFromSkBitmap(ID2D1RenderTarget* render_target,
- const SkBitmap& bitmap,
- D2D1_EXTEND_MODE extend_mode_x,
- D2D1_EXTEND_MODE extend_mode_y) {
- base::win::ScopedComPtr<ID2D1Bitmap> d2d1_bitmap(
- CreateD2D1BitmapFromSkBitmap(render_target, bitmap));
-
- ID2D1BitmapBrush* brush = NULL;
- render_target->CreateBitmapBrush(
- d2d1_bitmap,
- D2D1::BitmapBrushProperties(extend_mode_x, extend_mode_y),
- D2D1::BrushProperties(),
- &brush);
- return brush;
-}
-
-// A platform wrapper for a Direct2D brush that makes sure the underlying
-// ID2D1Brush COM object is released when this object is destroyed.
-class Direct2DBrush : public gfx::Brush {
- public:
- explicit Direct2DBrush(ID2D1Brush* brush) : brush_(brush) {
- }
-
- ID2D1Brush* brush() const { return brush_.get(); }
-
- private:
- base::win::ScopedComPtr<ID2D1Brush> brush_;
-
- DISALLOW_COPY_AND_ASSIGN(Direct2DBrush);
-};
-
-
-} // namespace
-
-namespace gfx {
-
-// static
-ID2D1Factory* CanvasDirect2D::d2d1_factory_ = NULL;
-
-////////////////////////////////////////////////////////////////////////////////
-// CanvasDirect2D, public:
-
-CanvasDirect2D::CanvasDirect2D(ID2D1RenderTarget* rt) : rt_(rt) {
- // A RenderState entry is pushed onto the stack to track the clip count prior
- // to any calls to Save*().
- state_.push(RenderState());
- rt_->BeginDraw();
-}
-
-CanvasDirect2D::~CanvasDirect2D() {
- // Unwind any clips that were pushed outside of any Save*()/Restore() pairs.
- int clip_count = state_.top().clip_count;
- for (int i = 0; i < clip_count; ++i)
- rt_->PopAxisAlignedClip();
- rt_->EndDraw();
-}
-
-// static
-ID2D1Factory* CanvasDirect2D::GetD2D1Factory() {
- if (!d2d1_factory_)
- D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &d2d1_factory_);
- return d2d1_factory_;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// CanvasDirect2D, Canvas implementation:
-
-void CanvasDirect2D::Save() {
- SaveInternal(NULL);
-}
-
-void CanvasDirect2D::SaveLayerAlpha(uint8 alpha) {
- SaveLayerAlpha(alpha, gfx::Rect());
-}
-
-void CanvasDirect2D::SaveLayerAlpha(uint8 alpha,
- const gfx::Rect& layer_bounds) {
- D2D1_RECT_F bounds = D2D1::InfiniteRect();
- if (!layer_bounds.IsEmpty())
- bounds = RectToRectF(layer_bounds);
- ID2D1Layer* layer = NULL;
- HRESULT hr = rt_->CreateLayer(NULL, &layer);
- if (SUCCEEDED(hr)) {
- rt_->PushLayer(D2D1::LayerParameters(bounds,
- NULL,
- D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
- D2D1::IdentityMatrix(),
- static_cast<float>(alpha) / 0xFF,
- NULL,
- D2D1_LAYER_OPTIONS_NONE),
- layer);
- }
- SaveInternal(layer);
-}
-
-void CanvasDirect2D::Restore() {
- ID2D1Layer* layer = state_.top().layer;
- if (layer) {
- rt_->PopLayer();
- layer->Release();
- }
-
- int clip_count = state_.top().clip_count;
- for (int i = 0; i < clip_count; ++i)
- rt_->PopAxisAlignedClip();
-
- state_.pop();
- // The state_ stack should never be empty - we should always have at least one
- // entry to hold a clip count when there is no active save/restore entry.
- CHECK(!state_.empty()) << "Called Restore() once too often!";
-
- rt_->RestoreDrawingState(drawing_state_block_);
-}
-
-bool CanvasDirect2D::ClipRect(const gfx::Rect& rect) {
- rt_->PushAxisAlignedClip(RectToRectF(rect),
- D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
- // Increment the clip count so the call to PushAxisAlignedClip() can be
- // balanced with a call to PopAxisAlignedClip in the next Restore().
- ++state_.top().clip_count;
- return !rect.IsEmpty();
-}
-
-void CanvasDirect2D::Translate(const gfx::Point& point) {
- D2D1_MATRIX_3X2_F raw;
- rt_->GetTransform(&raw);
- D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31,
- raw._32);
- transform = D2D1::Matrix3x2F::Translation(
- static_cast<float>(point.x()), static_cast<float>(point.y())) * transform;
- rt_->SetTransform(transform);
-}
-
-void CanvasDirect2D::Scale(int x_scale, int y_scale) {
- D2D1_MATRIX_3X2_F raw;
- rt_->GetTransform(&raw);
- D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31,
- raw._32);
- transform = D2D1::Matrix3x2F::Scale(static_cast<float>(x_scale),
- static_cast<float>(y_scale)) * transform;
- rt_->SetTransform(transform);
-}
-
-void CanvasDirect2D::FillRect(const SkColor& color, const gfx::Rect& rect) {
- base::win::ScopedComPtr<ID2D1SolidColorBrush> solid_brush;
- rt_->CreateSolidColorBrush(SkColorToColorF(color), solid_brush.Receive());
- rt_->FillRectangle(RectToRectF(rect), solid_brush);
-}
-
-void CanvasDirect2D::FillRect(const SkColor& color,
- const gfx::Rect& rect,
- SkXfermode::Mode mode) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::FillRect(const gfx::Brush* brush, const gfx::Rect& rect) {
- const Direct2DBrush* d2d_brush = static_cast<const Direct2DBrush*>(brush);
- rt_->FillRectangle(RectToRectF(rect), d2d_brush->brush());
-}
-
-void CanvasDirect2D::DrawRectInt(const SkColor& color,
- int x, int y, int w, int h) {
- base::win::ScopedComPtr<ID2D1SolidColorBrush> solid_brush;
- rt_->CreateSolidColorBrush(SkColorToColorF(color), solid_brush.Receive());
- rt_->DrawRectangle(RectToRectF(x, y, w, h), solid_brush);
-}
-
-void CanvasDirect2D::DrawRectInt(const SkColor& color,
- int x, int y, int w, int h,
- SkXfermode::Mode mode) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawRectInt(int x, int y, int w, int h,
- const SkPaint& paint) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawLineInt(const SkColor& color,
- int x1, int y1,
- int x2, int y2) {
- base::win::ScopedComPtr<ID2D1SolidColorBrush> solid_brush;
- rt_->CreateSolidColorBrush(SkColorToColorF(color), solid_brush.Receive());
- rt_->DrawLine(PointToPoint2F(x1, y1), PointToPoint2F(x2, y2), solid_brush);
-}
-
-void CanvasDirect2D::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
- base::win::ScopedComPtr<ID2D1Bitmap> d2d1_bitmap(
- CreateD2D1BitmapFromSkBitmap(rt_, bitmap));
- rt_->DrawBitmap(d2d1_bitmap,
- RectToRectF(x, y, bitmap.width(), bitmap.height()),
- 1.0f,
- D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
- RectToRectF(0, 0, bitmap.width(), bitmap.height()));
-}
-
-void CanvasDirect2D::DrawBitmapInt(const SkBitmap& bitmap,
- int x, int y,
- const SkPaint& paint) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawBitmapInt(const SkBitmap& bitmap,
- int src_x, int src_y, int src_w, int src_h,
- int dest_x, int dest_y,
- int dest_w, int dest_h,
- bool filter) {
- base::win::ScopedComPtr<ID2D1Bitmap> d2d1_bitmap(
- CreateD2D1BitmapFromSkBitmap(rt_, bitmap));
- rt_->DrawBitmap(d2d1_bitmap,
- RectToRectF(dest_x, dest_y, dest_w, dest_h),
- 1.0f,
- FilterToInterpolationMode(filter),
- RectToRectF(src_x, src_y, src_w, src_h));
-}
-
-void CanvasDirect2D::DrawBitmapInt(const SkBitmap& bitmap,
- int src_x, int src_y, int src_w, int src_h,
- int dest_x, int dest_y,
- int dest_w, int dest_h,
- bool filter,
- const SkPaint& paint) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawStringInt(const string16& text,
- const gfx::Font& font,
- const SkColor& color,
- int x, int y, int w, int h) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawStringInt(const string16& text,
- const gfx::Font& font,
- const SkColor& color,
- const gfx::Rect& display_rect) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawStringInt(const string16& text,
- const gfx::Font& font,
- const SkColor& color,
- int x, int y, int w, int h,
- int flags) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::DrawFocusRect(const gfx::Rect& rect) {
- NOTIMPLEMENTED();
-}
-
-void CanvasDirect2D::TileImageInt(const SkBitmap& bitmap,
- int x, int y, int w, int h) {
- base::win::ScopedComPtr<ID2D1Brush> brush(
- CreateD2D1BrushFromSkBitmap(rt_, bitmap, D2D1_EXTEND_MODE_WRAP,
- D2D1_EXTEND_MODE_WRAP));
- rt_->FillRectangle(RectToRectF(x, y, w, h), brush);
-}
-
-void CanvasDirect2D::TileImageInt(const SkBitmap& bitmap,
- int src_x, int src_y,
- int dest_x, int dest_y, int w, int h) {
- NOTIMPLEMENTED();
-}
-
-gfx::NativeDrawingContext CanvasDirect2D::BeginPlatformPaint() {
- DCHECK(!interop_rt_.get());
- interop_rt_.QueryFrom(rt_);
- HDC dc = NULL;
- if (interop_rt_.get())
- interop_rt_->GetDC(D2D1_DC_INITIALIZE_MODE_COPY, &dc);
- return dc;
-}
-
-void CanvasDirect2D::EndPlatformPaint() {
- DCHECK(interop_rt_.get());
- interop_rt_->ReleaseDC(NULL);
- interop_rt_.release();
-}
-
-void CanvasDirect2D::Transform(const ui::Transform& transform) {
- NOTIMPLEMENTED();
-}
-
-ui::TextureID CanvasDirect2D::GetTextureID() {
- NOTIMPLEMENTED();
- return 0;
-}
-
-CanvasSkia* CanvasDirect2D::AsCanvasSkia() {
- return NULL;
-}
-
-const CanvasSkia* CanvasDirect2D::AsCanvasSkia() const {
- return NULL;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// CanvasDirect2D, private:
-
-void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) {
- if (!drawing_state_block_)
- GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive());
- rt_->SaveDrawingState(drawing_state_block_.get());
- state_.push(RenderState(layer));
-}
-
-} // namespace gfx