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Diffstat (limited to 'ui/gfx/canvas_skia.cc')
-rw-r--r-- | ui/gfx/canvas_skia.cc | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/ui/gfx/canvas_skia.cc b/ui/gfx/canvas_skia.cc new file mode 100644 index 0000000..aa0cb9d --- /dev/null +++ b/ui/gfx/canvas_skia.cc @@ -0,0 +1,391 @@ +// Copyright (c) 2010 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gfx/canvas_skia.h" + +#include <limits> + +#include "base/i18n/rtl.h" +#include "base/logging.h" +#include "gfx/brush.h" +#include "gfx/font.h" +#include "gfx/rect.h" +#include "third_party/skia/include/effects/SkGradientShader.h" + +#if defined(OS_WIN) +#include "gfx/canvas_skia_paint.h" +#endif + +namespace { + +// A platform wrapper for a Skia shader that makes sure the underlying +// SkShader object is unref'ed when this object is destroyed. +class SkiaShader : public gfx::Brush { + public: + explicit SkiaShader(SkShader* shader) : shader_(shader) { + } + virtual ~SkiaShader() { + shader_->unref(); + } + + // Accessor for shader, so it can be associated with a SkPaint. + SkShader* shader() const { return shader_; } + + private: + SkShader* shader_; + + DISALLOW_COPY_AND_ASSIGN(SkiaShader); +}; + + +} // namespace + +namespace gfx { + +//////////////////////////////////////////////////////////////////////////////// +// CanvasSkia, public: + +// static +int CanvasSkia::DefaultCanvasTextAlignment() { + if (!base::i18n::IsRTL()) + return gfx::Canvas::TEXT_ALIGN_LEFT; + return gfx::Canvas::TEXT_ALIGN_RIGHT; +} + +SkBitmap CanvasSkia::ExtractBitmap() const { + const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); + + // Make a bitmap to return, and a canvas to draw into it. We don't just want + // to call extractSubset or the copy constructor, since we want an actual copy + // of the bitmap. + SkBitmap result; + device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); + return result; +} + +//////////////////////////////////////////////////////////////////////////////// +// CanvasSkia, Canvas implementation: + +void CanvasSkia::Save() { + save(); +} + +void CanvasSkia::SaveLayerAlpha(uint8 alpha) { + saveLayerAlpha(NULL, alpha); +} + + +void CanvasSkia::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) { + SkRect bounds; + bounds.set(SkIntToScalar(layer_bounds.x()), + SkIntToScalar(layer_bounds.y()), + SkIntToScalar(layer_bounds.right()), + SkIntToScalar(layer_bounds.bottom())); + saveLayerAlpha(&bounds, alpha); +} + +void CanvasSkia::Restore() { + restore(); +} + +bool CanvasSkia::ClipRectInt(int x, int y, int w, int h) { + SkRect new_clip; + new_clip.set(SkIntToScalar(x), SkIntToScalar(y), + SkIntToScalar(x + w), SkIntToScalar(y + h)); + return clipRect(new_clip); +} + +void CanvasSkia::TranslateInt(int x, int y) { + translate(SkIntToScalar(x), SkIntToScalar(y)); +} + +void CanvasSkia::ScaleInt(int x, int y) { + scale(SkIntToScalar(x), SkIntToScalar(y)); +} + +void CanvasSkia::FillRectInt(const SkColor& color, int x, int y, int w, int h) { + FillRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); +} + +void CanvasSkia::FillRectInt(const SkColor& color, + int x, int y, int w, int h, + SkXfermode::Mode mode) { + SkPaint paint; + paint.setColor(color); + paint.setStyle(SkPaint::kFill_Style); + paint.setXfermodeMode(mode); + DrawRectInt(x, y, w, h, paint); +} + +void CanvasSkia::FillRectInt(const gfx::Brush* brush, + int x, int y, int w, int h) { + const SkiaShader* shader = static_cast<const SkiaShader*>(brush); + SkPaint paint; + paint.setShader(shader->shader()); + // TODO(beng): set shader transform to match canvas transform. + DrawRectInt(x, y, w, h, paint); +} + +void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { + DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); +} + +void CanvasSkia::DrawRectInt(const SkColor& color, + int x, int y, int w, int h, + SkXfermode::Mode mode) { + SkPaint paint; + paint.setColor(color); + paint.setStyle(SkPaint::kStroke_Style); + // Set a stroke width of 0, which will put us down the stroke rect path. If + // we set a stroke width of 1, for example, this will internally create a + // path and fill it, which causes problems near the edge of the canvas. + paint.setStrokeWidth(SkIntToScalar(0)); + paint.setXfermodeMode(mode); + + DrawRectInt(x, y, w, h, paint); +} + +void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) { + SkIRect rc = { x, y, x + w, y + h }; + drawIRect(rc, paint); +} + +void CanvasSkia::DrawLineInt(const SkColor& color, + int x1, int y1, + int x2, int y2) { + SkPaint paint; + paint.setColor(color); + paint.setStrokeWidth(SkIntToScalar(1)); + drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), + SkIntToScalar(y2), paint); +} + +void CanvasSkia::DrawFocusRect(int x, int y, int width, int height) { + // Create a 2D bitmap containing alternating on/off pixels - we do this + // so that you never get two pixels of the same color around the edges + // of the focus rect (this may mean that opposing edges of the rect may + // have a dot pattern out of phase to each other). + static SkBitmap* dots = NULL; + if (!dots) { + int col_pixels = 32; + int row_pixels = 32; + + dots = new SkBitmap; + dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); + dots->allocPixels(); + dots->eraseARGB(0, 0, 0, 0); + + uint32_t* dot = dots->getAddr32(0, 0); + for (int i = 0; i < row_pixels; i++) { + for (int u = 0; u < col_pixels; u++) { + if ((u % 2 + i % 2) % 2 != 0) { + dot[i * row_pixels + u] = SK_ColorGRAY; + } + } + } + } + + // First the horizontal lines. + + // Make a shader for the bitmap with an origin of the box we'll draw. This + // shader is refcounted and will have an initial refcount of 1. + SkShader* shader = SkShader::CreateBitmapShader( + *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); + // Assign the shader to the paint & release our reference. The paint will + // now own the shader and the shader will be destroyed when the paint goes + // out of scope. + SkPaint paint; + paint.setShader(shader); + shader->unref(); + + DrawRectInt(x, y, width, 1, paint); + DrawRectInt(x, y + height - 1, width, 1, paint); + DrawRectInt(x, y, 1, height, paint); + DrawRectInt(x + width - 1, y, 1, height, paint); +} + +void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { + drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); +} + +void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, + int x, int y, + const SkPaint& paint) { + drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); +} + +void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, + int src_x, int src_y, int src_w, int src_h, + int dest_x, int dest_y, int dest_w, int dest_h, + bool filter) { + SkPaint p; + DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, + dest_w, dest_h, filter, p); +} + +void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, + int src_x, int src_y, int src_w, int src_h, + int dest_x, int dest_y, int dest_w, int dest_h, + bool filter, + const SkPaint& paint) { + DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && + src_y + src_h < std::numeric_limits<int16_t>::max()); + if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { + NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; + return; + } + + if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) + return; + + SkRect dest_rect = { SkIntToScalar(dest_x), + SkIntToScalar(dest_y), + SkIntToScalar(dest_x + dest_w), + SkIntToScalar(dest_y + dest_h) }; + + if (src_w == dest_w && src_h == dest_h) { + // Workaround for apparent bug in Skia that causes image to occasionally + // shift. + SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; + drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); + return; + } + + // Make a bitmap shader that contains the bitmap we want to draw. This is + // basically what SkCanvas.drawBitmap does internally, but it gives us + // more control over quality and will use the mipmap in the source image if + // it has one, whereas drawBitmap won't. + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kRepeat_TileMode, + SkShader::kRepeat_TileMode); + SkMatrix shader_scale; + shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), + SkFloatToScalar(static_cast<float>(dest_h) / src_h)); + shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); + shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); + shader->setLocalMatrix(shader_scale); + + // Set up our paint to use the shader & release our reference (now just owned + // by the paint). + SkPaint p(paint); + p.setFilterBitmap(filter); + p.setShader(shader); + shader->unref(); + + // The rect will be filled by the bitmap. + drawRect(dest_rect, p); +} + +void CanvasSkia::DrawStringInt(const string16& text, + const gfx::Font& font, + const SkColor& color, + int x, int y, int w, int h) { + DrawStringInt(text, font, color, x, y, w, h, + gfx::CanvasSkia::DefaultCanvasTextAlignment()); +} + +void CanvasSkia::DrawStringInt(const string16& text, + const gfx::Font& font, + const SkColor& color, + const gfx::Rect& display_rect) { + DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), + display_rect.width(), display_rect.height()); +} + +void CanvasSkia::TileImageInt(const SkBitmap& bitmap, + int x, int y, int w, int h) { + TileImageInt(bitmap, 0, 0, x, y, w, h); +} + +void CanvasSkia::TileImageInt(const SkBitmap& bitmap, + int src_x, int src_y, + int dest_x, int dest_y, int w, int h) { + if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) + return; + + SkPaint paint; + + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kRepeat_TileMode, + SkShader::kRepeat_TileMode); + paint.setShader(shader); + paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); + + // CreateBitmapShader returns a Shader with a reference count of one, we + // need to unref after paint takes ownership of the shader. + shader->unref(); + save(); + translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); + ClipRectInt(src_x, src_y, w, h); + drawPaint(paint); + restore(); +} + +gfx::NativeDrawingContext CanvasSkia::BeginPlatformPaint() { + return beginPlatformPaint(); +} + +void CanvasSkia::EndPlatformPaint() { + endPlatformPaint(); +} + +CanvasSkia* CanvasSkia::AsCanvasSkia() { + return this; +} + +const CanvasSkia* CanvasSkia::AsCanvasSkia() const { + return this; +} + +//////////////////////////////////////////////////////////////////////////////// +// CanvasSkia, private: + +bool CanvasSkia::IntersectsClipRectInt(int x, int y, int w, int h) { + SkRect clip; + return getClipBounds(&clip) && + clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), + SkIntToScalar(y + h)); +} + +//////////////////////////////////////////////////////////////////////////////// +// Canvas, public: + +Canvas* Canvas::CreateCanvas() { + return new CanvasSkia; +} + +Canvas* Canvas::CreateCanvas(int width, int height, bool is_opaque) { + return new CanvasSkia(width, height, is_opaque); +} + +#if defined(OS_WIN) +// TODO(beng): move to canvas_win.cc, etc. +class CanvasPaintWin : public CanvasSkiaPaint, public CanvasPaint { + public: + CanvasPaintWin(gfx::NativeView view) : CanvasSkiaPaint(view) {} + + // Overridden from CanvasPaint2: + virtual bool IsValid() const { + return isEmpty(); + } + + virtual gfx::Rect GetInvalidRect() const { + return gfx::Rect(paintStruct().rcPaint); + } + + virtual Canvas* AsCanvas() { + return this; + } +}; +#endif + +CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) { +#if defined(OS_WIN) + return new CanvasPaintWin(view); +#else + return NULL; +#endif +} + +} // namespace gfx |