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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gfx/canvas_skia.h"
+
+#include <limits>
+
+#include "base/i18n/rtl.h"
+#include "base/logging.h"
+#include "gfx/brush.h"
+#include "gfx/font.h"
+#include "gfx/rect.h"
+#include "third_party/skia/include/effects/SkGradientShader.h"
+
+#if defined(OS_WIN)
+#include "gfx/canvas_skia_paint.h"
+#endif
+
+namespace {
+
+// A platform wrapper for a Skia shader that makes sure the underlying
+// SkShader object is unref'ed when this object is destroyed.
+class SkiaShader : public gfx::Brush {
+ public:
+ explicit SkiaShader(SkShader* shader) : shader_(shader) {
+ }
+ virtual ~SkiaShader() {
+ shader_->unref();
+ }
+
+ // Accessor for shader, so it can be associated with a SkPaint.
+ SkShader* shader() const { return shader_; }
+
+ private:
+ SkShader* shader_;
+
+ DISALLOW_COPY_AND_ASSIGN(SkiaShader);
+};
+
+
+} // namespace
+
+namespace gfx {
+
+////////////////////////////////////////////////////////////////////////////////
+// CanvasSkia, public:
+
+// static
+int CanvasSkia::DefaultCanvasTextAlignment() {
+ if (!base::i18n::IsRTL())
+ return gfx::Canvas::TEXT_ALIGN_LEFT;
+ return gfx::Canvas::TEXT_ALIGN_RIGHT;
+}
+
+SkBitmap CanvasSkia::ExtractBitmap() const {
+ const SkBitmap& device_bitmap = getDevice()->accessBitmap(false);
+
+ // Make a bitmap to return, and a canvas to draw into it. We don't just want
+ // to call extractSubset or the copy constructor, since we want an actual copy
+ // of the bitmap.
+ SkBitmap result;
+ device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config);
+ return result;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// CanvasSkia, Canvas implementation:
+
+void CanvasSkia::Save() {
+ save();
+}
+
+void CanvasSkia::SaveLayerAlpha(uint8 alpha) {
+ saveLayerAlpha(NULL, alpha);
+}
+
+
+void CanvasSkia::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) {
+ SkRect bounds;
+ bounds.set(SkIntToScalar(layer_bounds.x()),
+ SkIntToScalar(layer_bounds.y()),
+ SkIntToScalar(layer_bounds.right()),
+ SkIntToScalar(layer_bounds.bottom()));
+ saveLayerAlpha(&bounds, alpha);
+}
+
+void CanvasSkia::Restore() {
+ restore();
+}
+
+bool CanvasSkia::ClipRectInt(int x, int y, int w, int h) {
+ SkRect new_clip;
+ new_clip.set(SkIntToScalar(x), SkIntToScalar(y),
+ SkIntToScalar(x + w), SkIntToScalar(y + h));
+ return clipRect(new_clip);
+}
+
+void CanvasSkia::TranslateInt(int x, int y) {
+ translate(SkIntToScalar(x), SkIntToScalar(y));
+}
+
+void CanvasSkia::ScaleInt(int x, int y) {
+ scale(SkIntToScalar(x), SkIntToScalar(y));
+}
+
+void CanvasSkia::FillRectInt(const SkColor& color, int x, int y, int w, int h) {
+ FillRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
+}
+
+void CanvasSkia::FillRectInt(const SkColor& color,
+ int x, int y, int w, int h,
+ SkXfermode::Mode mode) {
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setXfermodeMode(mode);
+ DrawRectInt(x, y, w, h, paint);
+}
+
+void CanvasSkia::FillRectInt(const gfx::Brush* brush,
+ int x, int y, int w, int h) {
+ const SkiaShader* shader = static_cast<const SkiaShader*>(brush);
+ SkPaint paint;
+ paint.setShader(shader->shader());
+ // TODO(beng): set shader transform to match canvas transform.
+ DrawRectInt(x, y, w, h, paint);
+}
+
+void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) {
+ DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
+}
+
+void CanvasSkia::DrawRectInt(const SkColor& color,
+ int x, int y, int w, int h,
+ SkXfermode::Mode mode) {
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setStyle(SkPaint::kStroke_Style);
+ // Set a stroke width of 0, which will put us down the stroke rect path. If
+ // we set a stroke width of 1, for example, this will internally create a
+ // path and fill it, which causes problems near the edge of the canvas.
+ paint.setStrokeWidth(SkIntToScalar(0));
+ paint.setXfermodeMode(mode);
+
+ DrawRectInt(x, y, w, h, paint);
+}
+
+void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) {
+ SkIRect rc = { x, y, x + w, y + h };
+ drawIRect(rc, paint);
+}
+
+void CanvasSkia::DrawLineInt(const SkColor& color,
+ int x1, int y1,
+ int x2, int y2) {
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setStrokeWidth(SkIntToScalar(1));
+ drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2),
+ SkIntToScalar(y2), paint);
+}
+
+void CanvasSkia::DrawFocusRect(int x, int y, int width, int height) {
+ // Create a 2D bitmap containing alternating on/off pixels - we do this
+ // so that you never get two pixels of the same color around the edges
+ // of the focus rect (this may mean that opposing edges of the rect may
+ // have a dot pattern out of phase to each other).
+ static SkBitmap* dots = NULL;
+ if (!dots) {
+ int col_pixels = 32;
+ int row_pixels = 32;
+
+ dots = new SkBitmap;
+ dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels);
+ dots->allocPixels();
+ dots->eraseARGB(0, 0, 0, 0);
+
+ uint32_t* dot = dots->getAddr32(0, 0);
+ for (int i = 0; i < row_pixels; i++) {
+ for (int u = 0; u < col_pixels; u++) {
+ if ((u % 2 + i % 2) % 2 != 0) {
+ dot[i * row_pixels + u] = SK_ColorGRAY;
+ }
+ }
+ }
+ }
+
+ // First the horizontal lines.
+
+ // Make a shader for the bitmap with an origin of the box we'll draw. This
+ // shader is refcounted and will have an initial refcount of 1.
+ SkShader* shader = SkShader::CreateBitmapShader(
+ *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
+ // Assign the shader to the paint & release our reference. The paint will
+ // now own the shader and the shader will be destroyed when the paint goes
+ // out of scope.
+ SkPaint paint;
+ paint.setShader(shader);
+ shader->unref();
+
+ DrawRectInt(x, y, width, 1, paint);
+ DrawRectInt(x, y + height - 1, width, 1, paint);
+ DrawRectInt(x, y, 1, height, paint);
+ DrawRectInt(x + width - 1, y, 1, height, paint);
+}
+
+void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
+ drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
+}
+
+void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
+ int x, int y,
+ const SkPaint& paint) {
+ drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint);
+}
+
+void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter) {
+ SkPaint p;
+ DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y,
+ dest_w, dest_h, filter, p);
+}
+
+void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter,
+ const SkPaint& paint) {
+ DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
+ src_y + src_h < std::numeric_limits<int16_t>::max());
+ if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) {
+ NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!";
+ return;
+ }
+
+ if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
+ return;
+
+ SkRect dest_rect = { SkIntToScalar(dest_x),
+ SkIntToScalar(dest_y),
+ SkIntToScalar(dest_x + dest_w),
+ SkIntToScalar(dest_y + dest_h) };
+
+ if (src_w == dest_w && src_h == dest_h) {
+ // Workaround for apparent bug in Skia that causes image to occasionally
+ // shift.
+ SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
+ drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
+ return;
+ }
+
+ // Make a bitmap shader that contains the bitmap we want to draw. This is
+ // basically what SkCanvas.drawBitmap does internally, but it gives us
+ // more control over quality and will use the mipmap in the source image if
+ // it has one, whereas drawBitmap won't.
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+ SkMatrix shader_scale;
+ shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w),
+ SkFloatToScalar(static_cast<float>(dest_h) / src_h));
+ shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
+ shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
+ shader->setLocalMatrix(shader_scale);
+
+ // Set up our paint to use the shader & release our reference (now just owned
+ // by the paint).
+ SkPaint p(paint);
+ p.setFilterBitmap(filter);
+ p.setShader(shader);
+ shader->unref();
+
+ // The rect will be filled by the bitmap.
+ drawRect(dest_rect, p);
+}
+
+void CanvasSkia::DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ int x, int y, int w, int h) {
+ DrawStringInt(text, font, color, x, y, w, h,
+ gfx::CanvasSkia::DefaultCanvasTextAlignment());
+}
+
+void CanvasSkia::DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ const gfx::Rect& display_rect) {
+ DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
+ display_rect.width(), display_rect.height());
+}
+
+void CanvasSkia::TileImageInt(const SkBitmap& bitmap,
+ int x, int y, int w, int h) {
+ TileImageInt(bitmap, 0, 0, x, y, w, h);
+}
+
+void CanvasSkia::TileImageInt(const SkBitmap& bitmap,
+ int src_x, int src_y,
+ int dest_x, int dest_y, int w, int h) {
+ if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
+ return;
+
+ SkPaint paint;
+
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+ paint.setShader(shader);
+ paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
+
+ // CreateBitmapShader returns a Shader with a reference count of one, we
+ // need to unref after paint takes ownership of the shader.
+ shader->unref();
+ save();
+ translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y));
+ ClipRectInt(src_x, src_y, w, h);
+ drawPaint(paint);
+ restore();
+}
+
+gfx::NativeDrawingContext CanvasSkia::BeginPlatformPaint() {
+ return beginPlatformPaint();
+}
+
+void CanvasSkia::EndPlatformPaint() {
+ endPlatformPaint();
+}
+
+CanvasSkia* CanvasSkia::AsCanvasSkia() {
+ return this;
+}
+
+const CanvasSkia* CanvasSkia::AsCanvasSkia() const {
+ return this;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// CanvasSkia, private:
+
+bool CanvasSkia::IntersectsClipRectInt(int x, int y, int w, int h) {
+ SkRect clip;
+ return getClipBounds(&clip) &&
+ clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
+ SkIntToScalar(y + h));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Canvas, public:
+
+Canvas* Canvas::CreateCanvas() {
+ return new CanvasSkia;
+}
+
+Canvas* Canvas::CreateCanvas(int width, int height, bool is_opaque) {
+ return new CanvasSkia(width, height, is_opaque);
+}
+
+#if defined(OS_WIN)
+// TODO(beng): move to canvas_win.cc, etc.
+class CanvasPaintWin : public CanvasSkiaPaint, public CanvasPaint {
+ public:
+ CanvasPaintWin(gfx::NativeView view) : CanvasSkiaPaint(view) {}
+
+ // Overridden from CanvasPaint2:
+ virtual bool IsValid() const {
+ return isEmpty();
+ }
+
+ virtual gfx::Rect GetInvalidRect() const {
+ return gfx::Rect(paintStruct().rcPaint);
+ }
+
+ virtual Canvas* AsCanvas() {
+ return this;
+ }
+};
+#endif
+
+CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) {
+#if defined(OS_WIN)
+ return new CanvasPaintWin(view);
+#else
+ return NULL;
+#endif
+}
+
+} // namespace gfx