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-rw-r--r--ui/gfx/gdi_util.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/ui/gfx/gdi_util.h b/ui/gfx/gdi_util.h
index 8f0216e..487a042 100644
--- a/ui/gfx/gdi_util.h
+++ b/ui/gfx/gdi_util.h
@@ -1,4 +1,4 @@
-// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -10,11 +10,12 @@
#include <windows.h>
#include "ui/gfx/rect.h"
+#include "ui/ui_api.h"
namespace gfx {
// Creates a BITMAPINFOHEADER structure given the bitmap's size.
-void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
+UI_API void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
// Creates a BITMAPINFOHEADER structure given the bitmap's size and
// color depth in bits per pixel.
@@ -24,14 +25,14 @@ void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
// only need to use BMP V4 if you need transparency (alpha channel). This
// function sets the AlphaMask to 0xff000000.
-void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
+UI_API void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
// Creates a monochrome bitmap header.
void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
// Modify the given hrgn by subtracting the given rectangles.
-void SubtractRectanglesFromRegion(HRGN hrgn,
- const std::vector<gfx::Rect>& cutouts);
+UI_API void SubtractRectanglesFromRegion(HRGN hrgn,
+ const std::vector<gfx::Rect>& cutouts);
} // namespace gfx